Sykomyke
LV.11Grand Crusader
Comments
977 totalCould have potential synergy with the hunter card that when traded gives rush...
Quote From Live4vrRdieTryn Avoid at all costs in Arena. Slow and easy to deal with. Should've been a 3/6. I apologize in Blizzards behalf for anyone who opens this.
Are you trolling? This is great …
Just what everyone wanted. More token druid support! /s
Quote From Tetsuo This feels so underwhelming. I mean, the hero card itself is good with the improved secrets, but summoning an Animal Companion for your hero power feels lackluster. And I can't think of any Hunter archetype …
Being able to discover huffer would be broken though. Even Justicar Trueheart only upgraded the hero power from 2->3. Allowing a 4/2 charge minion every turn as early as turn 6 would be backbreaking to counter.
It annoys me to no end that Blizzard/Team5 refuses to use previous keywords. Just use Echo damnit! Not sure why they insist that it's "too confusing". Keywords have HOVER components that explain what they are. Arrrrg! I can't be alone …
This seems fun. Seems like if freeze shaman becomes a thing you'll need to carefully balance your deck with removal AND minions, lest you get swept away by all in deck building (spell based or minion based decks)
I think this card will be nuts if weapon classes are meta. The downside is that it summons at the end of your turn which means your opponent gets to choose how they deal with it.
Also...I wish [card]Moorabi[/card] was in standard now. THIS is the card he needed for him to be good...
Quote From Erodos This card is just super busted, right? A cantrip that freezes? Insta include in any Shaman deck that doesn't rely on [card]Primal Dungeoneer[/card].
I mean to be fair, if you're running a …
Frostbolt for shaman with an upside? Sure why not.
I'll be honest I kind of forgot Hanar existed.
Could see some niche use combo with [card]Stockades Guard[/card] perhaps? I dunno. I want to like this, but unlike other similar cards like Cenarion Ward, the fact it starts frozen may be too much of a drawback.
Agreed. We already have [card]Crimson Clergy[/card] and it doesn't see play so I doubt this will either.
People keep talking about it being 0 cost. But the truth is, you will reliably be able to play this on turn 3 for 3 mana if you keep one copy in your opening hand. (2 burgle type cards + …
This just seems like reckless flurry but generally better in all but the most extreme of circumstances.
3 mana 6/6 is no joke. The real question is, will removel/tempo be up to par and make this easy to counter or will this allow Rogues to gain early game tempo?
I don't mind mana cheat and enabling wonky expensive turns at the cost of "do nothing" cards such as this. What I worry about is the resurgence/reappearance of Charge.
It seems that Charge is slowly making its way back …
Are you saying this is just going to copy a bunch of secrets? :)
