A new blog post has just released, detailing a dozen card changes coming to the game on Monday 18th.
Nerfed cards will be eligible for a refund until June 1st.
The patch also brings a bug fix for Ethereal Conjurer, which was causing the game to lock by not offering any Discover options.
Quote From Hearthstone On May 18, we’ll be releasing a 17.2.1 balance patch that includes updates for a dozen cards in Standard, as well as a bug fix for Ethereal Conjurer.
Balance Updates
Old: [Cost 2] 2 Attack, 3 Health → New: [Cost 1] 1 Attack, 3 Health.
Old: [Cost 5] → New: [Cost 4].
Old: 4 Attack, 6 Health → New: 5 Attack, 6 Health.
Old: 6 Attack, 3 Health → New: 6 Attack, 5 Health.
The 8 cards below will be eligible for a full dust refund until June 1.
Old: 6 Attack, 7 Health → New: 6 Attack, 5 Health.
Old: 2 Attack, 1 Health → New: 1 Attack, 1 Health.
Old: Draw a Beast. Give it +3/+3. → New: Draw a Beast. Give it +2/+2.
Old: 1 Attack, 5 Health → New: 1 Attack, 4 Health.
Old: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (2) more. → New: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (1) more.
Old: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2. → New: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.
Old: 6 Attack, 8 Health → New: 5 Attack, 8 Health.
Old: 3 Attack, 3 Health → New: 2 Attack, 2 Health.
Game Improvements and Bug Fixes
- Ethereal Conjurer will now function correctly and will no longer lock the game state when played.
Comments
Wow, they are really trying.
And the "shaman" buffs - was that even a class?
Back in the day, before we traveled to Outland, and were fightning dragons Shaman ruled the world. I know, it feels like ages ago.
I have to agree. In the past, it seemed to take forever to get some balance changes. At least now the changes are quicker and to me it shows that while the nerfs may not fix everything, at least Blizzard is trying.
As almost everyone has already said numerous times, DH was just silly in the beginning. Anyway, I'm happy I held on to my Golden copies of Priestess of Fury.
Looks decent, curious if the buffs will make Shaman and Paladin see some play.
Paladin (from what I heard - I don't play standard) needs 1 drops and draw. Paladin might see an increase in viability, but I don't know if it will be high tier until it gains some card draw.
Either way, I love how Blizzard is buffing and nerfing cards more often, especially the buffing part.
Maybe if people catch onto that Regis Quest Paladin deck. It seems pretty decent and could give the class a much needed viable deck that is not on meme tier status like Murloc Paladin.
Well Best version of Demon Hunter already cut the princess and nerf to Sigil Runner will matter sometimes but not often. But damn priestess was an unfun card and hard to deal with. I can't even count how many times I could deal 5 but not 7 to her...
You're wrong, the version that cuts Priestess is strictly worst, that card is one the best even in the worst matchups, like Warrior. Now at 5 health seems easier to deal with, which is good. Runner also didn't have any business having 2 attack stat.