sule
LV.13Dinosaur
Comments
976 totalPretty good. Worse than the original N'Zoth at building a board that is hard for your opponent to deal with, but makes up for that with the ability to pick and choose the exact minions you get back. I don't …
Good finisher, provides you with free copies of powerful cards that you already played this game. Probably the best of the four Old Gods from DMF at actually winning you the game.
It has OK stats, but the Deathrattle really needs you to have other minions on board or it's just a single 4/6 with Taunt for 5. Feels pretty inflexible, not likely to be a huge part of any of Druid's …
It's a lot of stats just having one Secret up, and a huge punish for an opponent who doesn't want to risk triggering your Secrets. Not to mention the new Hunter Secret that your opponent just can't trigger if you …
Cheaper Mirror Entity, except it's easier to play around and you have to get hit by the thing you copy first. The best thing this has going for it is that your opponent will always assume it's another Rogue Secret, …
It's a little expensive for cheating out bigger minions, but there are a lot of cool expensive Deathrattles ([card]Plagued Protodrake[/card], [card]Scrapyard Colossus[/card]) that leave behind a meaningful body after they die. The big problem is that Hunter can't stall into …
The thing that truly makes this worse than [card]Devolve[/card] is not that it changes your opponent's minions into ones that cost the same, it's that it also changes your minions, which means you can't trade into your opponent's newly transformed …
It's an OK Elemental. If an Elemental deck runs this, that's probably because it lacks good Elementals to play (and is therefore not a good deck).
A very good comeback mechanic, but very rarely game-winning on its own. It feels a bit like a plug-and-play legendary for the vast majority of control decks just because of its ability to get you out of an otherwise unwinnable …
[card]Spider Tank[/card] with upside, and still probably not good enough to make the cut in a good deck.
This is a 3-Cost minion with 5 Health that has to be answered or else the person who played it can just run away with the game. That's pretty good. It might even get nerfed.
Pretty interesting that Blizzard used as this card's art a picture of every person who puts it into their deck.
This is pretty good, especially when considering that Priest's whole thing this expansion revolves around discounting the cost of spells in their hand. It's already a solid play at 8 mana, but if you can discount it a couple of …
It's fine. Draws a lot of cards and has a body attached to it. Enables handbuffs with the baton, lets Tempo Menagerie Warrior play on tempo without worrying about running out of gas. My guess is this makes it into …
This might see play in a very low to the ground Zoo deck that can fill the board with small things to buff. It will otherwise not even be considered in other decks.
Good for killing control opponents with a big [card]Aldrachi Warblades[/card]. It is otherwise an OK card.
The dream is to play Lothraxion, then this. Before Corrupt, it's a worse [card]Muster For Battle[/card] and after it's a better [card]Stand Against Darkness[/card] so the card as a whole is somewhere between that? Obviously will be in Dude Paladin, …