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YourPrivateNightmare

Lv.19

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Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

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Can relate. I still have to gamble on every newly released Hunter and Druid spell. Many disappointments were had

Could be good, but at the same time, it's really slow and if it's in your mulligan and you play trash spells it's basically just a worse Barak Kodobane.

3 years, 11 months ago · on New Mage Minion - Commander Sivara

Seems alright since you can target your own minions, but I feel like Fire Sale is just the better option since it doesn't require extra ressources to activate.

Then again, maybe AoE is just that useful that you want both

3 years, 11 months ago · on New Mage Spell - Volcanomancy

Damn this is pretty powerful, although I like that it cannot be cheesed by just spamming cheap spells.

If you spend mana on exclusively spells the earliest this comes down for free is turn 6 (which is fair I think). Since I doubt that in this new meta you can get away with just playing spells and no minions …

3 years, 11 months ago · on New Neutral Minion - Naga Giant

Sure but others are more value oriented and therefore not required to be played on curve. This just messes with your curve because you wanna keep it in your mulligan where it just sits for 5 turns.

 

If you get it in your opening hand and play it on curve it's kinda nuts, but boy is it a lousy topdeck

Too slow to matter in my opinion although there is the combo with Smite for a turn 6 12-damage burst

3 years, 11 months ago · on New Neutral Minion - Gangplank Diver

Solid Murloc support. Slow turn initially but allows you to go off with buffs the following turn and deters your opponent from playing on curve.

3 years, 11 months ago · on New Neutral Minion - Slimescale Diver

Probably too weak for Constructed unless there's some payoff for setting up beasts.

3 years, 11 months ago · on New Neutral Minion - Pelican Diver

Very interesting designs. Essentially you get minions that have above average stats for the cost that basically have stealth for a turn but can't attack face on the next turn making them strong as removal but weak for aggro. The main problem is that they're terrible topdecks and pretty weak off curve, although the poison Murloc just seems good in …

Could be strong depending on available weapons and synergy. We haven't really gotten good Warrior weapons in a while anyways.

3 years, 11 months ago · on New Warrior Minion - Lady Ashvane

my bad, I meant weapons that are equipped...quite literally in hand.

So this implies some sort of attack buffing synergies, because just a couple of 2/6 is not that great, even if they have taunt. Surely they can't just be banking on Fields of Strife?

Hobart also didn't buff weapons in hand and most importantly don't ignore the +1 durability. +1 durability means one extra swing which means infinitely more value than a single attack point.

Any weapon that has great value would love this. Outrider's Axe alone is enough of a reason to play this because it gives you not only potentially one …

It's decent stats and we haven'T seen the Paladin Azsharan card yet so who knows where this goes

3 years, 11 months ago · on New Paladin Minion - The Leviathan

Honestly not bad. Also I wonder if Galvanizer is in the Core Set. Lots of expensive mechs that you'd wanna ramp into.

Looks good. I'm fairly certain all Shaman decks will run a multicaster package so I doubt that this won't see play somehow. In Freeze Shaman it's basically free healing and occasionally it has some other payoffs as well.

 

Core Set changes. Core Set changes. Core set changes.