Lol. This card is going to lead a few broken monitors in Arena.
If this card is a choice and you notice you have a few 1/1 cards this could be that clever pick. If you are lucky and transfer 7/7 in power that can be game ending. Don't rule this little dude out. While top decking it cooould make the difference.
I think this swaps the stats of minions similar to crazed alchemist and just affects both players hands. I don't think it swaps stats BETWEEN both players hands. I think you possibly misunderstood the effect.
This might unironically be a threat. It's an elemental so it gets can get its cost reduced and if you combine it with a single Frost spell it already gets great stats for its cost. Could easily snowball (heh) hard in a dedicated frost deck. +2/+2 per frost spell is nothing to laugh at.
Arena card. Personal Opinion, but not a big fan of Honorable Kill effects that can only trigger once. It's almost as if this was made to rush into two things, in which case it probably doesn't live. At 5 mana, that makes it a worse Restless Mummy, and that card was power crept this expansion.
I mean realistically if it kills two 3 mana minions, you're left with a 3/1 windfury minion on the table. That's better than restless mummy don't ya think
For 1 more mana it has 3 more health. 1 mana is equivalent to 1/1 worth of stats (i.e 10 mana = 10/10) Therefore this stands to reason that being a 2/10 it has equivalent total stats (12 total stats for 6 mana) with an upside of freezing. That's not bad. However, by turn 6, your opponent will be able to clear it with 1 or 2 minions, so reliably it will only freeze/stall 2 minions.
I don't mind hunter getting tools to go towards a more midrange/control style. What I don't like to see is King Krush still around. (I hate charge as a mechanic)
I do love all the anti-aggro tools. But given with the cards all revealed, I'd say that the power level of aggro rose at a commensurate rate. In short: This seems great, but the powercreep available makes it a wash.
I feel like we're kinda stuffed with weapon tutors at this moment and this just seems unnecessary and inconsistent.
Agreed. Pirate warrior already has free tutor built into their quest. We have so many weapon battlecries and tutors available that currently this just seems like overkill. Maybe when stuff rotates next year it will see play though..
I'm not sure how to evaluate this. On one hand it's essentially a huge annoyance to any opponent who wants to build a board or runs Divine Shield minions but at the same time it's an end of turn effect which makes it a lot harder to profit off of.
Agreed. This feels odd. Warrior is no stranger to frenzy or enrage decks, but 3 consecutive turns of damaging your own minions seems....painful. I'm sure there are going to be players who play this, and forgot that it's active on the following turn 2 or turn 3, and end up screwing themselves over.
Also, does it scale with spell damage? Like could it work with Talented Arcanist? And if so, does it snapshot the spell damage for all 3 turns or just that single turn? So many questions!
Arena play and nothing more.
I think this swaps the stats of minions similar to crazed alchemist and just affects both players hands. I don't think it swaps stats BETWEEN both players hands. I think you possibly misunderstood the effect.
Fairly weak overall. Nothing special just a pile of stats.
Better tutors out there at the moment. Still could be needed once other cards rotate.
I love the implication that it will affect quest mages, but worried it will become so dominant that all spell based control decks will suffer as well.
You're so punny..
One word: Meh
It's like manual Lord Godfrey on a stick. Kind of.
I mean realistically if it kills two 3 mana minions, you're left with a 3/1 windfury minion on the table. That's better than restless mummy don't ya think
I love the celestial support.
For 1 more mana it has 3 more health. 1 mana is equivalent to 1/1 worth of stats (i.e 10 mana = 10/10) Therefore this stands to reason that being a 2/10 it has equivalent total stats (12 total stats for 6 mana) with an upside of freezing. That's not bad. However, by turn 6, your opponent will be able to clear it with 1 or 2 minions, so reliably it will only freeze/stall 2 minions.
More token/beast support. Really wish they could come up with new archetype ideas for classes...
I don't mind hunter getting tools to go towards a more midrange/control style. What I don't like to see is King Krush still around. (I hate charge as a mechanic)
I do love all the anti-aggro tools. But given with the cards all revealed, I'd say that the power level of aggro rose at a commensurate rate. In short: This seems great, but the powercreep available makes it a wash.
Relatively weak statline but could potentially cause issues down the road with priest and other cards that benefit from increased health.
I forsee this card being insanely broken with nearly any class that can buff. The mount cards alone make this card very scary...
Cycle is always good but this seems like a weird statline for the deck it's trying to push.
Agreed. Pirate warrior already has free tutor built into their quest. We have so many weapon battlecries and tutors available that currently this just seems like overkill. Maybe when stuff rotates next year it will see play though..
Counter for Flesh Giants and Forgefiends and nothing else really...
Agreed. This feels odd. Warrior is no stranger to frenzy or enrage decks, but 3 consecutive turns of damaging your own minions seems....painful. I'm sure there are going to be players who play this, and forgot that it's active on the following turn 2 or turn 3, and end up screwing themselves over.
Also, does it scale with spell damage? Like could it work with Talented Arcanist? And if so, does it snapshot the spell damage for all 3 turns or just that single turn? So many questions!