Too expensive and too weak. For this cost it would need to deal at least 4-damage to be close to old Flamestrike. The fact that it takes time to set up is also a negative. Not even good in Arena, I don'T really see the purpose of this.
Sounds rather slow. Let's say you prep this on 3, it's still just average in terms of stats, then you dredge (I'm assuming Rogue gets a good one) and maybe get the payoff on immediately by drawing a card (tradeables are probably key here).
Unless there's some payoff for summoning many pirates (Cannon Barrage in Core? Pog) I don't see this being good.
No they couldn't because that would make it unbalanced. The idea is that if Carbatoa is just played for tempo without attacking anything you can kill the body to weaken the remaining claws and the weapons. That's what keeps it balanced otherwise it would be nuts for the cost.
Sounds absolutely nuts. It's Holy Sermon for 1 as long as you can dredge and as we've seen the Druid Dredge card...that'S far from unlikely.
This has me both worried and excited. On one hand it's basically Keleseth without a real downside, but on the other hand it also promotes a minion-based Druid Playstyle that doesn't just snowball from turn 1 so I'm curious where it will go...although it's probably taunt Aggro....it always is.
This could break the game or just fall flat on its face. It all depends on how easy it is to build a board for this to hit.
You can try to discount it with Bracing Cold but overall I don't think it's consistent enough.
The only way I can see this being used is if Quest Shaman somehow survives the rotation (it probably won't). That way it could end up as a combo piece for an OTK by using it in combination with any token summoning spell (like Feral Spirits)
Really wish this was a Warrior card. It's a decent spell by itself but it has no spell school which makes it relatively weak in that regard. Gonna have to see the Piranha payoff, right now it's just spamming token without endgame.
Fantastic tempo support for any Shaman deck that runs Multicaster, which, at this point, should be every Shaman deck. It's fairly simple to get this juiced up to 3 on curve and then it's a pretty huge tempo play.
The dream would be turn 1 Lightning Bolt, turn 2 the new Fire Spell, turn 3 Sleetbreaker + windchill, turn 4 Caverns, and turn 5 this. Massive tempo swing against any class without large boardclears.
Funny meme but I honestly wonder if it might even be playable (if relatively inconsistent). I mean, if you play this on turn 4 after playing Control (or later, it doesn't matter) it could easily be like a Kazakusan type of deal where you just overwhelm your opponent with good stats for the cost. At the end of the day it all depends on the overall pool of available minions, but snowballing ahead with cheap stats has always been a relevant strategy. The obvious downside is that if you ever fall behind with this you can't really recover because you can't play more than two cards each turn.
Unless I misunderstand this, both the minions and the weapons get +2 attack as long as the body is around, that would make this 6-mana to deal 12 damage, out of which 4 can go face. as well as possibly setting up another 4-damage on the next turn.
Pretty sure this'll just be in about every tempo Rogue deck that doesn't run an insanely low curve, it's almost as good as Jandice in terms of impact.
Also, if you Shadowstep him and replay him you can pretend he grew back his claws like a real crab :3
Sounds ..awkward. Gotta see what the Demon Hunter Dredge cards are, but otherwise this is really slow and not even that well-statted to run in Deathrattle decks. Maybe if they yeet Inquisitor from the Core set this becommes the dedicated finisher
That's why I specified "up to". It doesn't need to deal 8. It just needs to deal enough to kill you. The fact that you can that much damage for basically free is insane and I don't understand how nobody picks up on it.
I don't know why we're printing unconditional spell damage for the class known to be extremely efficient at just killing you? Does nobody rememebr Altruis the Outcast? That fucker had to be nerfed to 4-mana and still often ended up dealing 5-6 damage in a single turn. This can deal up to 8-damage the turn it's played. Like, fucking hell, Quest Hunter did not need more reach, it already ends games at turn 7.
I mean I was just thinking that maybe Quest Hunter won't be oppressive post rotation because without Slate it can't deal with big minions without having to spend burn damage, but nope, here's this fucker to give you all the extra damage you might be missing and you don't even need burn spells for it.
Yeah there'S no way this isn't getting nerfed within a week. It's basically Il'gynoth for Quest Hunter, a deck that's already insanely good at just killing you.
Like..this is scaling spell damage. If you play a 1-mana spell it's a better Kobold geomancer and it only improves from there. This should cost at least 4-mana. It's not even limited to a tribe or spell school, it's just "fuck it, all your spells are now burn damage, you get up to 8-extra damage in one turn for just 2-mana" How is that fair?
No idea where this goes into yet. Double casting is good and not being limited to a turn is great but what do you even want to doublecast with this? Would have to be something value oriented I guess.
Too expensive and too weak. For this cost it would need to deal at least 4-damage to be close to old Flamestrike. The fact that it takes time to set up is also a negative. Not even good in Arena, I don'T really see the purpose of this.
Sounds rather slow. Let's say you prep this on 3, it's still just average in terms of stats, then you dredge (I'm assuming Rogue gets a good one) and maybe get the payoff on immediately by drawing a card (tradeables are probably key here).
Unless there's some payoff for summoning many pirates (Cannon Barrage in Core? Pog) I don't see this being good.
DIdn't play much BGs, what exactly did it do that was so broken? the only time I played it it gave me some underwhelming buddies
Big
Meaty
Claws
No they couldn't because that would make it unbalanced. The idea is that if Carbatoa is just played for tempo without attacking anything you can kill the body to weaken the remaining claws and the weapons. That's what keeps it balanced otherwise it would be nuts for the cost.
0-mana draw 1 lul
Honestly, as long as you build your deck around this (as in play a deck where you can reduce the odds of whiffing with this) it's immensly powerful.
Sounds absolutely nuts. It's Holy Sermon for 1 as long as you can dredge and as we've seen the Druid Dredge card...that'S far from unlikely.
This has me both worried and excited. On one hand it's basically Keleseth without a real downside, but on the other hand it also promotes a minion-based Druid Playstyle that doesn't just snowball from turn 1 so I'm curious where it will go...although it's probably taunt Aggro....it always is.
This could break the game or just fall flat on its face. It all depends on how easy it is to build a board for this to hit.
You can try to discount it with Bracing Cold but overall I don't think it's consistent enough.
The only way I can see this being used is if Quest Shaman somehow survives the rotation (it probably won't). That way it could end up as a combo piece for an OTK by using it in combination with any token summoning spell (like Feral Spirits)
Other than that...sick artwork.
Really wish this was a Warrior card. It's a decent spell by itself but it has no spell school which makes it relatively weak in that regard. Gonna have to see the Piranha payoff, right now it's just spamming token without endgame.
Fantastic tempo support for any Shaman deck that runs Multicaster, which, at this point, should be every Shaman deck. It's fairly simple to get this juiced up to 3 on curve and then it's a pretty huge tempo play.
The dream would be turn 1 Lightning Bolt, turn 2 the new Fire Spell, turn 3 Sleetbreaker + windchill, turn 4 Caverns, and turn 5 this. Massive tempo swing against any class without large boardclears.
I don't care if it's inconsistent or slow, drawing 3-cards in Priest is nuts. This leads somewhere, I just don't know where yet.
Explore Un'Goro 2: We have to go deeper.
Funny meme but I honestly wonder if it might even be playable (if relatively inconsistent). I mean, if you play this on turn 4 after playing Control (or later, it doesn't matter) it could easily be like a Kazakusan type of deal where you just overwhelm your opponent with good stats for the cost. At the end of the day it all depends on the overall pool of available minions, but snowballing ahead with cheap stats has always been a relevant strategy. The obvious downside is that if you ever fall behind with this you can't really recover because you can't play more than two cards each turn.
Unless I misunderstand this, both the minions and the weapons get +2 attack as long as the body is around, that would make this 6-mana to deal 12 damage, out of which 4 can go face. as well as possibly setting up another 4-damage on the next turn.
Pretty sure this'll just be in about every tempo Rogue deck that doesn't run an insanely low curve, it's almost as good as Jandice in terms of impact.
Also, if you Shadowstep him and replay him you can pretend he grew back his claws like a real crab :3
I hope there's an achievement that requires you to ahve all the different colors of Piranha on the board.
I wonder if it remembers the order of spells played or if it's just random once you go past 3.
Sounds good though, can think of a bunch of spells I'd like more copies of and you can tutor it with the naga dude
Sounds ..awkward. Gotta see what the Demon Hunter Dredge cards are, but otherwise this is really slow and not even that well-statted to run in Deathrattle decks. Maybe if they yeet Inquisitor from the Core set this becommes the dedicated finisher
That's why I specified "up to". It doesn't need to deal 8. It just needs to deal enough to kill you. The fact that you can that much damage for basically free is insane and I don't understand how nobody picks up on it.
I don't know why we're printing unconditional spell damage for the class known to be extremely efficient at just killing you? Does nobody rememebr Altruis the Outcast? That fucker had to be nerfed to 4-mana and still often ended up dealing 5-6 damage in a single turn. This can deal up to 8-damage the turn it's played. Like, fucking hell, Quest Hunter did not need more reach, it already ends games at turn 7.
I mean I was just thinking that maybe Quest Hunter won't be oppressive post rotation because without Slate it can't deal with big minions without having to spend burn damage, but nope, here's this fucker to give you all the extra damage you might be missing and you don't even need burn spells for it.
Yeah there'S no way this isn't getting nerfed within a week. It's basically Il'gynoth for Quest Hunter, a deck that's already insanely good at just killing you.
Like..this is scaling spell damage. If you play a 1-mana spell it's a better Kobold geomancer and it only improves from there. This should cost at least 4-mana. It's not even limited to a tribe or spell school, it's just "fuck it, all your spells are now burn damage, you get up to 8-extra damage in one turn for just 2-mana" How is that fair?
No idea where this goes into yet. Double casting is good and not being limited to a turn is great but what do you even want to doublecast with this? Would have to be something value oriented I guess.