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UVE

Joined 05/29/2019 Achieve Points 1185 Posts 832

UVE's Comments

  • Have a good sinergy with Trampling Rhino, but maybe is too slow.

    That card isn't for face decks, but maybe can shine in midrange/combo decks.

  • Broken card, warlock have tons of ways to draw a massive amount of cards, there will be an otkish combo for sure with that card.

  • Meh, boring card. No more words.

  • Quote From Lundy

    Way too expensive, even with Priest's mana discounts. If these mounts are included in any deck, they need an insane effect, or be cheap.

    When Spikeridged Steed was revealed the ppl said the same: "too expensive", and that card is similar.

    It's a good target for discover effects and maybe in a hardbuff list.

  • Fair card, warrior needs more amor gaining nowadays, so that card should see play for sure in control/combo lists. And, as other guys said, Silas Darkmoon lists will use it.

    And I LOVE the art. :)

  • "At the start of your turn" effects are weak and ppl doesn't use to play It.

    Nat Pagle la better and don't see any play.

  • Quote From linkblade91

    You must create your own.

    Another Boring brawl with Broken decks then.

  • Quote From Nuagoo

    Absolutely ignores deathrattles early on. Played against a Expired Merchant turn 2, played Zephrys on 3 and wished for silence, however I got Powerword:Shield, Mortal Coil and another card.

    I feel that he overvalues the max mana you have left and doesn't consider deathrattle effects for the mid to long game. (Could've been a VERY different game)

    Strange offers. Zephrys usually offers you Earth Shock against 1 health deathrattle minions.

  • Quote From Zelgadis

    I saw Regis go super greedy with this card in Standard and while that does lead to some spectacular highlights, it is not very consistent. I made a lower-curve deck instead which doesn't go all-in on the Stealer of Souls, but does take advantage of the power spikes while rarely falling flat. Give it a try before this card gets nerfed.

    What about Flesh Giant? Looks like a good addition to the deck. :)

  • Pint-Size Potion + Shadow Word: Horror was a popular 2 card board clear and  Wave of Apathy +Against All Odds it's nearly the same.

    Nowadays priest just have Soul Mirror as a Big board clear and that mes one looks sweet. Good card.

  • Quote From YourPrivateNightmare
    Quote From Brandon

    Step one: Play Celestial Alignment, step 2 win the game by getting 10 mana back in 1 turn AND fill your board with lots of minions with cards like Deviate Dreadfang in standard, or win with a Malygos OTK in Wild. 

    Seriously this thing in wild is INSANE. 0 mana Overflow/Nourish to draw/gain mana AND you can play Juicy Psychmelon (obviously also for 0 mana after Celestial Alignment) to draw OTK pieces. OH and considering i don't know how Celestial Alignment and Emperor Thaurissan work together, can Emperor Thaurissan discount the 1 mana minions to 0 mana? If so than wow, thats strong... Yet kinda useless considering they can probably OTK you the same turn they play Celestial Alignment.....

    Lady Anacondra is a Completely insane card that will either break the game and become very oppresive.... or at worst it will be part of a really annoying/super unfun deck to face of against. Hmm maybe Mutanus the Devourer was made in order TRY to help decks in standard deal with Lady Anacondra? Meh probably not.

    I seriously hope their going to nerf her effect by making it so she can't discount <1 mana, just to avoid crazy Celestial Alignment stuff. But hey they probably want to first allow people to abuse that combo for a few days in order to sell the mini set well, just to nerf her a couple days after the mini set comes out. :P

    Honestly you might be right about Mutanus.

    As of now, there is no way for Druid in Standard to do something else the turn they play Alignment (other than possibly spending 3 mana before playing Alignment). Meaning that whenever they do play it they are sure to pop off the next turn so it's almost guaranteed that Anacondra will be in their hand so Mutanus (who now costs 1) will be able to chomp her and hopefully give you enough of initial tempo to deal with whatever else they have to play in the coming turns.

  • 9 hp and cool effect. It's expensive but druid doesn't care when he can cheat mana or ramp. Annoying card that needs to be removed by the oponent.

  • Really annoying card, 1 mana disrupt tool are crazy, and Rogue have good sinergies with both stealth and pirates, so doesn't care about getting his own Minion transformed too.

  • The worst dungeoneer revealed. Mage doesn't need that card.

  • Mana cheat is the new priest trait. And i hate it.

  • That's the card that shaman needs, control shaman lacks of card draw, and that is a tutor for 2 cards with a body attached.

     

    5/5 even is not played.

  • Flashy card, but the meta actually lacks of combo minions, so looks bad.

  • Yay! I've prayed for a good card draw for shaman and... Here is!

  • Totally shaman flavoured card!

  • Shaman will get a new legendary murloc... and i'm sad. :( I want a competitive card draw for our green friend.