sule
LV.13Dinosaur
Comments
976 totalThis card is great for Tempo Demon decks, but also might warrant a look in slower Warlock decks that incidentally run a handful of Demons for him to buff. Probably the most powerful tool for a potential Demon Zoo.
It is a 3-drop with 5 Health that your opponent probably wants to kill, but not so powerful that it's definitely winning you the game if your opponent doesn't deal with it. Probably not worth running in Zoo or Token …
This is a kind-of OK Rush minion for a slower deck, but probably still too weak to make it into serious decks.
It's a worse [card]Faceless Corruptor[/card] unless you can reliably Corrupt it--in which case it's only slightly worse than [card]Faceless Corruptor[/card].
You kind of set your opponent back a turn (but you also set yourself back). This card is not good.
[card]Demonwrath[/card] on a stick. This could be a good board-flipper for Tempo Demon decks, or maybe just an additional board sweeper (with a body) for slower Warlock builds. It's a decent card.
Works well with Token-generating Rush spells, otherwise this card probably doesn't impact the game often enough to be worth inclusion in a deck.
Warlock runs [card]Sense Demons[/card] to draw specific minions from their deck. This just draws whatever minions, and discounts them if they both happen to be Demons. Probably not too good, unless you're in a low to the ground Demons-only Zoo.
If only Paladin had access to a card that generates 8/8s with Divine Shield and Taunt (perhaps bundled with a way to heal their face--and maybe even in a deck that can reliably cheat that sort of body out way …
It's a decent rate, but obviously wants to be in a deck where you attack with your Hero early and often. Otherwise it just doesn't cut it.
I'm a bit sad that this is too expensive to see play, but there are some really interesting N'Zoth Menagerie builds for Hunter with minions that also happen to have Deathrattle. If Hunter can ever figure out a way to …
This is a very good weapon for Aggressive Demon Hunter builds. It might fit into the Weapon slot for decks looking to flatten their curve to take better advantage of [card]Acrobatics[/card] and [card]Stiltstepper[/card], as well as increasing their Outcast count.
This is a solid body with a cheap Cost. Demon Zoo probably runs it (hoping to curve into [card]Man'ari Mosher[/card] probably) but it's probably not going to be in other decks.
This doesn't synergize with anything, and the stats are bad and also I hate Handbuff.
Let's repeat together, "Random Legendaries are bad." Murloc Shaman doesn't want to trade, Murloc Shaman wants to go face. This is incentivizing Murloc Shaman to trade and the payoff is likely bad minions that you still have to pay mana …
OK for slow Warlock decks that want to deny assets from their control opponents. You don't play this without Corrupting it first, because an 8/8 for 6 that otherwise only has downside just doesn't cut it in serious decks.
This is the card the Resurrect Priest builds around. It's not terribly hard to kill, but if Rez Priest keeps bringing it back it will get very annoying very fast.
This likely wants to be the finisher in aggressive decks like Demon Hunter and Face Hunter--it's probably just barely good enough to make the cut in Tier 2 or 3 aggressive lists that need a few more cards to really …
It's OK, the biggest problem is that Secret Mage doesn't feel like it's going to be very powerful in Standard. The place this could make it is in Reno Mage.
Apparently the theorycrafters already found a way to break this card in an OTK with Y'Shaarj and the Shaman Quest. I doubt that deck becomes too much of a thing, but this is still a very good card (and might …