sule
LV.17 ProDinosaur
Comments
1,002 totalGood for Murloc Paladin to draw [card]Scalelord[/card], but Murloc Paladin doesn't really have that much oomph otherwise. So it's a key cog in a Tier 3 deck.
Pretty good for a supposed Resurrect Priest with a lot of big minions, giving a discount to a big boy so you can get it out much earlier than you should.
This is [card]Dirty Tricks[/card] except you get the cards immediately. Rogue usually has no trouble activating Combo, so this is a better [card]Arcane Intellect[/card]. The only downside is that it doesn't draw Galakrond.
This is not a good card, but Blizzard never intended it to be so mission accomplished.
Is Stealth Rogue a home for this? I'm not sure that deck can activate the Corrupt often enough to feel good about playing it, and you're generally not excited playing it as a vanilla 3/2.
A 3/2 for 2 that cheaply activates Combo. Sounds good.
Synergizes with [card]Pen Flinger[/card], I guess? No, this card is bad.
Cheap, versatile Mech that gives Warrior the ability to control the board in the early game. Could be decent for a Tempo deck, plays real pretty well with [card]Risky Skipper[/card].
Dude Paladin's entire game plan is going to be "play Lothraxion on 5 or bust." Unless Dude Paladin can grind out games where they don't get Lothraxion, I doubt it will be a very competitive deck in Standard (this is …
Cheap way to get extra stats onto good minions that you chose to put in your deck. My biggest issue is that as the game goes on this kills fewer and fewer minions, which means you're swinging it just to …
It's fine. If Rogue is hurting for 3-drops, this slots in nicely as a well-statted minion with upside, but it's nothing to get excited about on its own.
A great tempo card, giving you a reasonable defensive body and the ability to eat one of your opponent's smaller minions. This will be in Menagerie Warrior, if such a deck exists, and could actually be good enough for other …
This is a very good card. The only thing holding it back is the quality of Shaman's weapons.
I expect this card to be everywhere on ladder. Unless Pure Paladin just can't find a foothold in the upcoming meta, it will be played on ladder and there will be no reason not to put Yrel in that deck. …
Huge tempo swing potential, and the "blood" effect is permanent, which means you don't have to play those cards immediately (which might open up some combo possibilities that are otherwise impossible). It's a real good card.
Very powerful in the right deck. A 3-Cost 4/1 "draw a card" isn't overly displeasing, but it's obviously not what you put this into a deck for. Probably finds a home in a cheap-card oriented aggro Demon Hunter.
Cool payoff for Secrets. Might be best in a slower Mage deck that doesn't mind the poor Tempo of playing a 5/5 on 6 to draw some cards. If there was more burn in Standard he might work as a …
It's a decent card, but probably too expensive to get put into an actual deck. That said, I wouldn't be displeased to see this off of [card]Lightforged Crusader[/card].
Great for slower decks that play expensive spells, but it has to be in hand to take advantage. For all that, it's a free 6/6 Taunt which by the time you play an 8 or greater cost card could be …