Unless I'm wrong this shouldn't work with Reckless Apprentice beyond one minion so that synergy is a bust. At the same time, just having an extra Tour Guide in Hero Power Mage is pretty sweet and we desperately needed playable Mage minions too.
Also some minor Freeze support in case that ever goes anywhere.
It does work with reckless apprentice. Not sure why you think it wouldn't.
Daring Fire-Eater works with reckless apprentice, I know because I've used it in Duels mode. Therefore it stands to reason this will as well.
Very clearly a freezing trap for spells. While it's not entirely bad, it feels odd to put a cult neophyte effect on a card and make it a permanent spell modifer. Obviously really good at disrupting spells that cost over 5 mana, so we'll have to see if this puts a damper on mage and priest stuff.
It looks "ok". It's saving grace is coming down so early (6 mana) compared to a lot of the other heroes. I'm sure it will be played because why not have a better hero power overall (huffer is essentially an upgraded hero power from 2 damage to 4 damage) but it feels like this doesn't really synergize with anything else...
Not really, unless you're referring to wild. The current big priest specifically targets deathrattles that have accumulated throughout the game. And priests don't generally use amulet until very late game. This is a great "board clear" and will certainly help in matchups against big priest. But it's not that game changing. It can be used re-actively to prevent the priest from gaining a ton of life/armor as it currently stands. But it's not really a pro-active play to "disrupt the pool" simply because once it becomes poly'd it is no longer a deathrattle minion. So back in the Saviors of Uldum (and before) times, a single transform effect could ruin the pool of rez because rezzing targeted all minions. Now the revive aspect currently only focuses on deathrattle minions to revive. So in order to "ruin" the priest's pool, you'd have to transform the minion from one deathrattle into another deathratte. Which means technically speaking from a strict "countered" standpoint, arcane missiles has more of a chance of doing that than mass poly. All mass poly does is just make it slightly easier to counter the big amulet of the undying turns
This particular card has nothing to do with "support for decks that don't exist yet" though...just because it's frost doesn't mean it can't be used "normally". This is purely a control/stall card. 10 armor now, 5 armor next turn. If used on a board where you are guaranteed to take 10+ damage, you are gaining way more "effective" life than any card out there with armor gain. If used on a board where you are going to take 5 damage exactly it's a wash (and slightly weak there). If used proactively on an empty board or situation where you won't be taking ANY damage, it's 2 mana, gain 5 armor: which is exactly what you would expect from it, considering that shield black is 3 mana, gain 5 armor and draw a card.
First off, I'm assuming you meant to link the Ethereal Augmerchant and not the Guardian Augmerchant.
Secondly, spell damage doesn't proc battlecry effects. (This was already attempted if you were around for Kalimos, Primal Lord) who has a very similar battlecry effect(s) to Brukans. Battlecry effects are (usually) not affected by spell damage.
Nothing, just I think reveal season should be met (usually) with an air of excitement. It's kind of a downer to have people crapping on cards during the theorycrafting phase of an expansion.
Quote From dapperdog
Clearly my comments are more important than I ever gave it credit for. Because usually if someone disagrees with my opinion, they'd just dump downvotes on me. But to deserve a critique on my critique - that's something else.
I mean, I think you're reading too much into this. The point of sites like OOC is to create a community that discusses things and has fun with whatever the focus of that community is. I like to think that here, as opposed to reddit, if people are "just dumping downvotes" they are in the wrong community. There are times I may not agree with people, doesn't mean I hate that person, just that I don't agree with their particular opinion at that time. As such when I feel particularly strong about something I try to verbalize it, as opposed to internalizing it. (Unless it's going to create flamebait, or escalate out of control, or is a controversial subject matter.)
Quote From dapperdog
Look, its just my opinion. And Im fairly sure Im not important enough to sway even 1% of the population of this website. Sometimes, someone grants me the pleasure of having an argument on the subject matter, which I fully appreciate. But for those who are aggravated by my written words, they may scroll past it fairly easily - or grant me a downvote, whatever tugs their boat.
Besides, Ive been in OoC for some time. It should be fairly obvious what to expect from my posts. Sometimes I try to crack a few jokes, but I dont think anyone expects sunshine and flowers from me.
Eh I don't keep track of people's personality types that closely beyond my close friends. Don't take that as dismissive, but I don't really care whether you are stormclouds and brooding, or sunshine and flowers. The point of discussions shouldn't necessarily be "to sway" someone but to just discuss something for the sake of discussing it. I'd rather people take the time formulate specific strong opinions on things occasionally, then post all the time (aka the tiktok/instagram method) in the hopes that by just spamming/posting all the time they "make a presence" and become liked. (for the same reason that I detest Nifty in the Runeterra part of the OOC forums because he spams the boards every day with a new thread in an obnoxious "I know better than you" tone.)
Dapper, you really need to chillax on the whole negativity thing. "BeFoRe AnYoNe GeTs IdEaS, nO tHiS wIlL nEvEr EvEr MaKe LiGhTsPaWn MeTa"
I mean seriously, who pissed in your cheerios this morning? The whole point of reveal seasons before expansions is to make previously unused combos/cards/archetypes viable (usually). It's a theorycrafting phase. It's an exploration phase. It's a period of innovation, collaboration, and thinking outside the box.
And here you are shitting on a card because "ThIs WoNt EvEr Be MeTa!"
Oh, yes in that case it is kind of bs. However, the issue is not the card but rather Mind Tether passive combined with fireshaper. The card in a vacuum is a perfectly fine control/removal card. The card combined with all the other stuff in duels creates early games that are nearly unwinnable. It sucks the longer runs go on though due to deck dilution.
Agreed. I actually hate hunter secrets more than any other classes secrets. (Except for Oh my Yogg, that specific secret can go die in a fire, it's literally a cheaper/usually better counterspell.)
The reason I hate hunter secrets, is that instead of creating tactical decisions based on GOOD secrets like paladin or mage usually utilizes. (Where you test the field in various ways to play around the secret, which is the whole purpose of secrets) ... hunter instead has the typical: "Me go face, me only play freezing trap and explosive trap, and maybe occasionally snake trap". And they all feed into the same exact gameplan. Freezing trap to prevent your opponent from hitting with that 8 or 9 cost minion. Explosive trap to kill other aggro players or perhaps gain some extra reach when they opponent is at 2 life and has no healing.
Its really only because burn strats in the first few matches are near impossible to stop. Part of the reason why mind tether and weapon rogue is so oppressive is not because the decks are top tier (I dont think Ive seen much of them past 7 wins) its because they often just get cheap wins in the first 3 games.
This. I don't see those decks beyond 5 wins, but I'll be damned if they aren't the most annoying matchups to run into during games 1-3. And it sucks to have a run start off 0-2 because you went up against Diablo and a Mind Tether priest. (in casual no less!)
I honestly don't mind the powerlevel of Duels, what I don't like is that by having some treasures (both starting, active, passive) with such high disparity in power levels, makes the duels meta feel very "samey" to the current standard meta. There needs to be some additional level/layer of RNG besides the choice of starting cards and treasures/buckets that can make runs feel less similar.
What that "rng" is, I don't know.
Also, on a side note: what are they going to do in 3-5 months? Duels was released with Scholomance, and Scholo is going to be rotating at the beginning of the new Hearthstone year....is it going to be updated with all new heroes? A lot of the treasures are specifically synced with the cards (Eclipse, Corrupt, etc) so when that set rotates...what happens to duels?
Another arena rant. Battleground battlemaster should not be draftable in arena. Seriously, I hate that if you don't play around ANY mid game minion, it can in some ways immediately end the match.
IMO the card shouldn't have been printed at all in the first place, especially not as a persistent effect.
It does work with reckless apprentice. Not sure why you think it wouldn't.
Daring Fire-Eater works with reckless apprentice, I know because I've used it in Duels mode. Therefore it stands to reason this will as well.
Very clearly a freezing trap for spells. While it's not entirely bad, it feels odd to put a cult neophyte effect on a card and make it a permanent spell modifer. Obviously really good at disrupting spells that cost over 5 mana, so we'll have to see if this puts a damper on mage and priest stuff.
It looks "ok". It's saving grace is coming down so early (6 mana) compared to a lot of the other heroes. I'm sure it will be played because why not have a better hero power overall (huffer is essentially an upgraded hero power from 2 damage to 4 damage) but it feels like this doesn't really synergize with anything else...
Not really, unless you're referring to wild. The current big priest specifically targets deathrattles that have accumulated throughout the game. And priests don't generally use amulet until very late game. This is a great "board clear" and will certainly help in matchups against big priest. But it's not that game changing. It can be used re-actively to prevent the priest from gaining a ton of life/armor as it currently stands. But it's not really a pro-active play to "disrupt the pool" simply because once it becomes poly'd it is no longer a deathrattle minion. So back in the Saviors of Uldum (and before) times, a single transform effect could ruin the pool of rez because rezzing targeted all minions. Now the revive aspect currently only focuses on deathrattle minions to revive. So in order to "ruin" the priest's pool, you'd have to transform the minion from one deathrattle into another deathratte. Which means technically speaking from a strict "countered" standpoint, arcane missiles has more of a chance of doing that than mass poly. All mass poly does is just make it slightly easier to counter the big amulet of the undying turns
But seriously, if you think this won't see play, then I got a statue to sell you in Booty Bay...
So....like every day then? :D
Great assessment. My thoughts exactly. It's more nuanced than just simply a powercrept armor card. It reminds me of "Mountainfire Armor" in some ways.
This particular card has nothing to do with "support for decks that don't exist yet" though...just because it's frost doesn't mean it can't be used "normally". This is purely a control/stall card. 10 armor now, 5 armor next turn. If used on a board where you are guaranteed to take 10+ damage, you are gaining way more "effective" life than any card out there with armor gain. If used on a board where you are going to take 5 damage exactly it's a wash (and slightly weak there). If used proactively on an empty board or situation where you won't be taking ANY damage, it's 2 mana, gain 5 armor: which is exactly what you would expect from it, considering that shield black is 3 mana, gain 5 armor and draw a card.
Agreed. This is a day 1 golden craft IMO. Especially cause shaman has always been one of my top played classes.
First off, I'm assuming you meant to link the Ethereal Augmerchant and not the Guardian Augmerchant.
Secondly, spell damage doesn't proc battlecry effects. (This was already attempted if you were around for Kalimos, Primal Lord) who has a very similar battlecry effect(s) to Brukans. Battlecry effects are (usually) not affected by spell damage.
How so? Not sure i follow how "they are applying their lessons" here.
Nothing, just I think reveal season should be met (usually) with an air of excitement. It's kind of a downer to have people crapping on cards during the theorycrafting phase of an expansion.
I mean, I think you're reading too much into this. The point of sites like OOC is to create a community that discusses things and has fun with whatever the focus of that community is. I like to think that here, as opposed to reddit, if people are "just dumping downvotes" they are in the wrong community. There are times I may not agree with people, doesn't mean I hate that person, just that I don't agree with their particular opinion at that time. As such when I feel particularly strong about something I try to verbalize it, as opposed to internalizing it. (Unless it's going to create flamebait, or escalate out of control, or is a controversial subject matter.)
Eh I don't keep track of people's personality types that closely beyond my close friends. Don't take that as dismissive, but I don't really care whether you are stormclouds and brooding, or sunshine and flowers. The point of discussions shouldn't necessarily be "to sway" someone but to just discuss something for the sake of discussing it. I'd rather people take the time formulate specific strong opinions on things occasionally, then post all the time (aka the tiktok/instagram method) in the hopes that by just spamming/posting all the time they "make a presence" and become liked. (for the same reason that I detest Nifty in the Runeterra part of the OOC forums because he spams the boards every day with a new thread in an obnoxious "I know better than you" tone.)
Dapper, you really need to chillax on the whole negativity thing. "BeFoRe AnYoNe GeTs IdEaS, nO tHiS wIlL nEvEr EvEr MaKe LiGhTsPaWn MeTa"
I mean seriously, who pissed in your cheerios this morning? The whole point of reveal seasons before expansions is to make previously unused combos/cards/archetypes viable (usually). It's a theorycrafting phase. It's an exploration phase. It's a period of innovation, collaboration, and thinking outside the box.
And here you are shitting on a card because "ThIs WoNt EvEr Be MeTa!"
Sigh, I feel like I'm following you Sinti. But agreed. Turn 2 play secret. Turn 3, get a 5/4 with stealth. Seems broken... -_-
Oh, yes in that case it is kind of bs. However, the issue is not the card but rather Mind Tether passive combined with fireshaper. The card in a vacuum is a perfectly fine control/removal card. The card combined with all the other stuff in duels creates early games that are nearly unwinnable. It sucks the longer runs go on though due to deck dilution.
No such card exists....you talking about shadow word ruin?
Agreed. I actually hate hunter secrets more than any other classes secrets. (Except for Oh my Yogg, that specific secret can go die in a fire, it's literally a cheaper/usually better counterspell.)
The reason I hate hunter secrets, is that instead of creating tactical decisions based on GOOD secrets like paladin or mage usually utilizes. (Where you test the field in various ways to play around the secret, which is the whole purpose of secrets) ... hunter instead has the typical: "Me go face, me only play freezing trap and explosive trap, and maybe occasionally snake trap". And they all feed into the same exact gameplan. Freezing trap to prevent your opponent from hitting with that 8 or 9 cost minion. Explosive trap to kill other aggro players or perhaps gain some extra reach when they opponent is at 2 life and has no healing.
This. I don't see those decks beyond 5 wins, but I'll be damned if they aren't the most annoying matchups to run into during games 1-3. And it sucks to have a run start off 0-2 because you went up against Diablo and a Mind Tether priest. (in casual no less!)
I honestly don't mind the powerlevel of Duels, what I don't like is that by having some treasures (both starting, active, passive) with such high disparity in power levels, makes the duels meta feel very "samey" to the current standard meta. There needs to be some additional level/layer of RNG besides the choice of starting cards and treasures/buckets that can make runs feel less similar.
What that "rng" is, I don't know.
Also, on a side note: what are they going to do in 3-5 months? Duels was released with Scholomance, and Scholo is going to be rotating at the beginning of the new Hearthstone year....is it going to be updated with all new heroes? A lot of the treasures are specifically synced with the cards (Eclipse, Corrupt, etc) so when that set rotates...what happens to duels?
Another arena rant. Battleground battlemaster should not be draftable in arena. Seriously, I hate that if you don't play around ANY mid game minion, it can in some ways immediately end the match.
IMO the card shouldn't have been printed at all in the first place, especially not as a persistent effect.