Innkeeper is dead. However, they are likely going to make a plug-in to pull collection data from Hearthstone Deck Tracker so they can devote all their time to the site development, not maintaining a tracker.
How consistent have you found the card as a stand-alone or as a combo? I'm mainly asking hoping that as a combo it isn't too problematic in hopes that Mechwarper doesn't end up getting nerfed in wild.
Personally I haven't played against it yet, as I've just been playing around with the card in Wild decks I'm making.
The Mechwarper combo is a bit tougher to pull off as you'd need a way to duplicate Mechwarper (Mage has Simulacrum or Molten Reflection) or to give it Echo (Warlock's Glinda Crowskin). Without a third Mechwarper you don't get the 0 mana SN1Ps. I haven't tried it in Priest yet, nor have I seen if Reckless Experimenter + Mechwarper on board actually makes a 0 cost SN1P-SN4P or if Experimenter limits the Mechwarper ability as well. If it does make it 0 when those two cards are both on board, that could be difficult to deal with in Wild. But it's still a 7 mana combo with the Experimenter and Mechwarper, then having free SN1Ps. If you play a [Hearthstone Card (Galvinizer) Not Found] or two that could reduce the Mechwarper cost though. Plus another mech needs to stick on board to buff and go face with.
I only really tried the combo in Warlock so far with Glinda. I only played 1 match and pulled the combo off on turn 8 after playing [Hearthstone Card (Galvinizer) Not Found] to discount the Mechwarper played (6) Glinda + (1) MWarper + (1) MWarper + infinite (0) SN1Ps. I played Coppertail Imposter the turn prior, and luckily my opponent didn't trade away my Jo-E Bot token because I needed an attack on a big taunt and then one to go face.
One way to get around taunts would be to also include a Skaterbot, allowing you to buff and rush a Mechwarper or two for taunt clears before sending the buffed Coppertail face. However, this could take too long as the Echo card takes a second or two to appear back in your hand and you could run out of time depending on how many things you need to clear.
EDIT: In the past I made a similar deck with a Glinda+Warpers+Zilliax combo, but it couldn't go face. If I had done the same with Coppertail and Replicating Menace it's the same combo as wtih SN1P, requiring the same amount of mana, but with one more board space open. Maybe it'll take off, maybe it won't. I think the most likely culprit would be if that Experimenter+Warper combo brings it to 0 mana still.
Seeing some of the comments in this thread makes me feel so much more encouraged about adding people after a game only to say literally nothing and watch them flip out because they wanted to be flamed and didn't get their attention-quota for the day. Hehehe! Delicious :-P
I usually accept the flamers not for the attention, but to let them just rant for a moment and get it off their chest. If they are that upset over losing a game of Hearthstone they need to vent or they'll explode from bottling up all that anger.
In the occasion that I don't add them it's because they were a special kind of asshole during the match and don't deserve the satisfaction of venting and calling me homosexual slurs, saying they've slept with my mom, etc.
I think part of the issue also might be the fact that with ALL the free CCGs out there, Artifact having a price point isn't a good decision.
Definitely a factor. It's thing if you pay and get a full collectible card game with minimal grind and lots of content. It's pretty bad when you have to pay $20 just to play and then just get slapped in the face with what's basically a f2p business model requiring you pay even more for you to actually enjoy the game fully. Basically payed up front for the privledge to pay some more...
^^^ This! I was interested, but as soon as I heard I had to pay $20, then had no in-game currency to earn more cards... I was out!
I'm going to go out on a limb and say yes! Although I'm not involved in the site team in any way, shape, or form. I'm just guessing as I'm sure it'll be added in over time. Same with other features on HearthPwn's deck database like "Includes" and "Excludes" if there are certain cards you want or don't want when searching for a quick net deck list, or a jumping off point for customizing your own list.
Blast it. New forum and I can't find a way to add my old icon here!
(ok this was just an excuse to post to the salt forums as I just came here after the Hearthpwn announcement)
...but seriously, can't wait till I can add my own avatar. Or until I figure out how if it's already there :P
I hate when I go to new forums and people don't know they can go to their profile and choose to add an Avatar! Especially when all they need to do is scroll to the top of OutOf.Cards, click "manage" and then scroll down until they see the option to upload a personal Avatar image! COME ON, PEOPLE!!!
Hearthstone Deck Tracker is what I almost always use. Only had Innkeeper because of the HearthPwn collection tracking, etc. Sounds like they plan on developing a plug in for this site to use collection data from HSDT, so I'd go with this: https://hsreplay.net/downloads/
I am hoping to open the couple legendaries and the other additions I'll need to play this Bomb Warrior deck! It's a slight variation of the one Kripp was highlighting during the streamer event with him, Toast, Kibler, etc.
The main differences are the inclusion of Barista Lynchen because I'm an elder Millennial who needs his coffee, and because if these bomb shuffling battlecries are important enough to include 2x Youthful Brewmaster why not have a card that can bounce a copy of your battlecry minions to your hand while leaving them on the board?
The other main difference is the inclusion of 1x Warpath to help combat aggro match ups, as well as to kill off my own Boom Bot army for a potential lethal play.
I assume since there are five "Legendary Quests" in the data mined info that it'll just be one at a time, getting the next after finishing the first, and so on. So you think it's safe to assume we're fine if we don't clear all quests tonight? I would guess as long as two spots are open we shouldn't lose any opportunities for free quest gold.
I read these all in game earlier as I was waiting for this. I love reading the flavor text!
Two that I loved most in this were Never Surrender! and Jumbo Imp. Imp mostly because of the call back to the play sound of Tiny Knight of Evil. (Speaking of TGT, I'm sad we didn't get any Inspire cards... Maybe next set.)
Please provide your source on Whizbang being in Standard, and Zayle never leaving Standard. There's no news that I've seen on Whizbang being put in standard, and no previous indication that it's even a consideration. That said, I do believe that once Boomsday rotates that he should be put into Classic, and even be given away to new players who reach Rank 20 with a dust refund to those who have it already.
And if Zayle doesn't produce top meta decks it doesn't mean it's a failure. I'm sure many people will have fun using the card even if it's not super powerful. Just like with Whizbang.
Something I completely forgot about until today: Zayle, Shadow Cloak! I fully expected this to be part of the reveals when they started, and then after they all came out I forgot about it. But that should also means Zayle can't be found in the packs, therefore, you won't waste a legendary pull on a regular Cloak, only to dust it later after finishing the solo content.
I know not much has been revealed on Zayle, other than it's a Whizbang-type of card that can give you one of five possible decks. I assume these decks are going to be from the five EVIL classes, and I also assume they won't be the same deck recipes that Whizbang is giving us. I mainly say this because if they are, what's the point? Then we're just playing Zayle over Whizbang because you specifically want to play one of those five classes and not the other four. Yes, Whizbang would change over time where Zayle may not, so using the new RoS deck recipes could be fine, but again it seems redundant.
Anyway, interested to hear your thoughts on what the Zayle decks could be like. It would be crazy if they were themed more after the final bosses in the solo mission wings, but that could be too OP! Feel like if that was the case they'd have to be toned down just a bit to be fair.
I've played Shaman the most as I had a ton of fun with the Evolve Shaman deck after opening Thrall, Deathseer. But ultimately I just play whatever class/deck is fun to me at the time.
For everyone complaining about Big Priest, here ya go. Fill their pool with more stuff they don't want.
I got tired of them last weekend and made a deck specifically designed to give my opponent crap minions. First match I played a Priest, I played Saronite Taskmaster, and I think Gravelsnout Knight early. He pretty much conceded right away
Munchmore, it costs more because the Overfiend is 5/6, this is 5/2. Easily removed so you're almost paying for just the portals getting shuffled where the other one might stick around or at least require a use of removal or multiple trades to remove.
So... it's Echo but not? WTF is the point of having keywords in the game if they aren't going to use them?!?!
The only explanation is to keep this out of the Echo pool incase they ever have a "Discover an Echo card" mechanic. That's pretty much why I assumed they didn't change Unstable Evolution to be Echo. That and maybe wanting to keep it from working with Mistwraith...
Innkeeper is dead. However, they are likely going to make a plug-in to pull collection data from Hearthstone Deck Tracker so they can devote all their time to the site development, not maintaining a tracker.
Personally I haven't played against it yet, as I've just been playing around with the card in Wild decks I'm making.
The Mechwarper combo is a bit tougher to pull off as you'd need a way to duplicate Mechwarper (Mage has Simulacrum or Molten Reflection) or to give it Echo (Warlock's Glinda Crowskin). Without a third Mechwarper you don't get the 0 mana SN1Ps. I haven't tried it in Priest yet, nor have I seen if Reckless Experimenter + Mechwarper on board actually makes a 0 cost SN1P-SN4P or if Experimenter limits the Mechwarper ability as well. If it does make it 0 when those two cards are both on board, that could be difficult to deal with in Wild. But it's still a 7 mana combo with the Experimenter and Mechwarper, then having free SN1Ps. If you play a [Hearthstone Card (Galvinizer) Not Found] or two that could reduce the Mechwarper cost though. Plus another mech needs to stick on board to buff and go face with.
I only really tried the combo in Warlock so far with Glinda. I only played 1 match and pulled the combo off on turn 8 after playing [Hearthstone Card (Galvinizer) Not Found] to discount the Mechwarper played (6) Glinda + (1) MWarper + (1) MWarper + infinite (0) SN1Ps. I played Coppertail Imposter the turn prior, and luckily my opponent didn't trade away my Jo-E Bot token because I needed an attack on a big taunt and then one to go face.
One way to get around taunts would be to also include a Skaterbot, allowing you to buff and rush a Mechwarper or two for taunt clears before sending the buffed Coppertail face. However, this could take too long as the Echo card takes a second or two to appear back in your hand and you could run out of time depending on how many things you need to clear.
EDIT: In the past I made a similar deck with a Glinda+Warpers+Zilliax combo, but it couldn't go face. If I had done the same with Coppertail and Replicating Menace it's the same combo as wtih SN1P, requiring the same amount of mana, but with one more board space open. Maybe it'll take off, maybe it won't. I think the most likely culprit would be if that Experimenter+Warper combo brings it to 0 mana still.
I usually accept the flamers not for the attention, but to let them just rant for a moment and get it off their chest. If they are that upset over losing a game of Hearthstone they need to vent or they'll explode from bottling up all that anger.
In the occasion that I don't add them it's because they were a special kind of asshole during the match and don't deserve the satisfaction of venting and calling me homosexual slurs, saying they've slept with my mom, etc.
^^^ This! I was interested, but as soon as I heard I had to pay $20, then had no in-game currency to earn more cards... I was out!
I'm going to go out on a limb and say yes! Although I'm not involved in the site team in any way, shape, or form. I'm just guessing as I'm sure it'll be added in over time. Same with other features on HearthPwn's deck database like "Includes" and "Excludes" if there are certain cards you want or don't want when searching for a quick net deck list, or a jumping off point for customizing your own list.
I hate when I go to new forums and people don't know they can go to their profile and choose to add an Avatar! Especially when all they need to do is scroll to the top of OutOf.Cards, click "manage" and then scroll down until they see the option to upload a personal Avatar image! COME ON, PEOPLE!!!
Hearthstone Deck Tracker is what I almost always use. Only had Innkeeper because of the HearthPwn collection tracking, etc. Sounds like they plan on developing a plug in for this site to use collection data from HSDT, so I'd go with this: https://hsreplay.net/downloads/
I am hoping to open the couple legendaries and the other additions I'll need to play this Bomb Warrior deck! It's a slight variation of the one Kripp was highlighting during the streamer event with him, Toast, Kibler, etc.
The main differences are the inclusion of Barista Lynchen because I'm an elder Millennial who needs his coffee, and because if these bomb shuffling battlecries are important enough to include 2x Youthful Brewmaster why not have a card that can bounce a copy of your battlecry minions to your hand while leaving them on the board?
The other main difference is the inclusion of 1x Warpath to help combat aggro match ups, as well as to kill off my own Boom Bot army for a potential lethal play.
Deck ID Not Found
I assume since there are five "Legendary Quests" in the data mined info that it'll just be one at a time, getting the next after finishing the first, and so on. So you think it's safe to assume we're fine if we don't clear all quests tonight? I would guess as long as two spots are open we shouldn't lose any opportunities for free quest gold.
I read these all in game earlier as I was waiting for this. I love reading the flavor text!
Two that I loved most in this were Never Surrender! and Jumbo Imp. Imp mostly because of the call back to the play sound of Tiny Knight of Evil. (Speaking of TGT, I'm sad we didn't get any Inspire cards... Maybe next set.)
Please provide your source on Whizbang being in Standard, and Zayle never leaving Standard. There's no news that I've seen on Whizbang being put in standard, and no previous indication that it's even a consideration. That said, I do believe that once Boomsday rotates that he should be put into Classic, and even be given away to new players who reach Rank 20 with a dust refund to those who have it already.
And if Zayle doesn't produce top meta decks it doesn't mean it's a failure. I'm sure many people will have fun using the card even if it's not super powerful. Just like with Whizbang.
Something I completely forgot about until today: Zayle, Shadow Cloak! I fully expected this to be part of the reveals when they started, and then after they all came out I forgot about it. But that should also means Zayle can't be found in the packs, therefore, you won't waste a legendary pull on a regular Cloak, only to dust it later after finishing the solo content.
I know not much has been revealed on Zayle, other than it's a Whizbang-type of card that can give you one of five possible decks. I assume these decks are going to be from the five EVIL classes, and I also assume they won't be the same deck recipes that Whizbang is giving us. I mainly say this because if they are, what's the point? Then we're just playing Zayle over Whizbang because you specifically want to play one of those five classes and not the other four. Yes, Whizbang would change over time where Zayle may not, so using the new RoS deck recipes could be fine, but again it seems redundant.
Anyway, interested to hear your thoughts on what the Zayle decks could be like. It would be crazy if they were themed more after the final bosses in the solo mission wings, but that could be too OP! Feel like if that was the case they'd have to be toned down just a bit to be fair.
I'm curious as to how you got that many? Specifically without your opponent killing them.
I've played Shaman the most as I had a ton of fun with the Evolve Shaman deck after opening Thrall, Deathseer. But ultimately I just play whatever class/deck is fun to me at the time.
I saw this and instantly thought Hunter Quest in Wild! Could help control the board, but of course... it's the Hunter Quest...
I got tired of them last weekend and made a deck specifically designed to give my opponent crap minions. First match I played a Priest, I played Saronite Taskmaster, and I think Gravelsnout Knight early. He pretty much conceded right away
First good Rager? Maybe.
Munchmore, it costs more because the Overfiend is 5/6, this is 5/2. Easily removed so you're almost paying for just the portals getting shuffled where the other one might stick around or at least require a use of removal or multiple trades to remove.
It's like everyone gets to play Fal'dorei Strider now!
So... it's Echo but not? WTF is the point of having keywords in the game if they aren't going to use them?!?!
The only explanation is to keep this out of the Echo pool incase they ever have a "Discover an Echo card" mechanic. That's pretty much why I assumed they didn't change Unstable Evolution to be Echo. That and maybe wanting to keep it from working with Mistwraith...