Could be good, but at the same time, it's really slow and if it's in your mulligan and you play trash spells it's basically just a worse Barak Kodobane.
Seems alright since you can target your own minions, but I feel like Fire Sale is just the better option since it doesn't require extra ressources to activate.
Then again, maybe AoE is just that useful that you want both
Damn this is pretty powerful, although I like that it cannot be cheesed by just spamming cheap spells.
If you spend mana on exclusively spells the earliest this comes down for free is turn 6 (which is fair I think). Since I doubt that in this new meta you can get away with just playing spells and no minions it's probably not gonna snowball out of control. Now the real question is, what can you possibly combo this with?
Sure but others are more value oriented and therefore not required to be played on curve. This just messes with your curve because you wanna keep it in your mulligan where it just sits for 5 turns.
Very interesting designs. Essentially you get minions that have above average stats for the cost that basically have stealth for a turn but can't attack face on the next turn making them strong as removal but weak for aggro. The main problem is that they're terrible topdecks and pretty weak off curve, although the poison Murloc just seems good in general.
So this implies some sort of attack buffing synergies, because just a couple of 2/6 is not that great, even if they have taunt. Surely they can't just be banking on Fields of Strife?
Hobart also didn't buff weapons in hand and most importantly don't ignore the +1 durability. +1 durability means one extra swing which means infinitely more value than a single attack point.
Any weapon that has great value would love this. Outrider's Axe alone is enough of a reason to play this because it gives you not only potentially one more card but also a far better ability to actually get the draws.
Looks good. I'm fairly certain all Shaman decks will run a multicaster package so I doubt that this won't see play somehow. In Freeze Shaman it's basically free healing and occasionally it has some other payoffs as well.
Can relate. I still have to gamble on every newly released Hunter and Druid spell. Many disappointments were had
Could be good, but at the same time, it's really slow and if it's in your mulligan and you play trash spells it's basically just a worse Barak Kodobane.
Seems alright since you can target your own minions, but I feel like Fire Sale is just the better option since it doesn't require extra ressources to activate.
Then again, maybe AoE is just that useful that you want both
Damn this is pretty powerful, although I like that it cannot be cheesed by just spamming cheap spells.
If you spend mana on exclusively spells the earliest this comes down for free is turn 6 (which is fair I think). Since I doubt that in this new meta you can get away with just playing spells and no minions it's probably not gonna snowball out of control. Now the real question is, what can you possibly combo this with?
Sure but others are more value oriented and therefore not required to be played on curve. This just messes with your curve because you wanna keep it in your mulligan where it just sits for 5 turns.
If you get it in your opening hand and play it on curve it's kinda nuts, but boy is it a lousy topdeck
Too slow to matter in my opinion although there is the combo with Smite for a turn 6 12-damage burst
Solid Murloc support. Slow turn initially but allows you to go off with buffs the following turn and deters your opponent from playing on curve.
Probably too weak for Constructed unless there's some payoff for setting up beasts.
Very interesting designs. Essentially you get minions that have above average stats for the cost that basically have stealth for a turn but can't attack face on the next turn making them strong as removal but weak for aggro. The main problem is that they're terrible topdecks and pretty weak off curve, although the poison Murloc just seems good in general.
Could be strong depending on available weapons and synergy. We haven't really gotten good Warrior weapons in a while anyways.
my bad, I meant weapons that are equipped...quite literally in hand.
So this implies some sort of attack buffing synergies, because just a couple of 2/6 is not that great, even if they have taunt. Surely they can't just be banking on Fields of Strife?
Coilskar or Coliskar?
Hobart also didn't buff weapons in hand and most importantly don't ignore the +1 durability. +1 durability means one extra swing which means infinitely more value than a single attack point.
Any weapon that has great value would love this. Outrider's Axe alone is enough of a reason to play this because it gives you not only potentially one more card but also a far better ability to actually get the draws.
Need to see the weapons first
It's decent stats and we haven'T seen the Paladin Azsharan card yet so who knows where this goes
Honestly not bad. Also I wonder if Galvanizer is in the Core Set. Lots of expensive mechs that you'd wanna ramp into.
Looks good. I'm fairly certain all Shaman decks will run a multicaster package so I doubt that this won't see play somehow. In Freeze Shaman it's basically free healing and occasionally it has some other payoffs as well.
Core Set changes. Core Set changes. Core set changes.