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YourPrivateNightmare

Lv.19

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1,936 / 4,458 XP
Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

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I wish they paid as much attention to fixing bugs as they do to Dawngrasp's gender.

Quote From aposteljoe

The start post is well written and thumps up for the effort. What I'd like to see is a short list of all broken achievements, so that I don't try to achieve the wrong ones. Thanks in advance!

So apparently all Honorable kill achievements only work if the target is at full …

Not really imo.

Big Spell MAge needs more proactive Big Spells. Dawngrasp is not the lategame win condition it needs. If anything you could buff it to always cast the highest cost spells or have the spells prioritize enemies.

Wildfire Mage needs a Fire tutor and I can guarantee it becomes competitive. 90% of the deck's problem is …

I doubt it considering this was only a quick pre-holiday patch to not make Christmas be all about a combo meta but I'll go and check.

EDIT: nope, still broken.

Absolutely. It's not like he's even core in anything outside of Taunt Druid.

Mage is garbage atm, what are you talking about? Even with the nerfs, Rogue is still much better. You're gonna be begging for Mage to come back once every other game is Questlock though.

No, I will take at your word and disenchant regardless so I can blame you personally later.

As someone who plays way more MErcenaries than he should...I don't think this changes much. This only affects lvl 30 bounties aka Winterspring and above, which are all much more difficult to grind (both in terms of length and difficulty). Unlike the Felwood bounties, even with a good party you still are very much subject to getting unlucky and just …

Sure but 7-mana is still a lot for an effect that might just fizzle entirely (or punch your own face, depending on which spells you discovered).

Not saying it's not worth running in certain decks, but it's still one of the weakest hero cards because it just requires way more support before it's useful as opposed to all the …

I think people generally overestimated the Horde appeal.

Here in Europe I ran into almost exclusively Alliance players on the lower ranks (which is where the majority of players are). As a result you get more Alliance games in total which means more Honor gained, even if Alliance players were to lose to Horde more often on average.

I don't see why you'd put Dawngrasp into every deck. The HP isn't that good still unless you play a dedicated deck and the effect is still unreliable.

Also Fatiguelock is still affected by the Mo'arg nerf, even if they technically have it better because they get to run Soul Rend (which should probably be nerfed all things considered)

Nothing wrong with being a good deck. It has counters after all. I just wish they'd addressed some of the more broken stuff like Devout Pupils being tutored by Varian and just creating a complete blowout turn really quickly (similar to how Questlock does it, except with actual tempo going in)

Pretty sure Trogg was printed as a direct answer against decks that are too spell heavy (like Alignment Druid) but they really didn't consider the implications of going 2nd against Trogg while the Coin is a spell.

Okay so overall the changes are quite nice, but I'm still confused as to why they haven't hit Questlock a lot harder given that the only reason it's not as dominating as it could be is the abundance of combo decks, all of which have been nerfed right now.

Alignment kinda does fuckall in a world where LIghtning Bloom …

Oh come the fuck on, I had like 10 copies of Bannerman all throughout Stormwind and just assumed he wasn't broken enough to nerf after he just didn't really do much throughout the entire expansion. That's it, I#m never dusting anything ever again.

Also Touch of the Nathrezim, but I should have seen that one coming at least...

Hello

it me

ya boi

We're doing this again. This time with some extra spicy bugs that render a couple of achievements either completely broken or needlessly difficult to complete. We also got a lot of grinding to do this time, and it's not the fun kind (trust me, I did most of it already and it …

Quote From meisterz39

I just tried a game or two with a deck that also tries to cheese extra copies out of [card]Test Subject[/card], but it's honestly very hard to get all the pieces you need to do much of anything before you get wrecked in Wild.

Let's just wait for the fix, it's clearly …

4 years, 3 months ago · on Alterac Valley Achievements
Quote From meisterz39

Okay, so the implication here is that the Gesundheit! achievement is currently only tracking the max value you've ever granted (in my case, 25 attack). Certainly seems like a bug (since the achievement text clearly reads "Give 200 Attack to minions with Bless."), but it's something that we can test further. Of course, it would …

4 years, 3 months ago · on Alterac Valley Achievements
Quote From meisterz39

The [card]Chillwind Yeti[/card] bug makes it pretty clear that little to no manual testing goes into these achievements. I can imagine some poorly written unit tests that might exist and make it look like the code works as intended, but clearly no one ever bothered to try and do this achievement in Standard because you …

4 years, 3 months ago · on Alterac Valley Achievements

I don't understand how you can be this delusional.

"I should be able to win with any deck I choose. If a deck that I didn't choose wins that must mean the meta is wrong."

Are you actually a real person or are you just an algorithm trying to come up with the most outlandish takes on every …

4 years, 3 months ago · on Every meta. Why?