I have a similar deck with [Hearthstone Card (spiteful sumoner) Not Found] (I don't have Shirvallah, the Tiger) and i think that Murgur Murgurgle doesn't fit with Tip the Scales and Anyfin Can Happen.
Eclipses are good spells, and druid doesn't care about playing understatted minions.
Better Shooting Star.
At least Blizz is pushing non-aggro DH archetypes.
2 mana draw 2 is sweet, but 2 mana draw 1 is bad.
I don't know if that card will see any play. Maybe on Combo decks.
More Kael'thas fuel...
Quote From SilverWolfRighteous Cause + Day at the FaireAutocomplete
Righteous Cause + Day at the Faire
Autocomplete
I though that.
Turn 5: any 5 mana card
Turn 6: sidequest+this for 5 2/2 and buff your other minions.
Swarm pally is not a thing nowadays, but that card can help.
Quote From ZyellaQuote From DarkFrostXEven as a 4/4 rush it doesn't seem bad for the cost.a 5mana 4/4 rush is pretty dar bad though. Like warrior has a 3/3 rush for 3. or at 5 cost 4/4 rush it aso grew when it killed stuff
Quote From DarkFrostXEven as a 4/4 rush it doesn't seem bad for the cost.
Even as a 4/4 rush it doesn't seem bad for the cost.
a 5mana 4/4 rush is pretty dar bad though. Like warrior has a 3/3 rush for 3. or at 5 cost 4/4 rush it aso grew when it killed stuff
Rush is part of Warrior's identity, so their rush minion will be better than neutral ones.
A neutral 5 mana 4/4 rush isn't bad, remember that Devoted Maniac sees play.
If more recuirt/mana cheat cards are revealed, that card can see play.
But not actually. :)
Fittest, GA, any ramp spell... Too many sweet options, that card will see a lot of play for sure, and maybe nerfed.
Will be nerfed for sure If blizz prints powerfull corrupted cards. 0 mana cards are dangerous.
Developers confirmed a 9 mana corrupted card with "crazy" effect, so... I Hope that I Will open a golden Yshaarj.
Quote From dapperdogAlready a win condition in control warrior with Soulbound Ashtongue + Shield SlamBut since its not easy to manipulate, I'll stick with my opinion that most of the time this is played its just to act as single target removal, and nothing else.
Already a win condition in control warrior with Soulbound Ashtongue + Shield Slam
But since its not easy to manipulate, I'll stick with my opinion that most of the time this is played its just to act as single target removal, and nothing else.
I'm using that combo in Wild Mode and works really good with Emperor Thaurissan, Bring It On! and Mo'arg Artificer.
The last Game against shudder shaman i've dealt 98 damage.
But i don't see that combo at standar without mana cheat or massive amor cards.
Randomly funny.
5/5, obviously.
Unless Blizz reveals some good synergy cards with mechs/taunts/battlecry, that card will not see play, atleast until year rotation.
Quote From KANSASQuote From SkorpionexQuote From KANSASYay, a good early game board clear for Shamans! I have been wanting a card like this for a long time. All other board clears shaman has are either overload (Sandstorm Elemental, Lightning Storm, Volcano) take a long time to setup (Hagatha's Scheme) or are pretty expensive (Earthquake, Tidal Wave).Well, It's not early board clear. You need to play 5+ mana card first, so you can play board clear on turn 6.True. But, you can still play it on turn 4 as a Consecration if you need to.
Quote From SkorpionexQuote From KANSASYay, a good early game board clear for Shamans! I have been wanting a card like this for a long time. All other board clears shaman has are either overload (Sandstorm Elemental, Lightning Storm, Volcano) take a long time to setup (Hagatha's Scheme) or are pretty expensive (Earthquake, Tidal Wave).Well, It's not early board clear. You need to play 5+ mana card first, so you can play board clear on turn 6.
Quote From KANSASYay, a good early game board clear for Shamans! I have been wanting a card like this for a long time. All other board clears shaman has are either overload (Sandstorm Elemental, Lightning Storm, Volcano) take a long time to setup (Hagatha's Scheme) or are pretty expensive (Earthquake, Tidal Wave).
Yay, a good early game board clear for Shamans! I have been wanting a card like this for a long time. All other board clears shaman has are either overload (Sandstorm Elemental, Lightning Storm, Volcano) take a long time to setup (Hagatha's Scheme) or are pretty expensive (Earthquake, Tidal Wave).
Well, It's not early board clear. You need to play 5+ mana card first, so you can play board clear on turn 6.
True. But, you can still play it on turn 4 as a Consecration if you need to.
The card just deal 4 damage.
If you play it corrupted adds a Consecration effect.
Hi guys,
I've bought one wing of The curse of Naxxramas and played my raza priest to beat the bosses.
I used Mindrender Illucia and her battlecry did nothing. It's a bug? Maybe you can't use Illucia on adventures?
Quote From griffiorQuote From UVEQuote From BluelightsQuote From UVEhttps://youtu.be/83vL1PEWIJY You can see the state here. Totally broken cards that allows OTK on turn 1 spending 50 mana.You missed that they nerfed KaelIt's just an example. There are a lot of broken cards that allows uninteractive otk combos.And the same OTK combo still possible with the nerf.This kind of power level is to be expected in Wild at this point. I don't agree with it but I'm sure you understand why it exists.
Quote From UVEQuote From BluelightsQuote From UVEhttps://youtu.be/83vL1PEWIJY You can see the state here. Totally broken cards that allows OTK on turn 1 spending 50 mana.You missed that they nerfed KaelIt's just an example. There are a lot of broken cards that allows uninteractive otk combos.And the same OTK combo still possible with the nerf.
Quote From BluelightsQuote From UVEhttps://youtu.be/83vL1PEWIJY You can see the state here. Totally broken cards that allows OTK on turn 1 spending 50 mana.You missed that they nerfed Kael
Quote From UVEhttps://youtu.be/83vL1PEWIJY You can see the state here. Totally broken cards that allows OTK on turn 1 spending 50 mana.
https://youtu.be/83vL1PEWIJY
You can see the state here.
Totally broken cards that allows OTK on turn 1 spending 50 mana.
You missed that they nerfed Kael
It's just an example. There are a lot of broken cards that allows uninteractive otk combos.
And the same OTK combo still possible with the nerf.
This kind of power level is to be expected in Wild at this point. I don't agree with it but I'm sure you understand why it exists.
The highroll potential of Druid is a problem in standar too, i've exposed the biggest highroll case.
But in standar druid can get a full board with 2/2 minions on turn 1 or cast Guardian Animals.
Blizzard should get better power tests for new cards, 0 mana cards and ramp spells are dangerous, and Lightning Bloom are both.
Fearsome + attack debuff looks really strong.
Will be annoying for sure.
What's the problem with Illucia? I've never seen her on standar ladder. Maybe is a problem in wild?
I have a similar deck with [Hearthstone Card (spiteful sumoner) Not Found] (I don't have Shirvallah, the Tiger) and i think that Murgur Murgurgle doesn't fit with Tip the Scales and Anyfin Can Happen.
Eclipses are good spells, and druid doesn't care about playing understatted minions.
Better Shooting Star.
At least Blizz is pushing non-aggro DH archetypes.
2 mana draw 2 is sweet, but 2 mana draw 1 is bad.
I don't know if that card will see any play. Maybe on Combo decks.
More Kael'thas fuel...
I though that.
Turn 5: any 5 mana card
Turn 6: sidequest+this for 5 2/2 and buff your other minions.
Swarm pally is not a thing nowadays, but that card can help.
Rush is part of Warrior's identity, so their rush minion will be better than neutral ones.
A neutral 5 mana 4/4 rush isn't bad, remember that Devoted Maniac sees play.
If more recuirt/mana cheat cards are revealed, that card can see play.
But not actually. :)
Fittest, GA, any ramp spell... Too many sweet options, that card will see a lot of play for sure, and maybe nerfed.
Will be nerfed for sure If blizz prints powerfull corrupted cards. 0 mana cards are dangerous.
Developers confirmed a 9 mana corrupted card with "crazy" effect, so... I Hope that I Will open a golden Yshaarj.
I'm using that combo in Wild Mode and works really good with Emperor Thaurissan, Bring It On! and Mo'arg Artificer.
The last Game against shudder shaman i've dealt 98 damage.
But i don't see that combo at standar without mana cheat or massive amor cards.
Randomly funny.
5/5, obviously.
Unless Blizz reveals some good synergy cards with mechs/taunts/battlecry, that card will not see play, atleast until year rotation.
The card just deal 4 damage.
If you play it corrupted adds a Consecration effect.
Hi guys,
I've bought one wing of The curse of Naxxramas and played my raza priest to beat the bosses.
I used Mindrender Illucia and her battlecry did nothing. It's a bug? Maybe you can't use Illucia on adventures?
The highroll potential of Druid is a problem in standar too, i've exposed the biggest highroll case.
But in standar druid can get a full board with 2/2 minions on turn 1 or cast Guardian Animals.
Blizzard should get better power tests for new cards, 0 mana cards and ramp spells are dangerous, and Lightning Bloom are both.
It's just an example. There are a lot of broken cards that allows uninteractive otk combos.
And the same OTK combo still possible with the nerf.
https://youtu.be/83vL1PEWIJY
You can see the state here.
Totally broken cards that allows OTK on turn 1 spending 50 mana.
Fearsome + attack debuff looks really strong.
Will be annoying for sure.
What's the problem with Illucia? I've never seen her on standar ladder. Maybe is a problem in wild?