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YourPrivateNightmare

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Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    reveal delayed because they couldn't find enough orphans to sacrifice to Baphomet. Investors outraged at the apparent lack of infrastructure to guarantee steady oprhan supply.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    No it's even better. We have delays for the reveal of the expansion. Next time they'll delay the announcement of the reveal.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    It's outrageous, it's unfair.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    Snek booba

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago
    Quote From MurlocAggroB
    Quote From YourPrivateNightmare

    Depends on whether you thiink a Control deck without Kazakusan could beat a Control Warrior deck with kazakusan. The answer is no. It cannot.

    That's like saying "Depends on whether you think a Cubelock deck without N'Zoth could beat a Cubelock deck with N'Zoth."

    Like obviously, it's a win condition for Control decks. It's only an issue when it's winning games against its supposed counters, which is only happening in Druid right now. If a Warrior is stabilized with 8 mana to spare against an aggro deck, then they were gonna win that game regardless.

    The point is that if Kazakusan is this powerful by himself then he's just going to beat every other lategame strategy that doesn't involve a striaght-up OTK by virtue of existing. This then means that only certain classes can play control because of Kazakusan's activation condition.

    Quick example. Big Beast Hunter was viable before the miniset. It is no longer viable because Kazakusan just fucks it on every conceivable level so the previously very favored control matchups are now unwinnable because getting Wand of Annihilation or just burn in general demolishes you entirely meaning that trying to grind your opponent out by spamming sticky beasts is not a winable strategy. If we take this instance and apply it more broadly, KAzakusan beats any late-game strategy that attempts to outlast through minion pressure because unless you're already winning hard before he has the chance to come down you're not gonna get through all the treasures alive.

    Not to mention that Kazakusan is so flexible thaat he can basically create a win condition against just about any deck that isn't an OTK.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago
    Quote From MurlocAggroB
    Quote From YourPrivateNightmare

    Kazakusan basically has ruined the meta, either you play him or you beat him, there's no inbetween. I'd be shocked if he doesn't get nerfed again post-rotation.

    Is the problem Kazakusan, or is the problem Lightning Bloom and Overgrowth? Those are the two that are turboing Kazakusan out. There have been plenty of games where I put on enough pressure so that the Druid can't spend 8 mana doing nothing. It's just you can't do that when their 8 mana is on turn 4.

    Depends on whether you thiink a Control deck without Kazakusan could beat a Control Warrior deck with kazakusan. The answer is no. It cannot.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago
    Quote From TinTinDance
    Quote From YourPrivateNightmare

    Yes it is. If you want a balanced spread play Burn Shaman, everything else is consistently 80-20.

    Kazakusan basically has ruined the meta, either you play him or you beat him, there's no inbetween. I'd be shocked if he doesn't get nerfed again post-rotation.

    they are going to release so many imbalanced shit that  kazakusan will be sent in the oblivion instantly like every new expansion have done since 2/3 years

    not that I mind........... i love powercreeps

    Eventually yes, but the rotation removes a shit-ton of power and leaves a lot of decks dry, meaning that unless the new expansion creates successful archetypes by itself (which rarely happens at the start of the year) I doubt that there'll be anything that could reasonably beat Kazakusan Control Warrior for instance (outside of hoping for a Mutanus snipe).

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    Yes it is. If you want a balanced spread play Burn Shaman, everything else is consistently 80-20.

    Kazakusan basically has ruined the meta, either you play him or you beat him, there's no inbetween. I'd be shocked if he doesn't get nerfed again post-rotation.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    Well the main reason why it's currently seeing a surge in play is because Smuggler gave it more options to close the game with tempo and now Smuggler has been slowed down considerably in its ability to dump stats on the board so I'd say that's gonna be relevant for the next month until the new expansion.

    The dust refund is a no-brainer in this case because you shipped the card in a buffed state and are now undoing that buff, which is effectively a nerf and should be treated as such.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    But you can only realistically go for Quel'Delar if you get one component in the first 2 offerings. Otherwise you're just throwing away a choice for a gamble. (and Quel'delar is far easier to outlast than Locusts anyways so it probably doesn't matter)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    It feels even worse to get hit by 56 damage straight to the face that you can't actually counter unless you're Shaman or Hunter. Don't worry, he'll still be insanely powerful and more than playable, potentially even worthy of nerfs again if the rotation doesn't have enough comparable win conditions.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    Feels really more like Kazakusan correction than a nerf (which is fine btw, I'm certain he'll have to be reassessed post rotation anyways, no point in just gutting him right away). No idea why they thought it would have been a balanced card in the first place though. Maybe the programmer didn't read it and thought it couldn'T go face :^)

    Also the Smuggler nerf feels a bit harsh. Like, I get it was a bug before but you could have at least set the baseline to 1-cost. I guess it was designed with the next year in mind and would be too strong otherwise. Just a shame Quest Rogue probably goes away for now though, Smuggler really helped it's tempo game.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    I'm pretty sure most cards that were nerfed in Standard will be unnerfed with the rotation. Not necessarily all of them, but certainly the DH ones given that the class doesn't even exist in Wild currently.

    Priestess was only ever nerfed because she was a really good card in a blatantly overpowered class. Turns out a scuffed Ragnaros is really fucking strong if you're always going to be in a winning position by the time you play her.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    Problem there is that he is the absolute Highroll card off of Sigil of Reckoning and he ends games whenever that happens on curve with basically no real counterplay. If we're indeed looking at a much slower and less high-rolling meta after the rotation then allowing this sort of game-ending highroll to still exist would be a huge mistake.

    I'm all for Big Demon DH and there's certainly more to do with it given the remaining support, but I don't think just vomiting out a ball of stats and banking on the fact that your opponent just doesn't have the possibility to actually deal with it is toxic design and I don't support that.

    If anything Big Demon DH should be more about constantly pushing out threat after threat instead of dumping them all at once.

    Priest of Fury for Core Set (and unnerfed) 2022

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    I weep for the supreme waifu Priestess of Fury. Victim of the early DH domination and never unnerfed afterwards for one last rumble in Big Demon DH.

    Part of me still hopes they just put her into the Core set as a replacement for Inquisitor.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    Next I want the physical barrier between players removed so I can punch my opponent in the face when he pulls some RNG bullshit.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago
    Quote From AngryShuckie
    Quote From YourPrivateNightmare

    Just a smal update on the Shaman achievement.

    Due to the popularity of Kazakusan there are a bunch of decks that only play Kazakusan (or relatively few other minions). All you have to do is assemble the combo of [Hearthstone Card (Don't Stand in the Fire) Not Found] + T[Hearthstone Card (otemic Reflection) Not Found] and it should be simple. Kazakusan Warrior is probably the best target for this because they run like 4 other minions max and can't do much else the turn they play Kazakusan.

    I did it really quickly using the spells from Kobold Taskmaster. Being able to cheaply give an enemy minion 2 or 4 health means you don't have to rely on the opponent doing anything specific. If you use spells from both Taskmasters you can even buff a lowly 2 mana minion to 10 health.

    Oh my god I can't believe I somehow missed this guy. I was looking for buff spells in Shaman and didn't even think to check neutrals.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    Just a smal update on the Shaman achievement.

    Due to the popularity of Kazakusan there are a bunch of decks that only play Kazakusan (or relatively few other minions). All you have to do is assemble the combo of [Hearthstone Card (Don't Stand in the Fire) Not Found] + T[Hearthstone Card (otemic Reflection) Not Found] and it should be simple. Kazakusan Warrior is probably the best target for this because they run like 4 other minions max and can't do much else the turn they play Kazakusan.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago
    Quote From Alfi
    Quote From YourPrivateNightmare

    !

    Should be easy, Just stack all the SI:7 cards, card draw and bounces and eventually you're gonna get a 10-drop legendary. Probably easier in Wild considering there's only like 3(?) 10-drop legendaries in Standard.

    Actually, there are ten 10 mana minions in standard out of which 6 are legendary (so 60% chance to do that) - 3 old gods, Deathwing, new Onyxia and Lokholar

    I forgot Onyxia, but there's only 2 Old Gods. C'thun is not in the pool.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago
    Quote From meisterz39

    Are other folks seeing the DH and Rogue ones as totally missing? I see no new achievements for those in the game client when I open up FiAV achievements.

    Currently not in the game, will be added later, see latest post about known issues