We've received insight into a survey Blizzard sent out to some players asking about a Hearthstone "battle pass". This new addition to the game would potentially replace rewards from dailies, achievements, and simply winning games with a system based on experience. There are both paid and free versions of this battle pass that are discussed, and they have some very interesting rewards including alternate art for cards for the first time ever.
The survey states that this pass would launch with a new expansion and would last until the next set releases, giving you around 4 months to complete the pass. Earning the maximum amount of experience per week would take you 16 weeks to get the full 100 levels of the battle pass, where the main reward structure is.
Battle passes have become very popular with games over the past few years with it originating in Valve's DotA 2, back during The International tournament pass. The goal is simple: You play the game, earn experience, unlock rewards. The passes last a limited amount of time so they get players to engage more with the game so they don't miss out on rewards. Epic Games really pushed the battle pass approach to free-to-play monetization with its Battle Royale game, Fortnite, giving it a huge spotlight and getting other companies to jump on board such as rival Battle Royale, PlayerUnknown's Battlegrounds.
Whether you like them or hate them, the battle pass appears to be here to stay. Although this survey, which we're going to get into in a moment, is a solid indication of development plans for Hearthstone's new progression systems, it should not be taken literally for the rewards may change based on survey feedback. This is potentially good news for Hearthstone due to rival card game, Legends of Runeterra, being more rewarding to play and thus open to free to play players. If this pass is done right, this could be a huge boost to the free-to-play side of the game and may even beat out the pass that MTG Arena has been doing for a few sets now.
Let's check out that survey!
Types of Rewards Discussed
Here are all the different types of rewards mentioned in the survey.
- Latest Expansion Packs
- Prior Expansion Packs
- Upgradable Hero Skins
- Experience Boost for the Pass
- Arena Tickets
- Individual Random Cards
- A Choice of Hero Skins
- Alternate Art for The Coin
- Expansion Card Back
- Gold
Rewards Breakdown
Here is a breakdown of the rewards and what level you would obtain them at.
As you can see, the idea is that you'd be able to upgrade the skins of certain heroes with 3 different tiers available. We're assuming this means each upgrade they get cooler looking. Perhaps this is related to the new heroes that we datamined just over a week ago.
In total, here's what this pass would give you as a member of the free tier if you get to level 100.
- 18 Packs for the Latest Expansion
- 14 Packs for a Prior Standard Expansion
- 4 Arena Tickets
- 2 Legendary Cards
- 2 Epic Cards
- A choice of a Hero Skin (unknown list)
- Expansion related Card Back
- 3990 Gold
Paid members of the pass would receive these rewards in addition to the free ones:
- 1 Non-disenchantable Golden Legendary (Likely a unique legendary and not random)
- 2 Upgradeable Hero Skins (3 levels of upgrades each) (Jaina and Rexxar)
- 20% XP Boost for the Pass
- Alternate Art for The Coin
- 17 Packs for the Latest Expansion
- 14 Packs for a Prior Standard Expansion
- 4 Arena Tickets
- 2 Legendary Cards
- 2 Epic Cards
Additionally, all players are able to earn 25 Gold for each level above 100, to a cap of 150, which would grant you an additional 1250 Gold.
How This Changes Progression Now
The way it is explained in the survey, this would remove the Gold rewards from daily quests, winning 3 games, and achievements. Instead, you'd be earning experience from completing these tasks.
A rough maximum of experience earned per week is stated to be 9000. With a total XP count of 145000 being required for Level 100, a free to play pass player would have to max out their experience for 16 weeks - roughly the full 4 months. I don't know about you, but I've never maxed out my daily wins more than a handful of times which means if that's the metric to go by, this might be a hard experience for the free-to-play among us.
Other Mentions
In addition to the above, the following were mentioned.
- Appropriate gold costs for cosmetic upgrades.
- More upgradeable hero portraits.
- Emblems by your name depending on your current experience.
- Crafting cost discounts for cards from the current expansion.
- Customizable visual emotes.
Fitting Into the Year of the Phoenix Roadmap
Since earlier this year, we've already known that we'd be getting an achievement system and player progression update in Hearthstone during Phase 3, which means if this battle pass does happen, it should begin with Hearthstone's December expansion to allow the pass go through its full 4 months of play.
That still leaves the question of whether or not achievements gets launches with the December set or if we'll see it in the new year as some nice new bait to get everyone back into Hearthstone as things begin to calm down mid-set. We've also still got a few more "locked spells" so it will be interesting to see what the Hearthstone team is cooking.
Achievements & Progression - Phase 3
Comments
While I agree with what you say, being a really casual player that has never maxed out anything, I believe the real point is how much it will take to max out xp. IE. it is not said if maxing the 9000xp each week will take same effort as maxing games now; for all we know we could get 1k exp per quest and so max out in like 3 quests or so. Until we get that info we can't tell wheter this will be a problem for us casuals or not.
Your'e right, of course, I took the assumption presented in this article as truth, and that's probably wrong and remains to be seen how bad it will be to remain a casual player (it's not like I have a choice to be another kind).
So far, the fact you gain "last expansion" packs from playing ranked did a lot of good for my dust stockpile (its really easy to get to platinum in a few days, MMR or not) , not getting rarity duplicates also did a lot of good, I can only hope this will as well.
I really love the Battle Pass system in general. I follow it in Apex, RDO and did so with Dota2 in the best. I think, it's great. Specially, when you are enjoying the game. But I'm not really thrilled about loosing daily quests - those things are fun and sometimes push you to play something outside that one deck you use to push Legend this month.
is that means my progression for each class will reroll to 0 each expansion??
no
I wouldn't mind this new system but with some changes:
1. Replace specific pack rewards with gold. 1 pack = 100 gold. Also scrap those arena tickets and give us gold instead. 1 arena ticket = 150 gold.
2. Make those legendary and epic card rewards be from the latest expansion and make them obtainable within first month of expansion.
3. If we're going to pay for this (which I personally wouldn't mind, if it's not too expensive ofc), then make single player content free again.
I mean...it's very obvious that they DON'T want to give out gold because they know that gold has a higher value than packs or other rewards (because after all they want you to actually spend money on packs)
Yes, I am aware of that, but if I'm getting something that I don't want, then I won't be interested in purchasing it.
same here...which is why I don't understand how these battle passes are supposed to be successful at all.
I played Paladins where these passes are commonplace for skins and despite some of these skins looking pretty good I was never tempted to buy the pass because it came with so much stuff that i just didn't want. It felt to me like they were actively missing out on money by hiding skins people would buy behind a paywall that's just too much.
This system will be ok if thay at least double the amount of gold. 5,2k is very little to this that we can get now every expansions. Usually ppl who try gather gold have to spend about 8-11k gold. So is they cap the limit to 11k it will be fine. In other case it's just another way to say:
Just buy more packs for the rel money or you won't be able to keep up with your collection". I say "no" to this.
As a whale I want the pay rewards on all 150 level.
not only The first 50 level.
If this goes through I'm done forever.
Battle Passes are a huge psychological scam that basically lures you into playing more to max out rewards even if you didn't plan to before. As a result you get a false sense of "I'm really invested in this game, I'm playing so much", which makes you more likely to spen money, because after all "you are spending a lot of time on this game anyways".
Battle Passes are only acceptable when limited to cosmetic content (see Paladins for example) and even then they're garbage because you need to spend lots of money and time if you want a particular skin and get a whole bunch of nothing alongside it that you're neveer gonna need.
In Hearthstone however this is almost exclusively in game progress being locked behind a pay- and timewall. No more "I'll just do my dailies I'm kinda burned out". If you want to keep up you have to put in, I assume, at least 1-2 hours daily, if not more. This in turn puts a lot of pressure on you to actually win games (I'M assuming EXP is based on win/loss) meaning f2p players will be forced to play meta decks instead of memeing around.
Also, notice how this is the result of the whole no-duplicate rule. They can only get away with this because the new system makes it easier to get all the commons and rares in an expansion, therefore lowering the amount of packs you realistically have to buy. I suspected this would lead into more aggressive monetization but I hoped it wouldn't be garbage like this.
Either way, fortunately I'm not that impressed with the current expansion anyways, so if this does go through (and I assume it will seeing how it's all planned out) I'm just gonna quit for good and never come back....unless of course they somehow manage to make the f2p pass similar in time investment to how it works currently (which I doubt, especially since it looks like they're focussing on giving out packs more than gold, which is useless to f2p players because we want to save up for the next expansion and not get a bunch of cards from expansions we already crafted all the necessities)
I mean...I was hoping Runeterra would be a serious competitor to Hearthstone, but I didn't think they'd make them actively commit suicide.
hahaha your last sentence got me. Great pun!
True, looks like Blizz suicide for last cash grab. I m done too.
Expansions already are awful and now this. 4k gold max before next expansion and you must grind like in hell. Looks like worst bp in history. Your progression linked with grind and you can t even complete it without donation.
I thought Blizzard were trying to appeal to a greater audience and draw people in. Not actively encourage them to leave. When is that Reddit AMA again?
After finishing the free card quests and spending just a bit of credits on card packs (I was considering leaving most of it in case I return at a better time for control players who like to face off against other control decks) ... yeah, this news just makes my planned walking away easier.
In your face grinds aren't fun.
GG WP Blizzard. F2P is dead, when the next expansion hits. Removing Quests and earing gold individually on player's own speed, but force them to get limited rewards sounds like a trap for casuals and whales, who should pay more, if they want more cards. You will no longer be able to get a great amount of gold with this new system.
So they are making the gold income worse? That's really sucks....
Wow, if this comes true, it will really suck. There is only 5240 gold available to acquire through this system in total, and I manage to collect about 20k gold per expansion with current systems in total. This is enough to get some needed legendaries and craft the others. If this system comes live in the presented variant, I'll probably just drop HS. Guess the time comes =)
its cool to get xp and then earn rewards, but the biggest problem is GOLD. community always wanted to get more golds from 3 wins and the new system offers less? that sucks. i like the hole thing except gold rewards.
and btw, "Crafting cost discounts for cards from the current expansion" this is great. crafting costs are so high.