Uldum Priest Quest Reveal - Activate the Obelisk

Published 6 years, 4 months ago by (Updated 6 years, 4 months ago)

A new card has been revealed by Blizzard in a promotional email.

Activate the Obelisk Card Image Obelisk's Eye Card Image

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Comments

  • hardest part is getting something damaged by 15 health

    • Restore Health means ANYTHING, heal a minion, heal face, heal opponent. It will be very easy to complete this.

  • Calling it: This is gonna get Divine Spirit HOFed

  • My dreams of tempo Priest reignited 

  • Restore 15 health to your hero? Your minions,  your opponent? It doesn't specify 

    • If the card doesn't specify it's all targets, both you, your minions, and even enemy minions/heroes.  Similar to how Zandalari Templar is worded.

      • Wow okay so that changes everything. Definitely going to be meta defining. 

    • Any of them

    • that's the point

  • Seems really good. Probably the one that I like the more among all the Quests untill now.

  • Neg a card in your opening hand just to get rewarded with a better hero power for just playing your class? Seems legit.

  • Surrender to Madness cry in the corner

     

  • Remember when I said the power level of this expansion was off the charts? This is koft all over again

    To heal you actually need to take damage so keep that in mind. Anyway the hp is super op. 

  • That’s a sick card. It doesn’t ask Priest to do anything different from what the class usually does and gives you a Hero Power that is better than your basic one (3 vs 2) and buffs your stuff too.

    The only downside is not being able to Auchenai anymore, but honestly: who cares?

    If Priest will see competitive play, this card will be in that/those deck(s). Meta defining

  • Priest normally only ropes and emotes at turn 1, so the quest is no tempo loss for him.

    The quest is really easy to fulfill, because you just have to heal (not even have to heal only your minions or your hero) and the reward is pretty good.

    I think this quest is the most likely to see play. I am not 100% sure if this quest see play - but if even one quest finds a place in the meta, it will be this for sure.

  • Archmage Vargoth + Divine Hymn basically carries the quest for you.

    • I think Pyromancer+Circle is better combo. This should also work on enemy minions.

    • Assuming you have a lot of damage to heal on turn 5 or 6, this will work nicely. But getting an extra cast of Divine Hymn won't do much if that initial heal maxed out your damaged stuff.

  • And the thiccest minions go to..

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