Sykomyke's Avatar

Sykomyke

Grand Crusader
Joined 05/30/2019 Achieve Points 780 Posts 985

Sykomyke's Comments

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago

    For this to work "on curve" you need powerful statline 1 and 2 drops to stick to the board.  The best cards in these costs are:

     

     

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago

    Egglock support as others have identified.  But....3 mana is a pretty critical turning point from early game to mid-game.  This means lock will have to be strong on 1 and 2 drops.  In a meta that supports this, this means other aggro decks or early control spells/aoe .

    If this type of deck ever becomes meta, be prepared to see the return of Chain Lightning, Landslide, or Perpetual Flame in shaman decks.  I'm fairly certain shaman in the next expansion will hard counter egglock pretty handily because of all the tools they have and are being given (namely the hero card).

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago

    Decent value, and in a class that has excellent draw this could see play in some variant of zoo/midrange/aggro.  I doubt it will gain traction though simply because people love to latch onto "unfun" cards purely for how they play out (See quest warlock, tickatus warlock, etc)

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago

    Until more fel spells are printed, this will most likely not see much play barring meme decks or arena.

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago

    This is clearly setup for next year.  There's no decent fel spells currently but I suspect that (as end of year expansions go) the power level will be insane later down the road.  

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago

    Good big paladin support but the fact it's a deathrattle can hamper the efficacy.  Great if played prior to Cariel's hero card.  Very poor if you draw it after.  Meaning that it is most likely a dead card in most matchups unless paladin's have/find a way to tutor out weapons. (Maybe selfless sidekick? But that's still kind of bad)

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago

    @Brandon, unfortunately the Uldum card that was similar only saw real play in a few meme decks and was only relevant in arena.

    At 3 health you have to assume your opponent will trade up with a less costly minion or a spell.  That means you're paying 6 mana for a handbuff of 2/2.  If discovered/generated somehow? Sure a great card.  And decent for arena, but most likely filler trash for anything else.

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago

    Healing is never negligible, regardless of class.  I fear that with all the secrets and tools facehunter is being given, healing will be more necessary than ever.

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago

    This could in theory combo with Lightbringer's Hammer (remember that card?) but falls into the same problem/trap as Truesilver Champion. Catacomb Guard and City Tax are also possible inclusions to help trigger, but ultimately require more mana (not on curve) to work together.

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago

    Looks like Inner Fire is back, in a brand new bag!

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago

    Yeesh, priest is not gonna have any problems drawing cards this expansion that's for sure.

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago
    Quote From CardStone

    Can we STOP with the mana cheating please?

    Can you stop with making the same incessant post please?  1) This isn't the place to complain about that.  You think blizzard devs look at the OOC card reveals for feedback?  2) It doesn't really contribute to anything.  3) Copy/pasting the same comment to 3 threads is just spamming.

     

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago
    Quote From YourPrivateNightmare

    Boy this really demonstrates just how OP Apotheosis used to be (and technically still is). I guess Samuro gets a new gimmick in Paladin although I'm uncertain whether this is good enough outside of specific combos.

    This wouldn't work with Sammy boy.  Divine shield would prevent his frenzy effect from proccing

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago
    Quote From CardStone

    Can we STOP with the mana cheating please?

     

    This is nothing compared to other current iterations of mana cheating. A single battlecry effect which reduces the cost of your highest spell by the same cost you spent to play the 1 drop.  That's....tame compared to the likes of Incanter's Flow...

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago

    This....this looks fun.  Literally all of the previous big spell support is in this final expansion of the year.  Now....if we can only kill off quest mage and mozaki mage, maybe the mage class can stop being hated.

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago
    Quote From dapperdog

    Scrapsmith

    Straight from blizz. A small image mismatch. Just wanted to preserve this for later when they eventually reuse this portrait.

    But the card? Yeah its good. If Bumper Car sees play, why wouldn't this?

    Bumper car requires more handbuff support in the deck building process to be good.  This card is better as a "standalone" value card though.  3 mana 2/4 that gives you 2x more 3 mana 2/4's.  It reminds me of that echo card from Witchwood actually in terms of the niche it fills (which is tempo/stall plays).  It will be good in control matchups as well as any future versions of taunt warrior

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago
    Quote From Erodos
    Quote From Sykomyke
    Quote From Erodos

    No rush, so too difficult to activate. Bad card.

    Why thank you piece of cheese for your incorrect opinion.  I'm sure everyone here is thrilled!

    You ever consider that a card doesn't have to have rush in order to be good?  There are plenty of times it's right to play a good minion on a vanilla board. Take for example: A shaman plays Bolnar on 2 just for tempo/risk.  Why? Because it lets you learn something: Does my opponent have an answer.  If they do have an answer are they going to over-use resources to kill it?  Are they going to "save" resources or attempt to play around it in some way? (i.e. in this case a high health minion, a freeze effect, etc)

    Sometimes playing a good card that doesn't get immediate effect or requires combo pieces to "be good" is still a good play because it can cause you to learn more about your opponent's hand, and their ability to counter your board state.

    Bolner has a great pay-off, this doesn't. You need your opponent to have exactly a 2-health minion on board, and yourself to have a board impressive enough that you want it to gain divine shield. If that wasn't enough, you have to wait an entire turn, or use another card like Animated Broomstick, only to get it to go off. And it's not like it's hard to eliminate, it only has three health! Any class can deal with this on turn 2, let alone later. Just because your opponent has to spend 3 damage to kill it doesn't make it good.

    Bolnar was just an egregious example (one from personal experience as well as streamer feedback so I decided to use it) and as expected you use it as a specific "well that is great payoff card, this isn't".  Which ...it actually is.  Yes, it's a "measly 2/3", however it makes your opponent play around it.  Here I'll use a more "in-line" example since you seem so caught up on specific details. Peon same exact stat line.  Relatively powerful effect (for it's cost).  You don't want to give your opponent card advantage.  So this card CAN be played on a vanilla board.  What does that do? Denies your opponent from playing a 2-health drop.  The same can be said of Corporal...

    It can deny your opponent from playing certain drops.  Not to mention but the HK mechanic can be scaled with buffs, so classes that can manipulate the attack of their own minions, or the health of enemy minions will have better efficacy with HK mechanics.  In fact it seems like will be able to "sacrifice" your unit triggering the HK effect, where you couldn't do that with frenzy.  

    So let's recap:

    • No, you don't need "exactly a 2 health minion on board"
    • No, you don't need "a board impressive enough that you want it to gain divine shield" (but that is the cherry on top, and inherently the threat that the card makes)
    • No, you don't "need" animated broomstick for the card to be good, but that does improve the efficacy of the card quite a bit.  That is what we call "synergy" picks in the deck building process.  I know that's probably hard for you to fathom, but that's why deck building exists.  If you want to include broomstick for the sole purpose of improving the use of this card, you sacrifice including other cards in your deck.  That's card games 101 stuff.

    Your argument that "any class can deal with this" is some weak ass position, that's the same age old fallacy that newbs used to use for Shadow word Death being "overpowered" back in the first few expansions: "Any card that has 5 attack or more is weak because SWD can remove it for just 3 (at the time) mana!"  

    Your opponent spending mana on turn 2 or 3 to remove this means that they lose tempo and thus initiative in the match.  I think you are GREATLY discounting how much pressure early turns can snowball out of control by forcing your opponent to make difficult decisions.

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago
    Quote From MurlocAggroB

    You need 9 mana and your opponent needs to have 12 health in minions on the board to pull that off, so it's not that unfair. You know, unlike certain other cards printed this year that do not require your opponent to have any specific board and can be done on like turn 5 or 6.

    Agreed, but dapper does make a fair point:  it's still a rather busted hero power interaction all things considered.  Also, I really wish that when they did heroes, they would put more power into the battlecry effects of heroe cards and less into the actual hero powers.  That way they act as psuedo upgrades to the hero power, but one time powerful effects. And not just a different flavor of questlines (which effectively do the same thing

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago
    Quote From dapperdog

    It draws two cards in a class that can't really draw much. This is just good.

    That it is a deathrattle is slightly concerning, but that means it does synergize well with Xyrella, the Devout, so priest is not lacking in any card draw for much longer.

    A small issue in that it draws specifically a holy and shadow spell, which means you can't play it in shadow priest or its literally just a Big Ol' Whelp. But overall a nice solid addition to priest's arsenal.

    Don't forget taunt.  Which makes it better than Big Ol Whelp.  It can certainly see play in shadow priest

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 3 years ago
    Quote From Erodos

    No rush, so too difficult to activate. Bad card.

    Why thank you piece of cheese for your incorrect opinion.  I'm sure everyone here is thrilled!

    You ever consider that a card doesn't have to have rush in order to be good?  There are plenty of times it's right to play a good minion on a vanilla board. Take for example: A shaman plays Bolnar on 2 just for tempo/risk.  Why? Because it lets you learn something: Does my opponent have an answer.  If they do have an answer are they going to over-use resources to kill it?  Are they going to "save" resources or attempt to play around it in some way? (i.e. in this case a high health minion, a freeze effect, etc)

    Sometimes playing a good card that doesn't get immediate effect or requires combo pieces to "be good" is still a good play because it can cause you to learn more about your opponent's hand, and their ability to counter your board state.