YourPrivateNightmare
Lv.19Skeleton
Comments
Too expensive and too weak. For this cost it would need to deal at least 4-damage to be close to old Flamestrike. The fact that it takes time to set up is also a negative. Not even good in Arena, I don'T really see the purpose of this.
Sounds rather slow. Let's say you prep this on 3, it's still just average in terms of stats, then you dredge (I'm assuming Rogue gets a good one) and maybe get the payoff on immediately by drawing a card (tradeables are probably key here).
Unless there's some payoff for summoning many pirates ([card]Cannon Barrage[/card] in Core? Pog) I don't …
DIdn't play much BGs, what exactly did it do that was so broken? the only time I played it it gave me some underwhelming buddies
Big
Meaty
Claws
No they couldn't because that would make it unbalanced. The idea is that if Carbatoa is just played for tempo without attacking anything you can kill the body to weaken the remaining claws and the weapons. That's what keeps it balanced otherwise it would be nuts for the cost.
0-mana draw 1 lul
Honestly, as long as you build your deck around this (as in play a deck where you can reduce the odds of whiffing with this) it's immensly powerful.
Sounds absolutely nuts. It's Holy Sermon for 1 as long as you can dredge and as we've seen the Druid Dredge card...that'S far from unlikely.
This has me both worried and excited. On one hand it's basically Keleseth without a real downside, but on the other hand it also promotes a minion-based Druid Playstyle that doesn't just snowball from …
This could break the game or just fall flat on its face. It all depends on how easy it is to build a board for this to hit.
You can try to discount it with [card]Bracing Cold[/card] but overall I don't think it's consistent enough.
The only way I can see this being used is if Quest Shaman …
Really wish this was a Warrior card. It's a decent spell by itself but it has no spell school which makes it relatively weak in that regard. Gonna have to see the Piranha payoff, right now it's just spamming token without endgame.
Fantastic tempo support for any Shaman deck that runs Multicaster, which, at this point, should be every Shaman deck. It's fairly simple to get this juiced up to 3 on curve and then it's a pretty huge tempo play.
The dream would be turn 1 Lightning Bolt, turn 2 the new Fire Spell, turn 3 Sleetbreaker + windchill, turn …
I don't care if it's inconsistent or slow, drawing 3-cards in Priest is nuts. This leads somewhere, I just don't know where yet.
[card]Explore Un'goro[/card] 2: We have to go deeper.
Funny meme but I honestly wonder if it might even be playable (if relatively inconsistent). I mean, if you play this on turn 4 after playing Control (or later, it doesn't matter) it could easily be like a Kazakusan type of deal where you just overwhelm your opponent with good stats …
Unless I misunderstand this, both the minions and the weapons get +2 attack as long as the body is around, that would make this 6-mana to deal 12 damage, out of which 4 can go face. as well as possibly setting up another 4-damage on the next turn.
Pretty sure this'll just be in about every tempo Rogue deck …
I hope there's an achievement that requires you to ahve all the different colors of Piranha on the board.
I wonder if it remembers the order of spells played or if it's just random once you go past 3.
Sounds good though, can think of a bunch of spells I'd like more copies of and you can tutor it with the naga dude
Sounds ..awkward. Gotta see what the Demon Hunter Dredge cards are, but otherwise this is really slow and not even that well-statted to run in Deathrattle decks. Maybe if they yeet Inquisitor from the Core set this becommes the dedicated finisher
That's why I specified "up to". It doesn't need to deal 8. It just needs to deal enough to kill you. The fact that you can that much damage for basically free is insane and I don't understand how nobody picks up on it.
I don't know why we're printing unconditional spell damage for the class known to be extremely efficient at just killing you? Does nobody rememebr [card]Altruis the Outcast[/card]? That fucker had to be nerfed to 4-mana and still often ended up dealing 5-6 damage in a single turn. This can deal up to 8-damage the turn it's played. Like, fucking hell, …
Yeah there'S no way this isn't getting nerfed within a week. It's basically Il'gynoth for Quest Hunter, a deck that's already insanely good at just killing you.
Like..this is scaling spell damage. If you play a 1-mana spell it's a better Kobold geomancer and it only improves from there. This should cost at least 4-mana. It's not even limited …
No idea where this goes into yet. Double casting is good and not being limited to a turn is great but what do you even want to doublecast with this? Would have to be something value oriented I guess.