Interesting card. Love the idea of wanting to save this card for later making sure you can get the extra effects. Looks real fun. Fun shadow spell for priest.
Interesting straight up "I win" reward. Takes a bit but the quest itself drawing (discovering) cards out of your deck is great on it's own. Priest already has strong survivability, this should be a nice finisher even along side C'thun as the first 2 parts can help you finish putting him back together too.
Reminds me too much of Ball of Spiders. Don't think it will be great. 7 minions is a better number but without some keyword, i.e. rush, I feel it's too slow.
Commencement Dragon Paladin on wild ladder with all 3 Nozdormu! Such a fun deck that I use it even when not Nozdormu the Eternal day. Didn't hit any other Nozdormu decks but I won 2 of the 3 matches. Considering how weirdly I built the deck that was a nice surprise. I think I mostly confused my opponents especially with Nozdormu the Timeless.
Even with the quest complete I'll hit up that ladder later see if I can get at least one activation for Nozdormu the Eternal.
Already love this guy. The Deal 12 is amazing. People don't pepare for it well yet. Even the first flight is a nice big board. The healing one I haven't used much but still a great and flexible card.
Trickier to pull off and you use so many spells what do you have left to benefit off the Spell Power.
Still strong though if you do have the spells left to blow up the opponent. You'd probably want to play this, then wait for full crystals and just blow them up. So it's a real slow burn but a good finish.
I want this to be good. Just looks so fun to get that shadow fantasy done well. Also that art is sick. One of my favorite characters from WoW that didn't get the story or reveal he deserved. Him being the Twighlight Father was just so unimpressive. "Just here he is, kill em, get loot, next."
Also I wish Shadowformdid something. Upgrade or refresh the hero power. I hate seeing this card brought back but not useable.
Tradeable makes this a real strong counter card to run as it doesn't clog your hand when it's useless. It's just a 1 mana swap then, still good. Probably see a lot of play, especially if the new Profession tools are popular.
This seems easy enough to pull off in one turn that it could work as a cheaper Thaurissan prock. Could make for some fun combos but only if you can play it and prock it right away. That new snake is going to be everywhere.
Licensed Adventurer without the requirement for quest to be active but with the down side. I think this will be an alright card. Could lead to some fun OTKs that were not possible with extra coins.
Cool idea but Warlock has a lot of removal choices. Not sure this makes the cut.
Looking forward to the crazy combos people use this for in wild. Can't wait.
Interesting card. Love the idea of wanting to save this card for later making sure you can get the extra effects. Looks real fun. Fun shadow spell for priest.
Interesting straight up "I win" reward. Takes a bit but the quest itself drawing (discovering) cards out of your deck is great on it's own. Priest already has strong survivability, this should be a nice finisher even along side C'thun as the first 2 parts can help you finish putting him back together too.
Very nice removal spell and also providing an extra minion on top. Solid card.
Recurring fast minion, yes please. Decent body and not too hard to revive. Solid card for sure.
Reminds me too much of Ball of Spiders. Don't think it will be great. 7 minions is a better number but without some keyword, i.e. rush, I feel it's too slow.
Good card but warlock has a lot of healing options. Might still see play.
Commencement Dragon Paladin on wild ladder with all 3 Nozdormu! Such a fun deck that I use it even when not Nozdormu the Eternal day. Didn't hit any other Nozdormu decks but I won 2 of the 3 matches. Considering how weirdly I built the deck that was a nice surprise. I think I mostly confused my opponents especially with Nozdormu the Timeless.
Even with the quest complete I'll hit up that ladder later see if I can get at least one activation for Nozdormu the Eternal.
Already love this guy. The Deal 12 is amazing. People don't pepare for it well yet. Even the first flight is a nice big board. The healing one I haven't used much but still a great and flexible card.
Trickier to pull off and you use so many spells what do you have left to benefit off the Spell Power.
Still strong though if you do have the spells left to blow up the opponent. You'd probably want to play this, then wait for full crystals and just blow them up. So it's a real slow burn but a good finish.
Simple pack filler but nice to showing of the mechanic. Probably useful in arena.
I want this to be good. Just looks so fun to get that shadow fantasy done well. Also that art is sick. One of my favorite characters from WoW that didn't get the story or reveal he deserved. Him being the Twighlight Father was just so unimpressive. "Just here he is, kill em, get loot, next."
Also I wish Shadowformdid something. Upgrade or refresh the hero power. I hate seeing this card brought back but not useable.
That's going to be strong and easy to pull off too. I am sure this will see play.
Ooze has been replaced!
Tradeable makes this a real strong counter card to run as it doesn't clog your hand when it's useless. It's just a 1 mana swap then, still good. Probably see a lot of play, especially if the new Profession tools are popular.
Probably too slow but that's a lot of stats.
I'll experiment for sure but I think that takes too much set up. Power Word: Fortitude probably keeps the high end spell slot for now.
Mages don't use minions so it's a one sided hellfire! /sarcasm
More draw, situational spell. Not sure it's good enough.
Great name though.
Simple, shows off the new mechanic well. Not sure it will see play but has a higher chance thanks to Tradeable.
This seems easy enough to pull off in one turn that it could work as a cheaper Thaurissan prock. Could make for some fun combos but only if you can play it and prock it right away. That new snake is going to be everywhere.
Licensed Adventurer without the requirement for quest to be active but with the down side. I think this will be an alright card. Could lead to some fun OTKs that were not possible with extra coins.