YourPrivateNightmare
Lv.19Skeleton
Comments
While it depends entirely on the amount of playable holy spells....man is this strong. Only bad thing is that it bricks your hand if you get it early but it becomes really nuts in the late game.
I mean...Mr. Smite is still in Standard and this can cost 0. Need I say more?
This one's pretty good. Big Buff Paladin incoming? Blessing of Kings is still around after all.
Good fuel for slow Quest Warrior. Whether that's actually a deck that's gonna exist is a different question but it's support nevertheless.
I doubt it'S good enough as a 1-man win condition with Smite, but maybe Silence just isn't that common.
Quote From Neoguli I wouldn't sleep on this card just yet, because if anything akin to [card]Youthful Brewmaster[/card] is in the new Core Set rotation, we might see a new version of Questline Warrior on our hands that is more control-focused, because you will be able to play more copies of [card]Cap'n Rokara[/card] and thus generate immense value. …
I think you people are forgetting that Quest Warrior can also be played as a Control version. Just throw this in there, it's good stats and it gives you 3 1-mana Quest procs, or fuel for a Smite combo later on. Of course The aggro version won't play it. The aggro version sucks. Don't play it.
Very strong as long as Ramp options don't suck completely. Also a Nature spell so potential with Anacondra and maybe even Alignment (God I hope not). Drawing cards while generating board is always good
Basically Ancient of Lore updated for modern day Hearthstone
Might be inconsistent, but there'S more than enough support for it. Scale of Onyxia is good and will be part of every ramp Druid, so the ability to summon 7-drops is already powerful. Even outside of that there should be enough big spells for this to work. Moreover the amount of small Druid spells is significantly reduced post-rotation so you're …
Most certainly
Imagine comparing unfavorably to Mordresh. Needs mech support then we can talk about it, otherwise it's just an Arena card
Mech Mage is nice, but isn't this just a tad slow? Big Spell Mage already has issues getting through the early game, adding yet another lategame swing card doesn't sound that useful.
Maybe there's some crazy mech mana cheating afoot, but on its own I don't think I'd run this in my deck. Unless you already have a healthy …
Is this good? It's a 2-card Nether at best, it doesn't gain the stats so it's not a swing turn and if you destroy the appendage it's just a 7/4 which is not great.
It's a great disruptive tool if you're playing against buffed boards but realistically this wouuld have to be much cheaper to see play...but then it …
Well
off to stab somebody
but seriously, this is a dick move, none of these skins are even worth the money, they don't give you alternate hero powers or anything (at least I assume they don't).
Could have easily just thrown them on the next Tavern pass but I guess that's not in the cards. …
Requires two other cards for his effect to matter, but at least you can just jam him on two and go ham if he lives.
I mean, you can pretty much knock the 2nd step out in 15 minutes, just run through barrens 1-1 with a random party, it'S easy as fuck.
Sick Libram Suppo-
oh wait
Yeah I'm not sure he's that good but at least he has vanilla stats. Doubt you're gonna get more than one proc out of him though. You have to have both him and another minion out at the same time while also having mana to cast a spell. It's like OG Guff, with …
uh oh
Finley is using a snorkle....while underwater...and he's a murloc
He needs help.
Isn't the minion also "destroyed". Like when a spell gets countered it just vanishes form existance. the same should happen to minions.
Vilespine but with Sap and they can't actually replay it from hand.
Insane as long as there's sticky minions to Sap. If not then Si:7 Assassin is just better.