A new blog post has just released, detailing a dozen card changes coming to the game on Monday 18th.
Nerfed cards will be eligible for a refund until June 1st.
The patch also brings a bug fix for Ethereal Conjurer, which was causing the game to lock by not offering any Discover options.
Quote From Hearthstone On May 18, we’ll be releasing a 17.2.1 balance patch that includes updates for a dozen cards in Standard, as well as a bug fix for Ethereal Conjurer.
Balance Updates
Old: [Cost 2] 2 Attack, 3 Health → New: [Cost 1] 1 Attack, 3 Health.
Old: [Cost 5] → New: [Cost 4].
Old: 4 Attack, 6 Health → New: 5 Attack, 6 Health.
Old: 6 Attack, 3 Health → New: 6 Attack, 5 Health.
The 8 cards below will be eligible for a full dust refund until June 1.
Old: 6 Attack, 7 Health → New: 6 Attack, 5 Health.
Old: 2 Attack, 1 Health → New: 1 Attack, 1 Health.
Old: Draw a Beast. Give it +3/+3. → New: Draw a Beast. Give it +2/+2.
Old: 1 Attack, 5 Health → New: 1 Attack, 4 Health.
Old: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (2) more. → New: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (1) more.
Old: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2. → New: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.
Old: 6 Attack, 8 Health → New: 5 Attack, 8 Health.
Old: 3 Attack, 3 Health → New: 2 Attack, 2 Health.
Game Improvements and Bug Fixes
- Ethereal Conjurer will now function correctly and will no longer lock the game state when played.
Comments
Hopefully this kills odd DH.
The mighty Stonetusk Boar claims yet another victim. HE CAN'T KEEP GETTING AWAY WITH THIS
I'm looking forward to trying out the new Aldor Attendant in libram decks, maybe it's made a difference! :)
Statistically it will because you can snowball the board early and take a lead instead of having to pass turn 1 every game, which makes it easier to beat Demon Hunter (and any other deck that wants to get on the board)
Realistically it won't make the deck any more competitive than it already is
I really like all these buffs and nerfs, but let's talk Demon Hunter. I'm glad to see the health nerf to 5 on Priestess of Fury. I think it's a strong and balanced card now. Crimson Sigil Runner wasn't on my radar, but it's also a great nerf.
The single most problematic card in Demon Hunter is Twin Slice. It synergizes too well with too many other strong cards. Battlefiend, Satyr Overseer, Altruis the Outcast, and Warglaives of Azzinoth. It needs to be nerfed to 1 mana while keeping Second Slice at 0 mana (it's not a Twinspell!). It goes beyond what's generally considered a fair effect for the cost. We all agree Twin Slice would be broken in Rogue and unplayable in Mage, right? It's equally broken in Demon Hunter. As much as I think Altruis the Outcast shouldn't deal face damage or would like to see further nerfs to the class' draw engine, changing Twin Slice to 1 mana solves so many of these problems on its own.
Dude, if you would nerf Twin Slice as well, Demon Hunter would become kinda dead.
I would argue the class needs some OP cards to function. The problem was mostly that basically every card they had was above acceptable powerleve. If you reduuce the number of those cards you get more in line with the standard philosophy of playing a few really good cards and a bunch of average cards to support them.
Twin Slice is core to what DH does, similar to Kayn. By nerfing Priestess and Sigil Runner they are already shaving power from other areas that DH shouldn't be as good as
The other four cards I named - Battlefiend, Satyr Overseer, Altruis the Outcast, and Warglaives of Azzinoth are all OP cards in their own right because of their strong synergy with Demon Hunter's hero power and Chaos Strike, another OP staple of the class (that probably doesn't need a nerf, but boy do I hate how Skull of Gul'dan chains into it). You don't need to nerf those other four, even Altruis, if you deal with Twin Slice.
Just a note: We are just 1 month since Demon Hunter entered the game, and this is already the 3rd big nerf this class is seeing. Something defiantly went wrong with the design of this class (an already upgraded Aggro oriented hero power with insane card draw mechanic, silence and direct burst damage effects you can do nothing about).
Honestly, I think this 3rd nerf will be an overkill. It's already an auto-loss if you play against Priest.
Disagree. I think this was the plan all along. They wanted people to play it A LOT, past the initial intrigue phase, so they OPd it deliberately to scale it back like they've done.
Well, they did mention they would pay extra attention to DH before all this. Its not easy implementing an entire new class. Especially considering that if its made to be too weak, people will lose interest.
Tbh I always felt since the first days that the plan was to release an intentionally OP class to get interest and then gradually nerf it to be in line with the other classes, purely for marketing reasons.
I agree it was intentional. I don't think it was purely for marketing reasons. It was, of course, for that, too, but I do think it was also done in consideration that for those of us who have a full set of top leveled heroes with all the golden basic cards, not all of us are glad to have to do that over. Making the class OP for a reasonably brief time and gradually ratcheting it down to just barely be at or near the top ranked archetypes makes sense in terms of allowing long time players to quickly and easily level the hero out to all golden basics with minimum pain. For that reason, I like the approach.
I think that too. But at the same time, I don't think it's a bad thing and it's good marketing. They are trying to sell their product after all.
I never understood why Scavenger's Ingenuity was so much better than Call to Adventure.
The hunter & warrior nerfs are very questionable imo.
Why egg warrior and its variation is the strongest deck in the meta, if you nerf stuff you have to nerf this one too, else it would be even more OP.
As for the hunter, it is not exactly OP but the boar/porcupine decks are kinda dumb to say the least.
The meta barely had any time to optimally settle since the last balance change before this one. I wouldn't label a deck as strongest deck in the meta with having almost no time for the deck to do anything. I don't really believe in nerfing most things preemptively because both the community and devs alike have been wrong when thinking something would be a problem when it turned out it wasn't.
As for the hunter nerf. All I will say is every time you nerf something that isn't a flat out hyper aggressive hunter aggro deck it just increases the likelihood that aggro will be the only viable option left for hunter (buffing porcupines and all that is more of a mindrangy combo deck than a true aggro deck).
Crimson Sigil Runner finally getting nerfed. I've kept two golden copies of this card since the release because I felt this nerf coming.