YourPrivateNightmare
LV.19Skeleton
Comments
4,721 totalThis just seems bad. I mean sure, you can summon tokens for yourself and then blow them up for a decent attack boost but I feel like there's better ways to do that. The fact that this costs 2-mana just …
Could be really good in Quest Hunter. It effectively means that if you get this in your opening hand with a bunch of other smaller spells you can turbo your Quest extremely efficiently while conserving ressources that will allow you …
This might be complete garbage but I don't care, it'S post rotation Big Beast Hunter support and that deck is my absolute favourite right now. It synergizes with Vanndar and it's basically a faster and less clunky [card]Guardian Animals[/card]. I …
Reload is finally real. Weirdly enough I'm not entirely sure if this is even that good in the current Face Hunter builds. Feels like a dead draw that only becomes good once you've gassed out at which point you might …
Not a bad card I think but it's probably too inconsistent. Sure, the pool of Choose One cards is fairly small at the moment so you'll rarely just discover a blank, but still...is it really worth to play a 4-mana …
This looks really strong in a class that has limited access to removal. Sure, it's expensive but essentially this is either a 5-mana Fire Elemental or an improved and unconditional [card]Groundskeeper[/card] (without the Taunt, but who's counting...).
While this …
looks trash. I guess it's just Mage's fate to get really underwhelming cards each mini set. Let's hope the minions are good at least.
Looks like something that would have been printed ages ago and only ended up as Arena filler. I guess dealing 4 damage on a 3/6 stick is decent but I don't see a dedicated dragon deck spontaneously spawn from just …
Random discard is bad unless there'S a dedicated discard archetype. 6-mana is also really slow.
I think I need to point out that [card]Brittlebone Destroyer[/card] is still in Standard and does not see play despite having excellent synergy in …
Might be better than Duskbreaker. Priest no longer has issues with drawing cards as much as they used to, I doubt it's going to be hard to have both spells in your hand by turn 4...and even if you don't, …
Quick question: Is Shield Slam on a stick for 3-more mana better than the flexibility of being able to stack armor on the same turn you use it? I'm not sure it is.
I'd run this in Paladin without hesitation, it might even be better than Bannerman depending on the type of deck you're running. If you drop it on curve one draw is basically guaranteed and if it doesn#t get removed you …
Looks like a pretty good control tool. For one it's more Quest Shaman support (and while the deck might not need it right now it will post-rotation because it loses pretty much everything that makes it good right now), but …
Deep Breath is probably terrible anyways. You need 4 spells in hand for it to measure up to Fire Sale and even then it's 5-mana. The best it does is give you a way to deal with multiplte giants if …
Whelp Bonker looks pretty strong for decks with buffs. If you play it on curve it's basically Acolyte of Pain and if you then manage to buff it up it can get you a lot of cards. Finally an epic …
The problem about PvE is that thee's 0 incentive to ever use anything outside of the most efficient comps because the grind sucks and the only thing that makes it bearable is making it faster. Why should I spend two …
I know that there'S going to be improvements in the future but to me the entire thing just feels doomed...and I've played it a lot, even managed to max all mercs right up until the last update at which point …
I'm gonna be honest here, I don't think Mercs is ever going to improve. Their approach to balance seems to be "release broken stuff then release more broken stuff to counter previously released broken stuff". It's not even been out …
I remember Gadgetzan when Hunter was so bad compared to eveything else that the entiree class became virtually unplayable.
I don't think that's what they meant. They're saying they'll never buff cards in order to make the competitive for Wild. Unnerfing is another thing, that's just making sure a card that was nerfed specifically for Standard doesn't suffer in …