I would make a Hunter×Hunter joke here but I've never seen it. Just assume it was very funny.

As always, we are the only arbiters of truth in this desolate world. There is no need to look for a second opinion on any of our ratings, because our word is the only word, and to suggest otherwise is treason. We haven't figured out the punishment yet, or how to find out if you looked for other opinions, or even what our opinions on some of the cards are - but we will! Probably. At least the last one, anyway.


Blood Herald Card Image

Hark! The Herald Demon sings; BLOOD, BLOOD, BLOOD!

Quote From Demonxz95

To put it bluntly, this card is bad. It's really bad. Don't play it. Don't let your friends play it. Don't do anything with it. It's really bad.

It starts out in your hand as a 5 mana 1/1 (sorry Jandice *sad face*). It grows the more minions die, but it requires you to hold it in your hand and kill a bunch of minions before it becomes any good, and it's a horrible top-deck. Compared to Corridor Creeper, a 0 mana 2/5 is better than a 5 mana 7/7, which is realistically about what's you're going to get. You had to draw this card at the right time, and then hold onto it for it to become a 5 mana 7/7.

I guess for all the OP cards that Demon Hunter got, they had to get a terrible one to make up for it.

Demon Companion Card Image
Shima Card Image Reffuh Card Image Kolek Card Image

Animal Companagrams

Quote From FearGralex

Really did not see this one coming, but in a good way. The way this card works is it summons a random Demon out of three possible options, just like Animal Companion. That's not where the similarities end, however- each Demon is a miniaturized version of one of the three Beast Companions. We have a 2/2 with Taunt, a 2/1 with Charge, or a 1/2 that gives your other minions +1 Attack. Each of these three minions is a card that is above the curve for one mana, but it's balanced by the fact that you can't control which one you get.

How good is it, though? Well, if you look carefully you'll notice that each Demon has exactly half the stats of its corresponding Beast Companion, but the card itself costs a third of its older brother. What this means is you're getting quite an efficient rate most of the time, and as long as you're running a hyper-aggressive deck that wants to gain and maintain early board control, this should be a staple inclusion in both Hunter and Demon Hunter.

Trueaim Crescent Card Image

They're a little trigger happy, that'll cause some havoc.

Quote From Noxious

In true Demon Hunter fashion, you gotta take damage to deal damage. This seems like a card that is easy to make use of, but hard to master. Ideally, you would attack with this weapon after all your minions have already dealt face damage - the wording of the card text seems to indicate that your minions can still attack your desired target, even after they've done their attacks for that turn.

This also means that board positioning in decks that run this weapon will be more important than ever. You'll want to position your minions in a way that leaves as many of them alive after taking doing whichever big minion you mark.

With great damage comes great Lifesteal. You're not going to be picking off the smallest of minions in your 4 turns using this weapon - its most efficient use will be when you hit a big minion and then try to kill it with even bigger minions on your end, while keeping them alive for another round. For that, a bunch of healing would be preferred, and perhaps even necessary. 

Last but not least, I'm surprised by the cheap mana cost and the great durability of this weapon. I imagine throwing a Violet Illusionist down in Wild and then using this weapon might end up being pretty broken.

Ace Hunter Kreen Card Image

Everyone else, charge!

Quote From ShadowsOfSense

Haha, what? This card is bonkers.

I mean, the fact that it combos so well with Trueaim Crescent is already fantastic - for just 4 mana you can have your board kill any minion you want, and nobody will even take any damage! At least, if it works how I think it does, and the minion you attack dies before Kreen himself runs into it. Beyond that, this is a far better version of Deathspeaker in almost every case, offering not just one minion Immunity but every minion and your hero Immunity. If Kreen survives the effect will even persist across multiple turns! All for the same mana cost and with the same stats.

Now, you don't necessarily throw this into every deck - I can see a hyper aggressive Demon Hunter or Hunter deck dropping this in favour of something which actually kills the opponent more, instead of just preserving your own life. In less aggressive, midrange and control decks though? This seems like a no-brainer; the ability to clear a board while maintaining your own, not even losing any life if you attacked with a weapon, is just fantastic.