Sykomyke
LV.11Grand Crusader
Comments
977 totalQuote From sinti That is the problem, isn't it? Game mode that was announced as PVE with added PVP for when you are all maxed out and want to measure your strength vs others has become a dull …
Yea healing rain was my favorite control shaman card for the longest time. It's just so bloody effecient. 3 Mana Heal 12 is just so strong. Even though technically "Witches Brew" was an echo healing card and could heal for …
Quote From PopeNeia Amulet of Undying makes me angry for some reason. Like no, stop promoting Big Priest. Nobody likes it
Plenty of people like it. (like me)
I hate face hunter (as do …
Quote From doingtheobvious Fuck me running. They really want Questline Pirate to be S Tier with Defias Cannoneer.
Yea, I'm already tired of the pirate warrior matchup as is, not sure why they are improving …
…Quote From Avalon I like the whole Passive Treasures’ revamp, but I am so triggered to see that [card]Mind Tether[/card] Priest is still left unchecked. Fuck that deck.
also Diablo looks sooo nutty.
Sinti, there's always a great reply I have for discussion topics such as these...
[quote from="Gamers"]Civilization IV designers Soren Johnson and Sid Meier, who said, respectively: ” given the opportunity, players will optimize the fun out of a …
I disagree with the articles summation that locking duels hero powers (based on collection thresholds) was a bad idea. There's nothing wrong with a mode that encourages you to widen your collection. The only reason I state this is because …
It's a matter of "Given the opportunity, players will optimize the fun out of a game". Doesn't matter if it's Hearthstone, Civilization, or Hello Kitty Island Adventure...
Blizzard: How would you guys like a new PvE casual mode with …
Quote From dapperdog Im probably laying down the game for good. Its actually more about standard ranked being shit that Im still grinding out mercs in the first place.
Fair enough and part of the …
Quote From TheTriferianGeneral Speaking of [runecard]Leona[/runecard] and her daybreak archetype:
I find the daybreak archetype is currently the best archetype for the [runecard]taric[/runecard] extra attack engine because it has high statted low cost aggressive units and the …

I won't go into a ton of details right now. But ultimately I feel like Mercenaries is a failed (or rushed) mode. It was touted as this "pve" roguelite mode with a collecting aspect. Except as of right now …
Yes, because often times starting stats (i.e. base stats) of a minion are during pivotal turns where that breakpoint of attack or health can make a difference. And that breakpoint creates a snowball effect (not necessarily for you either). Also …
Behold the Sun's holy light!

Looks like Targon/Leona is back on the menu boys! (and girls)
(One of my favorite champs if you can't tell, along with Malphite.)
I will say this much though: I'm surprised …
Hmm. So I guess this means Hearthstone is starting to do cross-IP stuff now. (even though I'm fairly certain they stated at some point in the past that they would not do that).
Not that I'm complaining, I just …
Quote From ElSabidon Well, out of the 4 PvP games I played as f2p, I found 3 bots. Really small sample size, but that's really discouraging at least on the PvP side.
The PvE side is fine. …
I don't care for the BG's skins, but that Gala Medivh bartender? I kinda want....
Is there some way you could modify the database tags so you could reference them without using unique ID's (which I'm assuming is a value in the table that is foolproof to call upon), while most people use the "name" …
Quote From Niklink [quote from="Author"]Performance bug where playing Mercenaries for longer periods (around 1.5-2 hours) will cause lag and performance slowdowns, especially in devices with less RAM. The workaround at this time is to restart the client if …
Quote From dapperdog Launching with bugs? Oh well, at least they're being honest with it. Not a good look though.
Kind of an odd take to be honest. Almost All software launches with bugs. They …
I actually agree with a lot of what you said. I didn't realize it at first, but you're right. Why are we punished for managing healers properly? The run should just "end" if you die, not go "ok you revived, …