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LV.17 ProDinosaur
Comments
1,002 totalThis card is what happened to the Card Review forums after they announced all the titles we could get for commenting on cards. It could be really good in slow Warlock decks as a cheaper pseudo-[card]Twisting Nether[/card].
It might have seen play if it damaged every minion your opponent controlled (which would be an effect worthy of a 10-drop, but perhaps too powerful considering there are a multitude of ways to pull 10-drops out of the ether). …
It's decent for a slow Paladin that just needs to survive. Paladin unfortunately has much more powerful things to do than just Discover spells and gain back some life.
This is a solid two-drop for Zoo or Token style builds--in a lot of ways comparable to a lot of Neutral minions that saw play because they handed out buffs. Could be good, I wouldn't sleep on this finding a …
Well, this card is already released so it feels weird to evaluate it now. Saw play in a few meme OTK decks, and maybe one of those is good enough to continue in the meta.
What an Ey'sor. This feels kind of memey, especially considering that at least half of the Totems for Totem Shaman come from their Hero Power. Of course, this is just straight busted with [card]Totemic Reflection[/card]. Totem Shaman probably has enough …
This card is great for Tempo Demon decks, but also might warrant a look in slower Warlock decks that incidentally run a handful of Demons for him to buff. Probably the most powerful tool for a potential Demon Zoo.
It is a 3-drop with 5 Health that your opponent probably wants to kill, but not so powerful that it's definitely winning you the game if your opponent doesn't deal with it. Probably not worth running in Zoo or Token …
This is a kind-of OK Rush minion for a slower deck, but probably still too weak to make it into serious decks.
It's a worse [card]Faceless Corruptor[/card] unless you can reliably Corrupt it--in which case it's only slightly worse than [card]Faceless Corruptor[/card].
You kind of set your opponent back a turn (but you also set yourself back). This card is not good.
[card]Demonwrath[/card] on a stick. This could be a good board-flipper for Tempo Demon decks, or maybe just an additional board sweeper (with a body) for slower Warlock builds. It's a decent card.
Works well with Token-generating Rush spells, otherwise this card probably doesn't impact the game often enough to be worth inclusion in a deck.
Warlock runs [card]Sense Demons[/card] to draw specific minions from their deck. This just draws whatever minions, and discounts them if they both happen to be Demons. Probably not too good, unless you're in a low to the ground Demons-only Zoo.
If only Paladin had access to a card that generates 8/8s with Divine Shield and Taunt (perhaps bundled with a way to heal their face--and maybe even in a deck that can reliably cheat that sort of body out way …
It's a decent rate, but obviously wants to be in a deck where you attack with your Hero early and often. Otherwise it just doesn't cut it.
I'm a bit sad that this is too expensive to see play, but there are some really interesting N'Zoth Menagerie builds for Hunter with minions that also happen to have Deathrattle. If Hunter can ever figure out a way to …
This is a very good weapon for Aggressive Demon Hunter builds. It might fit into the Weapon slot for decks looking to flatten their curve to take better advantage of [card]Acrobatics[/card] and [card]Stiltstepper[/card], as well as increasing their Outcast count.
This is a solid body with a cheap Cost. Demon Zoo probably runs it (hoping to curve into [card]Man'ari Mosher[/card] probably) but it's probably not going to be in other decks.
This doesn't synergize with anything, and the stats are bad and also I hate Handbuff.