sule
LV.17 ProDinosaur
Comments
1,002 totalI don't want to disappoint you, but I've been so busy this week I haven't played the Tavern Brawl yet. I'm not sure I can come up with anything truly interesting, but if I do I'll be sure to share …
It was published yesterday about an hour before the reveals started, so Flux made the executive decision to bump it back up after all that was over.
You are absolutely right about the Elemental set up required for Grand Finale. However, even if you only play the spell one turn earlier than eight (or later than that), making the spell cost less allows you to do more …
I don't think that this is any tier 1 deck's kryptonite. I made it mostly as a deck to have fun with--and it did accomplish that, at least for me.
I'm planning on having this be a weekly series. I'm already testing a handful of new budget decks and I'm excited to share them (once I figure out their final forms)!
I did not get a Daily Quest today. All I have is a small red space telling me I have another 17 hours until I get a new Daily Quest.
On Tuesday I did not clear out a new …
This is pretty powerful for aggressive Paladin decks--insane tempo with [card]Argent Squire[/card], [card]Air Raid[/card], and so many other cards. I don't know if aggro Paladin will be good enough, but this card definitely steps it in that direction.
I'm going to go out on a limb and say that this is bad. It doesn't remove the minion, just Silences them and becomes a copy. You're getting greedy thinking about all the [card]Rattlegore[/card]s and Librams that you can steal …
It's good for Evolve Shaman decks, especially to come down the turn after [card]Boggspine Knuckles[/card]. Otherwise, it's probably not going to see play.
Better [card]Shooting Star[/card]. I don't expect Souls Demon Hunter to run it, but they probably wouldn't be upset if they get it off [card]Wandmaker[/card].
Should be fun as a cheap body that finds a Secret to play the following turn. Probably only makes it in Hunter decks specifically looking to play a lot of Secrets.
It might actually be OK for a faster deck, considering that your opponent would still have to play the 4-drop--but giving your opponent resources is rarely a winning strategy. But probably still not that good.
It's a lot of stats, if you're willing to work for it. You probably shouldn't waste your time, though.
You're either an aggressive deck that can easily empty its hand and play this without incurring the downside, or you don't want to play this card.
Very good card. Gives slower spell Druids a way to cheat out a cheap Rush minion, and there are probably builds of Token Druid that run this as well. Will see play.
Good cheap Weapon for aggressive Shaman decks--letting you control the board while buffing your minions and letting them go face. Works exceptionally well with [card]Cagematch Custodian[/card].
It's a pretty powerful Rush minion, and makes your life a lot easier in Menagerie Warrior. The cheaper it gets, the better. However, is this really any better than [card]Bloodboil Brute[/card]? It only costs two less, and it's probably cheaper …
Blizzard going heavy on the Spells-centric Priest deck, but I don't see any reason that deck would want to run a sometimes big Taunt that costs 5.
This is just a bad card. I guess that getting a random 7-drop for 4 mana could be pretty good, but I don't think you seriously want to run this in any deck when there are just better things to …
Just big stats on a body, and it comes with a downside. I am unfortunately not optimistic about its chances to see play.