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YourPrivateNightmare

Lv.19

Skeleton

1,936 / 4,458 XP
Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

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This just seems bad. I mean sure, you can summon tokens for yourself and then blow them up for a decent attack boost but I feel like there's better ways to do that. The fact that this costs 2-mana just makes it terrible in my opinion. Can't even abuse it with [card]Expendable Performers[/card].

Could be really good in Quest Hunter. It effectively means that if you get this in your opening hand with a bunch of other smaller spells you can turbo your Quest extremely efficiently while conserving ressources that will allow you to just end the game after Tavish drops.

Quest Hunter needed some support in Standard but I fear this …

4 years, 1 month ago · on New Hunter Spell - Dragonbane Shot

This might be complete garbage but I don't care, it'S post rotation Big Beast Hunter support and that deck is my absolute favourite right now. It synergizes with Vanndar and it's basically a faster and less clunky [card]Guardian Animals[/card]. I already run just one GA because the 2nd one usually comes out too late and only makes Ichman weaker. I'd …

4 years, 1 month ago · on New Hunter Minion - Pet Collector

Reload is finally real. Weirdly enough I'm not entirely sure if this is even that good in the current Face Hunter builds. Feels like a dead draw that only becomes good once you've gassed out at which point you might already be losing because you didn't steamroll hard enough. I mean...Voracious Reader does the same but it comes with a …

4 years, 1 month ago · on New Hunter Spell - Furious Howl

Not a bad card I think but it's probably too inconsistent. Sure, the pool of Choose One cards is fairly small at the moment so you'll rarely just discover a blank, but still...is it really worth to play a 4-mana 3/4 just for the chance to maybe get a juiced up [card]Nourish[/card] for turn 6? Maybe you do, I don't …

4 years, 1 month ago · on New Druid Minion - Raid Negotiator

This looks really strong in a class that has limited access to removal. Sure, it's expensive but essentially this is either a 5-mana Fire Elemental or an improved and unconditional [card]Groundskeeper[/card] (without the Taunt, but who's counting...).

While this is certainly intended to be post-rotation support to make up for the loss of defensive tools like Lunar Eclipse and …

4 years, 1 month ago · on New Druid Minion - Boomkin

looks trash. I guess it's just Mage's fate to get really underwhelming cards each mini set. Let's hope the minions are good at least.

4 years, 1 month ago · on New Mage Spell - Deep Breath

Looks like something that would have been printed ages ago and only ended up as Arena filler. I guess dealing 4 damage on a 3/6 stick is decent but I don't see a dedicated dragon deck spontaneously spawn from just this mini-set.

Random discard is bad unless there'S a dedicated discard archetype. 6-mana is also really slow.

I think I need to point out that [card]Brittlebone Destroyer[/card] is still in Standard and does not see play despite having excellent synergy in a powerful meta deck. If Questlock doesn't need Brittlebone it won't need this either. Same goes for Owllock (who can't …

Might be better than Duskbreaker. Priest no longer has issues with drawing cards as much as they used to, I doubt it's going to be hard to have both spells in your hand by turn 4...and even if you don't, there's still some redundancy with Xyrella and Hysteria so you're not exactly relying on this alone for boardclears.

They're …

Quick question: Is Shield Slam on a stick for 3-more mana better than the flexibility of being able to stack armor on the same turn you use it? I'm not sure it is.

4 years, 1 month ago · on New Warrior Minion - Onyxian Drake

I'd run this in Paladin without hesitation, it might even be better than Bannerman depending on the type of deck you're running. If you drop it on curve one draw is basically guaranteed and if it doesn#t get removed you can easily buff it to draw even more. Maybe that's not needed at the moment though, Paladin has some pretty …

4 years, 1 month ago · on New Neutral Minion - Whelp Bonker

Looks like a pretty good control tool. For one it's more Quest Shaman support (and while the deck might not need it right now it will post-rotation because it loses pretty much everything that makes it good right now), but more importantly it helps post rotation (and even current) Freeze Shaman decks that rely on Multicaster for draw.

Deep Breath is probably terrible anyways. You need 4 spells in hand for it to measure up to Fire Sale and even then it's 5-mana. The best it does is give you a way to deal with multiplte giants if you have 8 spells in hand and how often does that come up?

I don't see how it would …

Whelp Bonker looks pretty strong for decks with buffs. If you play it on curve it's basically Acolyte of Pain and if you then manage to buff it up it can get you a lot of cards. Finally an epic from the miniset that isn't just a shitpost.

Also an insanely powerful Shaman Fire Spell. That should fix post …

The problem about PvE is that thee's 0 incentive to ever use anything outside of the most efficient comps because the grind sucks and the only thing that makes it bearable is making it faster. Why should I spend two turns to wipe a fight with Demons when I can do it in one with Fire?

Right now PvP …

I know that there'S going to be improvements in the future but to me the entire thing just feels doomed...and I've played it a lot, even managed to max all mercs right up until the last update at which point I gave up because the bounties are just so unfun to grind and the meta somehow managed to get even …

I'm gonna be honest here, I don't think Mercs is ever going to improve. Their approach to balance seems to be "release broken stuff then release more broken stuff to counter previously released broken stuff". It's not even been out for a year and the powercreep already rivals that of Traditional HS. Excess coins still haven'T been addressed in any …

I remember Gadgetzan when Hunter was so bad compared to eveything else that the entiree class became virtually unplayable.

I don't think that's what they meant. They're saying they'll never buff cards in order to make the competitive for Wild. Unnerfing is another thing, that's just making sure a card that was nerfed specifically for Standard doesn't suffer in Wild forever despite not being a problem there