YourPrivateNightmare's Avatar

YourPrivateNightmare

Skeleton
Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    Standard too if the Core set has enough Mechs.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    The only way this doesn't spawn an archetype on its own is if the available mechs are just so unbelievably shit that you cannot possiblby win a game by playing them.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    2-mana draw 5 in Paladin. That mech class identity is working overtime today

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    Wait what? That's insane

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    Very strong as long as there's cheap spells for Demon Hunter. Could easily see this in Quest Demon Hunter (assuming that deck sticks around in some capacity)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    This sounds kinda nuts if I'm being honest. Immune while attacking is actually insanely powerful and hasn't been used that much so far.

    I mean as long as you have spells this is potentially a full clear on every board. Could be even crazier if there's some decent way to give it an attack buff. At the very least it's limited to minions only

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    Sounds a bit too slow to see play. It's basically Kazakusan for Rogue except you don't start winning the game once you play it, you just mildly inconvenience your opponent.

    As long as this is the only payoff for a Pirate deck I don't see it happening. Best case scenario you're in a ressource war and you drop this to yeet 2 of their cards from hand.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    So the JUggernaut can now generate an 8/8 for you to throw face with Smite.

    Boy do I really hope Quest Warrior stays dead in Standard.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    I'll give them 2 weeks before they nerf Quest Hunter into the ground. Just a straight upgrade over Overwhelm

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    more like hitting the special sauce

    those gains ain't natural

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    Solid midgame value card for a variety of decks, I wonder if she's strong enough to just build the entire deck around in some capacity.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    Looks powerful, very flexible and useful in a multitude of decks.

    Ring is the one that'll most likely be the biggest payoff since it allows you to double up on a high value spell.

    Xal'atath is good as extra burn damage. I couuld see this in Quest Hunter just for the extra lategame burn (although it might just be too slow in that deck)

    Horn seems the weakest because it's too random and essentially you'd have to pay 4-mana for the Colossal which you probably can't do on the same turn meaning it's low tempo as well. Only good if you're just looking to throw stats at your opponent.

    Tidestone looks like the generic good option if you have no specific plans. It's 1-mana draw 2 after all, and random spells are usually decent.

     

     

    Also please step on me.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    So the obvious comparison is Deathwing, Mad Aspect. UNlike Deathwing this only targets enemies so it's an actual tempo play, but unlike Deathwing it comes with much lower stats and a higher cost.

    Now personally, I would love to see Handbuff Warrior return in some fashion and this could be a fantastic top end finisher, especially since it can also go face (although I would assume it can only hit each target once). Getting +2/+2 on this makes it more than reasonable especially if you still have a board to soften up the enemy minions.

    If, for some godforsaken reason, this can hit face three times it's absolutey bonkers and is a one-card win condition for any control Warrior deck which is (precisely why i don't think that's the case)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    Not necessarily since it's all about rezzing the boars anyways. It needs to kill a boar to destroy the others so you're always getting one in your rez pool

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    There has to be some upcoming synergy with Pirates on the board because otherwise the steatlh on these just seems random.

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    Outside of specific circumstances it's mainly just a 9-mana Twisting Nether. When's the last time you saw Nether?

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    Nature spells for Priest? Multicaster confirmed :^)

    Sounds decent, but I wonder how good it is in practice. Are there any decks right now that live and die by playing more than one copy of a single minion? Otherwise this is just an overpriced Nether

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    inb4 Cannon Combo Rogue is tier 1 and ruins the game for a month :^)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 2 years, 9 months ago

    All the hype aside...is this even that good in Priest? I mean think about it, all the MIracle stuff is rotating so there's no crazy turn 4 30/30 Malygos shenanigans possible.

    It also only refreshes mana so you have to wait until you get a good payoff and then you need to not only keep a bunch of spells in hand to juice the effect, but ALSO still have more stuff to play after the refresh. Since most of the discovery spells are rotating that's not going to be as easy as it might be now.

    Not saying it's not good, but I don't think it'll break the game unless we get some insane synergy down the line.

    Now Wild....Wild is a different story but I don't have the time to think of every degenerate combo this could enable.