Commencement Dragon Paladin on wild ladder with all 3 Nozdormu! Such a fun deck that I use it even when not Nozdormu the Eternal day. Didn't hit any other Nozdormu decks but I won 2 of the 3 matches. Considering how weirdly I built the deck that was a nice surprise. I think I mostly confused my opponents especially with Nozdormu the Timeless.
Even with the quest complete I'll hit up that ladder later see if I can get at least one activation for Nozdormu the Eternal.
Already love this guy. The Deal 12 is amazing. People don't pepare for it well yet. Even the first flight is a nice big board. The healing one I haven't used much but still a great and flexible card.
Trickier to pull off and you use so many spells what do you have left to benefit off the Spell Power.
Still strong though if you do have the spells left to blow up the opponent. You'd probably want to play this, then wait for full crystals and just blow them up. So it's a real slow burn but a good finish.
I want this to be good. Just looks so fun to get that shadow fantasy done well. Also that art is sick. One of my favorite characters from WoW that didn't get the story or reveal he deserved. Him being the Twighlight Father was just so unimpressive. "Just here he is, kill em, get loot, next."
Also I wish Shadowformdid something. Upgrade or refresh the hero power. I hate seeing this card brought back but not useable.
Tradeable makes this a real strong counter card to run as it doesn't clog your hand when it's useless. It's just a 1 mana swap then, still good. Probably see a lot of play, especially if the new Profession tools are popular.
This seems easy enough to pull off in one turn that it could work as a cheaper Thaurissan prock. Could make for some fun combos but only if you can play it and prock it right away. That new snake is going to be everywhere.
Licensed Adventurer without the requirement for quest to be active but with the down side. I think this will be an alright card. Could lead to some fun OTKs that were not possible with extra coins.
Immune is undervalued I think. I've seen some crazy stuff with Ace Hunter Kreen. I think this will see play. As others said the Mankirk + Barak combo is strong though. Still I'd think immune + body after is strong enough to beat it out.
As much as I love cards like Shudderwock or Jan'alai, I would want these Diamonds to be neutral. So for me I'd want:
Witchwood: I'd love both but if only one I'd want Baku the Mooneater. My favorite art in the game, or at least top 5. Also much more widely used than Genn.
Boomsday: Zilliax for sure. As much as this card started to annoy me in standard it is by far the most used Legendary from that set. Totally deserves the Diamond treatment. Mecha'thun isn't a bad choice but I think Zilliax is the clear winner.
Rastakan: I was with you for Hakkar, the Soulflayer until I remembered Oondasta exists. Who doesn't just love saying his name! Just a fun card and one of the best with the Overkill mechanic. While the mechanic isn't well loved, I think it really had potential.
I disagree to an extent. Yes it's overdone but I don't think it shouldn't exist. Some cheating is okay. I love cards like Bloodbloom. Cards that give access to some form of cheating, at a cost is cool. Stealer of Souls is over the top. It needs to either be "Demons you draw" or "the first card you draw a turn" or even just have it's damage go past imunities.
Emperor Thaurissan I think is fine. Takes some time and drawing the right cards to get discounts. While Incanter's Flow just hits too much at once. Easily reducing 20+ mana in a spell heavy deck on turn 2.
Aldor Attendant is too much as well. I'd want it was more like Dragon Consort where you use it to plan future turns. Instead it combos a spell that returns to your hand cost 0 for a game making it too much.
I am sure there is more but I think you get my point. Reducing cost is fun and makes some fun combos an interactions. However it being unrestricted or bringing things to zero can be overpowering and unfun.
Edit: Also with h0lysatan and Sorcerer's Apprentice either shouldn't bring stuff to zero or be more like Pint-Sized Summoner where the longer it's alive it gets value.
Commencement Dragon Paladin on wild ladder with all 3 Nozdormu! Such a fun deck that I use it even when not Nozdormu the Eternal day. Didn't hit any other Nozdormu decks but I won 2 of the 3 matches. Considering how weirdly I built the deck that was a nice surprise. I think I mostly confused my opponents especially with Nozdormu the Timeless.
Even with the quest complete I'll hit up that ladder later see if I can get at least one activation for Nozdormu the Eternal.
Already love this guy. The Deal 12 is amazing. People don't pepare for it well yet. Even the first flight is a nice big board. The healing one I haven't used much but still a great and flexible card.
Trickier to pull off and you use so many spells what do you have left to benefit off the Spell Power.
Still strong though if you do have the spells left to blow up the opponent. You'd probably want to play this, then wait for full crystals and just blow them up. So it's a real slow burn but a good finish.
Simple pack filler but nice to showing of the mechanic. Probably useful in arena.
I want this to be good. Just looks so fun to get that shadow fantasy done well. Also that art is sick. One of my favorite characters from WoW that didn't get the story or reveal he deserved. Him being the Twighlight Father was just so unimpressive. "Just here he is, kill em, get loot, next."
Also I wish Shadowformdid something. Upgrade or refresh the hero power. I hate seeing this card brought back but not useable.
That's going to be strong and easy to pull off too. I am sure this will see play.
Ooze has been replaced!
Tradeable makes this a real strong counter card to run as it doesn't clog your hand when it's useless. It's just a 1 mana swap then, still good. Probably see a lot of play, especially if the new Profession tools are popular.
Probably too slow but that's a lot of stats.
I'll experiment for sure but I think that takes too much set up. Power Word: Fortitude probably keeps the high end spell slot for now.
Mages don't use minions so it's a one sided hellfire! /sarcasm
More draw, situational spell. Not sure it's good enough.
Great name though.
Simple, shows off the new mechanic well. Not sure it will see play but has a higher chance thanks to Tradeable.
This seems easy enough to pull off in one turn that it could work as a cheaper Thaurissan prock. Could make for some fun combos but only if you can play it and prock it right away. That new snake is going to be everywhere.
Licensed Adventurer without the requirement for quest to be active but with the down side. I think this will be an alright card. Could lead to some fun OTKs that were not possible with extra coins.
Scorpid is just better.
However I do like this card text. The idea of building your deck to try and target something outside of it is fun. Though impossible in wild.
Cute pack filler.
I like this card only because it hurts First Day of School.
I love this card, divine shield pay off and hand buffs. So my thing.
Sadly the new viper kills most of the weapons. Could still work if you could pop all 3 at once.
Immune is undervalued I think. I've seen some crazy stuff with Ace Hunter Kreen. I think this will see play. As others said the Mankirk + Barak combo is strong though. Still I'd think immune + body after is strong enough to beat it out.
I love the HS and really WoW in general for their art. Such amazing works. Always love seeing these different poses or designs artists tried.
As much as I love cards like Shudderwock or Jan'alai, I would want these Diamonds to be neutral. So for me I'd want:
Witchwood: I'd love both but if only one I'd want Baku the Mooneater. My favorite art in the game, or at least top 5. Also much more widely used than Genn.
Boomsday: Zilliax for sure. As much as this card started to annoy me in standard it is by far the most used Legendary from that set. Totally deserves the Diamond treatment. Mecha'thun isn't a bad choice but I think Zilliax is the clear winner.
Rastakan: I was with you for Hakkar, the Soulflayer until I remembered Oondasta exists. Who doesn't just love saying his name! Just a fun card and one of the best with the Overkill mechanic. While the mechanic isn't well loved, I think it really had potential.
Big dragon fan here, so Chromatus amuses me. That's a character I'd love to see in game and your representation is awesome.
Also Yara and Balgruf is a very unique and flavorful way of doing a mounted character.
Give me some hand buff effects and this will be my new main! Awesome design.
I disagree to an extent. Yes it's overdone but I don't think it shouldn't exist. Some cheating is okay. I love cards like Bloodbloom. Cards that give access to some form of cheating, at a cost is cool. Stealer of Souls is over the top. It needs to either be "Demons you draw" or "the first card you draw a turn" or even just have it's damage go past imunities.
Emperor Thaurissan I think is fine. Takes some time and drawing the right cards to get discounts. While Incanter's Flow just hits too much at once. Easily reducing 20+ mana in a spell heavy deck on turn 2.
Aldor Attendant is too much as well. I'd want it was more like Dragon Consort where you use it to plan future turns. Instead it combos a spell that returns to your hand cost 0 for a game making it too much.
I am sure there is more but I think you get my point. Reducing cost is fun and makes some fun combos an interactions. However it being unrestricted or bringing things to zero can be overpowering and unfun.
Edit: Also with h0lysatan and Sorcerer's Apprentice either shouldn't bring stuff to zero or be more like Pint-Sized Summoner where the longer it's alive it gets value.