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YourPrivateNightmare

Skeleton
Joined 03/25/2019 Achieve Points 2010 Posts 4741

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  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    Alright, another miniset, another batch of achievements, and they keep getting worse for some reason. I've done all but one at this point and I've already theorycrafted all the stuff necessary for the two missing ones that'll be added later on. It wasn't fun and at this point I'M questioning whether they should just remove the experience reward altogether because at this point these things are making me depressed.

    Right Side, Many Cards!

    Probably an easy one if you have the DH Quest. If not, it's probably still not too difficult, Just put as many 0-cost cards into your deck as possible as well as anything else that can reduce cost. 100 cards at least isn't an insane amount so you can probably knock it out in 10-15 games, even if it's not gonna be with a functioning deck.

    Here Comes The Boomkin

    This one sounded completely unreasonable until I realized that it doesn't specify that the damage has to be dealt through Boomkins effect. In fact Boomkin attacking counts too. Therefore we take our Kodo Mount and whatever attack buffs we can fight and use those to ram the fella into any minion available. It'll take a while but at least it's not inhumane (that's further down).

    Gotta Catch 'Em All

    Now I appreciate the reference, but having to pull this off 151 times with a card that can basically not be replicated by any reasonable means outside the usual Brewmaster and Brann Bronzebeard shenanigans (and perhaps Devouring Swarm if it lines up) makes me reconsider my stance on the death penalty. Either way, this is one I would almost recommend ignoring if you don't have or enjoy playing Big Beast Hunter because there's pretty much no other working deck that would run this at the moment.

    Thsnk You For Your Matronage (yes there's actually a typo in this one, make of that what you will)

    Similar to the Boomkin one you can also do this with damage done from the minion itself, but here it'S not necessary. Just play Mozaki Mage except worse. In Wild you can use Ice Block to make sure you get there in time. I also recommend making ample use of freezing effects to actually keep a sizeable board on your opponent's side because sometimes they run out of health before you run out of spells to cast. Generally speaking everything that cheats mana is wanted in this deck. I didn't use Incanter's Flow because I didn't feel like re-crafting and I still did it well enough. Siphon Mana is a decent enough replacement.

    The One Ring

    Mad Summoner, best boy

    Future So Bright, Gotta Wear Shades

    Fuck this one and whoever came up with it. No, the description is not a mistake and no, there's no exploit. It actually expects you to get Mi'da out there, have it die and then resurrect the same Mi'da 6 additional times. How they expect you to do this without either dying or your opponent just straight up conceding I don't know. Oh and for added fun, if it gets silenced your chain is broken and you can start again. This is ludicrous. I got the first step completed by sheer luck because I ran into some gimpy Mage in Silver Wild who just kinda played with an autofilled deck and it took me to an empty deck with a board full of Mi'da's where I couldn't even remember which of them was the oldest...and I couldn't finish the rest because the Mage just simply didn't have the ressources to kill a 4/6 with Divine Shield 3 more times. One of us was going to die before that.

    Maybe there's some secret synergy that I am missing but as far as I'm concerned this one is about as completeable as the Party Up! one from Wailing Caverns, just have to pray I guess. The most idiotic part is that you can't even really kill your own Mi'da to accelerate the process because aside from having Divine Shield it's also a fuckin 4-ATTACK minion, just to spit into your eye one more time.

    !

    Should be easy, Just stack all the SI:7 cards, card draw and bounces and eventually you're gonna get a 10-drop legendary. Probably easier in Wild considering there's only like 3(?) 10-drop legendaries in Standard.

    Run Away, Little Girl

    And at the top of the shit sandwich, this fucking abomination. The idea that you can rely on your opponent to play a singular 10/10 minion with no other minions of theirs is ludicrous. So we have to force it. And force it you can, but it is painful. First we need Silas Darkmoon and a Giant of your choice. It doesn't matter which one, Mountain, Clockwork, Arcane, Frost. Anything that can be reduced down to 3-mana is needed. We use Auctionhouse Gavel to reduce Silas specifically and then maybe even the new Bracing Cold to get the spell down. Lightning Bloom is also helpful. Finally we buff the Giant with Totemic Reflection (or preemptively in hand with Legionnaire) and igve it to the opponent to then blast it. This only works if their board contains one or less minions (because you can steal the one with Silas). Thankfully the Freeze engine gives Shaman a way to cycle through the deck, but clearing the board is a massive hassle. Your best option would be to use Snowfall Guardian + Doomsayer in order to roleplay as Freeze Mage.

    Wanna know how I did it? I went to the bottom of Wild and conceded as much as I could to dump my MMR until I inevitably matched up into one of the AFK bots that only hero power. Apparently they're now programmed to no longer rope every time because I guess there are ocuntermeasuers now. Either way, it took a while, but I got a proper set-up eventually. If you also plan on doing this, I recommend staying low on minions and running a bunch of targetted damage spells so you have something to dump from hand on your totems so you don't just clog.

    More Dots!

    Also a frustrating one, but for different reasons. Basically, you really REALLY want Tamsin Roame for this or else you're going to take a while. Additionally you also want Tamsin's Phylactery because you can combo it with Dancing Swords to set up a big combo. Problem is that you can't reduce your hand because the Curses need to stay at 1-mana to proc Tamsin. This means you can't actually do the full combo in one turn and will have to sacrifice the double Phylactery most of the time. This isn't a problem though because of the teeny tiny interaction of being unfortunate enough to burn most of your shuffled curses by overdrawing your opponent. There's no way around this, you just have to pray the Curses are mostly on top.

    Alternatively you can also use Coldlight Oracle to force draw but it's not nearly as convenient. You can also try and use Curse of Agony the way it's intended, an inevitable win condition that you can't actually accelerate by yourself, so instead you just play full Control + the 3-card Tamsin combo and just try to stay alive long enough for the Curses to do their work. This however means that you cannot get excess damage like you can with the Phylactery combo. Either way, this one's boring and long, no matter how you do it.

    Hit It Like You Mean It

    I actually re-crafted Fool's Bane for this. Never expected that card to ever be useful but here we are. 40 dust aren't worth 20 games worth of inane boredom (unless you have a Warrior deck of your choice that you'd like to run the card in)

    Job Whelp Done

    Pretty basic. Play Druid. Play the Whelp Spell. Play Onyxia. Eventually you're done. Also Kazakusan Ramp Druid is kinda broken right now and that deck runs Scale of Onyxia so if you actually want to ladder while grinding, that's your deck.

    Legacy of the Kabal

    Pretty much completes itself as long as you play one of the Kazakusan decks. Worth noting the Quel'delar and it's components count seperately.

     

    That's it, that's all I got. I'd tell you to have fun, but you probably won't. Can we get less grind and more "what kind of bizarre combo can I throw together to complete this in one go?"? No? Alright then....

     

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    ### out of normal pills
    # Class: Hunter
    # Format: Standard
    # Year of the Gryphon
    #
    # 2x (1) Arcane Shot
    # 1x (1) Defend the Dwarven District
    # 2x (1) Overwhelm
    # 2x (1) Tracking
    # 2x (1) Wound Prey
    # 1x (2) Bloodmage Thalnos
    # 2x (2) Bola Shot
    # 2x (2) Dragonbane Shot
    # 2x (2) Explosive Trap
    # 2x (2) Furious Howl
    # 2x (2) Manafeeder Panthara
    # 2x (2) Quick Shot
    # 2x (3) Aimed Shot
    # 1x (3) Mankrik
    # 1x (3) Professor Slate
    # 2x (4) Piercing Shot
    # 1x (4) Rinling's Rifle
    # 1x (5) Barak Kodobane
    #
    AAECAZerBAbk1AOP4wPl7wPn8AP9+AOXoAQM+84DudADjeQD3OoD2+0D9/gDqZ8Eqp8E458Eu6AEv6wEwawEAA==
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    In reply to Meta evolution
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    Oh man that's the first skin I'm unironically considering spending money on, it's reaaally pretty and it's a huge upgrade over the goofy-faced regular Lunara (which I still love btw)

    In reply to Cherry Blossom Lunara
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    Feels like I had the right idea. Quest Hunter feels ultra-broken now. Consistency is now off the charts, you basically have two more Kodobanes + a self-replacing quest progress + lategame burn. It eats aggressive decks for breakfast. I ran into both a Shadow Priest and a Hunter who had Trogg turn 1 and I beat both of them.

    It eats minion-based decks alive, it shits on control decks too by just being faster at pushing out damage. Slate makes it so you can come back from just about any bad board state. The only thing that beats it is consistently is burn or really fast ramp into escalating threats.

    In reply to Meta evolution
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    Quest Priest might become a lot better because Duskbreaker 2 allows you to dumpster aggro decks such as Druid and Hunter.

    Quest Hunter will probably become a lot better and have an impact because it's a deck that can fight board based decks and still have a lot of burn damage against Combo/Control decks (and thank to Howl it no longer just gasses out after quest completion)

    Ramp Druid probably gets better and eventually people will hate it for highrolling all the time, but then we all remember that in about 2 months Overgrowth rotates and the deck falls apart.

    I feel like Warrior's gonna become better because hitting stuff very hard is a very easy way to deal with any big threat immediately...also Rush Warrior could make a return if people cared enough to reinvent the archetype (it's honestly not bad in the current landscape...just not very new).

    Other than that not much is gonna happen I think. Mage is gonna need a rotation and a new expansion to do anything other than what they're doing now. Rogue doesn't change outside of adding RNG to Quest Rogue. DH does the same as now, Shaman as well (although Quest Shaman is probably a lot stronger now). Warlock got nothing relevant, Paladin is just more of the same.

     

    Low impact set for now, but probably gonna be very influential next year. A lot of the stuff that's outclassed right now is gonna be a needed replacement for something that rotates.

    In reply to Meta evolution
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago
    Quote From Avalon

    It has to be said that Trampling Rhino will rotate in a couple months, and with it Rinling's Rifle, which are two of the most expensive cards Face Hunter currently runs.

    Moreover, I doubt that Warsong Wrangler will be very hot in Face Hunter once Rhino rotates, unless we're missing some crucial information.

    fair enough, but there's still an entire new expansion coming as well and that already hits a bunch of current Face Hunter cards so who knows if the deck is even viable afterwards.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    So we have 18 different Dragons currently in Standard.

    Out of those the worst possible outcome is Brightwing, everything upwards is at the very least okay. Amalgam has taunt, Crimson Hothead can gain taunt, Onyxian Warder is unfortunately just a 3/6 but there's wworse.

    Everything else is pretty decent if you're just looking for stats...but that's the problem with the card. It doesn't really generate tempo unless you specifically hit the new Onyxia which has Rush or Runaway Blackwing which can snipe an enemy minion. Occasionally you might hit a Sleeping Dragon to save your ass, but outside of that you're basically just paying 10-mana (or randomly casting it) to get two giants, which doesn't sound too great as a win condition by itself

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago
    Quote From h0lysatan

    Still can't find interactions between this card immunity and card like Brawl, or Coerce.

    NVM. Found it on Immune hearthstone wiki. The card just prevent damage, not any destroying card effects like Twisting Nether, etc.

    Small addition, it does prevent targetting destruction effects like SW:D because Immune acts essentially like "Can't be targetted" for your opponent.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    I really think people are overestimating Furious Howl in Face Hunter. Running a curve that low means all the good stuff that currently allows Face Hunter to actually scale into the midgame (mainly Rhino, but also Wrangler) needs to be cut and you entirely rely on cheesing the first few turns with stuff like Trogg + buffs (and Adorable Infestation, Augmerchant and Intrepid Initiate are all rotating soon). At that point you're basically playing Shadow Priest and fold to any singular boardclear.

    If that archetype ever materializes it'll be hard carried by Trogg...and then Trogg will probably get nerfed again and the whole thing falls apart.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    Looks a bit weak considering the current state of things but the post-rotation potential is huge.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    I mean...it's a great upgrade on the other Onyxia's, but I feel like it's way too slow to achieve anything else. Maybe Druid can as a big lategame swing, they're good at those. I very much doubt it's relevant for anything else unless Priest suddenly manages to go extra lategame value again.

    Kinda reminds me of Sneed tbh.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    Quote From Author
    This means we've now seen 30 cards in total of the 35.

    Are you sure about that one? Because I count 10x3 class cards + 5 neutrals so far.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    Funny thing that, I was wondering what they were gonna call her seeing how regular Onyxia and Broodmother are already taken. Raid Boss was the first thing that popped into my mind, but I assumed they surely weren't going for something that obvious. Guess I was wrong

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    You know what, I like it. Sure, it's basically just a worse Mozaki and I sincerely doubt that  it's going to be anywhere close to playable especially after Flow and Biscuit rotates but come on...it looks like an absolute blast to meme with. Just play some Spell Mage with lots of draw and spell generaation, try to get Siphon Mana off and then use this to just go ham in the lategame.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    We have upgrade from Flamewanker to Dragonwanker

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    I mean...it's not terrible, but man is it slow. It doesn't help you with lethality so you're still dead in the water against any deck with an inevitable win condition (and there's a lot of those right now). It doesn't have taunt so you're not getting any immediate value either. It only really works if you somehow get it out fast against aggressive decks and then continue to resummon it after they deal with it (if they can even deal with it without silence).

    Honestly I don't feel it compares favorably to Lightshower Elemental, as weird as that sounds.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    I hated Bomb Warrior and this sounds like Bomb Warrior with extra steps. Not a fan and I hope it ends up as pointless as it looks. Thank fuck Questlock exists, at least I don't lose to draw RNG against that one.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    Don't get me wrong, this is a nice gesture towards the people who love to play the Grind game but I don't see it being viable in the current landscape. Ending games is just better than just outressourcing and if you go for the long game you better pack a lot of consistently defensive ressources like Big Beast Hunter can do.

    If this doesn't find Locust Swarm you're basically hoping to cobble some win condition together from different pieces....like Clockwork Assistant + the Buffing Knife (which could be a sick lethal in a spell deck, but is far too inconsistent)

    I mean, think about it, you just yeeted your deck but your best options are just removal. Now you can delay the inevitable for a while but it doesn't actually get you closer to winning.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 10 months ago

    Imagine the current Burn Shaman if they had access to a 2-mana instant octobot, jesus christ, we certainly dodged a bullet there