Thonson's Avatar

Thonson

HearthStationeer
Joined 03/24/2019 Achieve Points 1740 Posts 1726

Thonson's Comments

  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago
    Quote From Pullanisu
    Quote From Marega

    Shudder never got a dust refund cause it aint considered a nerf. all the combo stuff is available, i mean 20 battlecries are more than enough. Tess was never gonne live with her nerf i think

    She was for a few day

    I think he means "she was never gonne live" as in that's why her nerf reverted back to how it was originally.  Because the community spoke up and Blizzard realized she wouldn't get played (as much) if they let the change stand, and she already wasn't seeing that much play.

    No idea if she would have died or still saw play, but regardless, the nerf didn't stick.

    In reply to Shudderwock
  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    No, you can't turn animations off.  It's a part of the game, and if you turned yours off while your opponent kept theirs on it would give you a distinct advantage when trying to play card combos that have extensive animation times.  Or vice versa if your opponent had them off while playing a combo deck.  It would essentially give them more time because they aren't waiting for any animations.

    If they did have a way to turn them off I imagine they'd have to shorten your turn time slightly to make up for the change, effectively negating any advantage you might gain in turn time by eliminating the animations.

    If you are having trouble pulling off a specific combo such as APM Priest you may just need more practice with it to ensure you know exactly which cards to play, when, on which minions, at what times.  I personally don't play APM combos like that one, but in watching streamers like Dog it does seem like you need to play without hesitation, which can be easy to make mistakes if you aren't well versed in the order of play you need.  That kind of speed only comes with lots of practice.

  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    Rafaam does have a special voice line interaction when you play with Tekhan in the Heist solo adventure, so I could see Tekhan having a larger role in this part of the story.  Which would justify him getting his own card if he is.

    I think the voice line is something like "Tekhan, if all you've told me is true you are instrumental in our master plan."

    In reply to SoU Schedule revealed
  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    He always stopped upon death as this was made to be similar and consistent with Yogg.  It’s typically not as noticeable as your battlecries don’t typically kill your Shudderwock. The only change ever made was to limit battlecries to 20, which can be extended with Brann or Murmuring Elemental to double the battlecries by triggering Shudderwock twice

    In reply to Shudderwock
  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    As I've said in these discussions before, I do occasionally play Big Priest.  However, I also play pretty much EVERY OTHER deck type.  Sometimes it's just fun to high roll a few wins here and there before going back to some C'Thun deck, or my Tempo Mech Rogue deck I built simply because I wanted to play Iron Sensei.

    The hatred for this deck is similar to the old Shudderwock Infinite Combo.  People absolutely hated it because when you got the combo rolling there was no way to win.  However, the deck's winrate was only about 51% on average when they nerfed SCG to stop the Shudderwock combo.  Similar to Big Priest, it feels so bad when they Barnes on 3/4 and get the nuts like Y'Shaarj, Rage Unbound.  But because they don't always draw what they need quick enough they don't actually dominate in Win Rate.

    Which brings up an interesting question: If average 51% win rate for the Shudderwock Combo was enough reason to nerf SCG, why is an average win rate a reason to NOT nerf anything with Big Priest?  The main complaint I hear is usually "Nerf Barnes", which I'd actually be fine with.  You could keep the flavor and original intent by making him summon a 1/1 Actor token that gains an enchantment of the text from a random minion in your deck.  The only real change is silence makes the token a plain 1/1 instead of a full stated silenced minion.  And a resurrected token would also be plain 1/1 instead of a fully stated minion with it's card text.  Besides, Vargoth easily replaces the spot of Barnes if he got nerfed, and in some cases Vargoth can be much stronger in that deck than Barnes.

  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    As p already stated, it's just animation time.  They play cards within the 90 second time limit (or whatever it is), but Hearthstone will show you all the animations for those cards played, then you get your turn after you see what was played.

    At least it isn't like the old days when your opponent could eat up your turn through the animations.  Norzdomu was a key culprit of this exploit originally, but over time other combos could be used to still eat up your opponent's turn through animations.  As late as Un'Goro this was still an issue: https://www.youtube.com/watch?v=GtWVR-FYCf8

    I think they FINALLY fixed this for good around the release of Shudderwock, seeing as some turns could take a long long time for all the animations to be completed.

  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago
    Quote From Morkimus
    Quote From kaladin

    Hey something I just noticed, this bypasses taunts.  Have we ever seen a card that can do this, that ISN'T hard removal?

    Swamp King Dred might fit your description

    Kobold Barbarian, several ogre cards and Mayor Noggenfogger could bypass them at random.  So could Ogre Warmaul, but again it was random.  Mass Hysteria also doesn't care about taunt (or whose side the other minions are on) when they all go crazy and attack.

    This might be the first "minion based attack" that bypasses taunt at a targeted minion instead of at random.  However, I put that in quotes because it's still a spell attack, even though it summons four 1/1s to carryout the attack.  Think of it more like if Swipe could only damage a targeted minion for 4, but it summoned a 1/1 for each damage of overkill.  That's kind of what this card is.

  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    If they auto-attack a minion when summoned they aren't likely to survive long enough for you to cast Soul of the Forest on them.  You could still enchant all four if they attack a 0 attack minion, or if you have Knife Juggler and he pings the target down before the bees all summon and attack.  Or if you use this on a 3 or less health minion you would have at least one or more survive to be hit by Soul.  That is if they stop attacking once the target reaches 0 health.  The video is actually unclear on the interaction here, but I'd guess they do since things like Mass Hysteria no longer include minions at or below 0 health as attackers or as their random targets.

    Basically, not a bad card.  However, using this along with Soul of the Forest is going to depend on the meta.  Lots of minions with small amounts of health in your opponent's decks?  Yeah, they could work well together.  Facing decks more focused on control and big minions?  Likely not going to have the synergy with Soul as they won't survive the summon and attack phase.

  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    You must be using some sort of Mobile or "semi Mobile" view as sinti mentioned, because this is the view I have always had when accessing on PC.

    But I also use Chrome, not Firefox.

     

  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    I honestly think the "magic bazooka" that Reno is holding is a sign that while he may not have mage-like abilities, the Mage spells this expansion will mostly or all be tied to magical artifacts (such as Yogg-Saron's Puzzle Box).  These artifacts could be conveyed in the Hearthstone lore as items Reno has found in his explorations, and therefore, items he is using to gain some control of magic through them.  Hence he is in the Mage class for this expansion.

  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    Also if you play on PC there is always a link to Patch Notes on the Blizzard Launcher.

    In reply to Patch news?
  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    Good if you can play it in a situation where it won't die right away and you get more than one Lackey out of it.  Otherwise, just okay.  Also, as the Lackey pool grows (as they stated during Rise of Shadows reveal video that it would) the Lackey generation is going to become less consistent, less likely to pull the one you really need/want.  So rating this card really depends on the lackeys they add and if their effects are good or bad.

  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    I was wondering if they'd have a Trogg Lackey that gains attack for every spell your opponent plays.  But on second thought it would be a 1 health trogg so it'd die pretty easily.  Would be the weakest lackey if it was added to the pool right now.

  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    How is Brightwing?  I considered crafting both him and Whitemane, but honestly I'm not sure just how I'd utilize either right now, or how good the random legendary really is.  On top of that, if I'm going to craft a legendary right now, I probably have a few other targets that would be better at the moment.  Saving my dust for August is actually the biggest reason I've avoided crafting anything lately.

    In reply to Dragon Control draft
  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago
    Quote From Demonxz95
    Quote From Thonson
    Quote From DrGoodie

    They literally removed Succubus as a card and replace it with a random demon. LMAO

     

    And Headcrack looks like hot garbage now. Come on, Blizzard

    Felstalker is the same card as Succubus, but with "less offensive art" (?)  At least until someone starts finding Felstalkers sexual!  And the Felstalker pet for Warlocks in WoW is a pretty classic thing related to that class.  Similar to Voidwalker.

    With that in mind, I get why they changed it to Felstalker, but I'm still a little unsure of why it had to be changed so much instead of just updating the card art.  Also, I'm confused by Mistress of Pain being changed to Queen of Pain.  Is "mistress" a bad word in some parts of the world?

    From what I understand, "mistress" sounds a bit too "BDSM-ish", although I thought that was supposed to be the point. You know, with the whip and everything?

    Hilariously, now that they changed the name, they will need to change the flavor text as well, because it made a joke relating to the name.

    Flavor text was already updated with the art

  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    They should have had Elise shuffle this into your deck, then playing it casts a random spell and puts Yogg in your hand.

  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    I kind of hope they aren't multi-class.  I'd be fine with that for some other cards being split between the EVIL classes and the Hero classes.

    Reno could be a Mage or Pally as everyone thinks he's a Bronze dragon in human form.  In fact, a current Bronze dragon legendary for Paladin has a Reno-like effect (Nozari) so I could see him being Paladin more than Mage

    Elise is very much the Druid hero as the hero skin you get with pre-ordering the mega bundle is a Druid skin of Elise Starseeker.

    Brann would likely be the Hunter hero.

    And Finley as a Mage hero, because Murloc Mage!!!  And like you mentioned, his golden fish could be an enchanted type of item.  Maybe he gives spell damage, or generates spells... or something interacting with spells.


    My main question for the expansion is this: What is Elise going to shuffle into our decks this time?!?!

  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    Has there been any news, or indication that we're getting a third annual Fire Festival?!  It'd be really REALLY nice of Blizzard to do right about now...  Please, Ragnaros!  Be the Savior of our Wallets by helping us increase our gold coffers before Saviors of Uldum!!!

  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    Seeing as Mind Blast features a guy getting his brains blown out by dark magic, why wasn't this given a new art as well?!?!  Inconsistency!!!  Which is always a cause for free shit.  Packs please!!!

    Or I'll take a third annual Fire Festival!!!  Please, Blizzard?!?!?

  • Thonson's Avatar
    HearthStationeer 1740 1726 Posts Joined 03/24/2019
    Posted 4 years, 10 months ago

    Quests are back!  What a Plot Twist!

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