sule
LV.13Dinosaur
Comments
976 totalDefinitely worse than [card]Coldlight Oracle[/card], but that's the point. This might weasel into aggressive Murloc decks that are looking to kill their opponent before they can play the extra card.
This is a very powerful early game AoE for slow Warrior decks--think [card]Dark Skies[/card] but less dependent on your hand size and can come out a turn earlier. As long as you're playing a Warrior deck whose gameplan doesn't depend …
Maybe you run this as hand disruption to force a burn from your opponent, but otherwise giving your opponent two buff spells is generally bad. Unless [card]Mana Cyclone[/card] Mage wants more cheap spells, this likely doesn't see play.
This is an OK card. Demon Hunter doesn't play with OK cards, they have too many good ones.
I like that Blizzard is going back to the Amalgam well, and this will probably fight right into most N'Zoth decks as solid defensive Taunts that take up the last few Menagerie spots in a N'Zoth rez.
This card is a very slow Silence that you would only run if you expected to run into heavy enchantments decks a lot. If this sees play, it's probably because a very specific deck (likely Libram Paladin) needs a nerf.
This is a cool effect. This feels like a tool for aggressive decks that want to use the weapon side of it, but aggro wouldn't generally run enough cards to Corrupt it. Don't think it makes the cut in Souls.
This card is like [card]Zilliax[/card], if [card]Zilliax[/card] had been bad.
The return of the [card]Fire Fly[/card]. Its synergy with [card]Elemental Allies[/card] might actually be strong enough that this makes it into spell-based Mage decks that otherwise don't care about Elementals. This is the backbone of any actual Elemental deck.
This could have been a thing two or three years ago, when Ramp Druid's whole gameplan was playing big bodies. It would have been an all-star then. Now, it feels like Druid has more powerful things that come out way …
There are so many ways for Demon Hunter to get to 6 Attack, so adding a cheap 1-Cost Rush on top of that sort of swing is just icing on the cake. With all the card draw available to Demon …
This card is probably too expensive for Zoo, and doesn't have the defensive stats that slower Warlock decks are looking for in a Taunt.
Pretty powerful removal spell for a slow Shaman deck--once the Corrupt goes off it's just a better [card]Swipe[/card].
It passes the vanilla test, but I worry if it's too expensive and niche for most Hunter archetypes. Face Hunter likely won't want this, as it ruins their ability to immediately draw [card]Dragonbane[/card] from [card]Lorekeeper Polkelt[/card]. Maybe it's just solid …
Good for Murloc Paladin to draw [card]Scalelord[/card], but Murloc Paladin doesn't really have that much oomph otherwise. So it's a key cog in a Tier 3 deck.
Pretty good for a supposed Resurrect Priest with a lot of big minions, giving a discount to a big boy so you can get it out much earlier than you should.
This is [card]Dirty Tricks[/card] except you get the cards immediately. Rogue usually has no trouble activating Combo, so this is a better [card]Arcane Intellect[/card]. The only downside is that it doesn't draw Galakrond.
This is not a good card, but Blizzard never intended it to be so mission accomplished.
Is Stealth Rogue a home for this? I'm not sure that deck can activate the Corrupt often enough to feel good about playing it, and you're generally not excited playing it as a vanilla 3/2.
A 3/2 for 2 that cheaply activates Combo. Sounds good.