Great news everyone! Blizzard has officially announced the Forged in the Barrens Mini Set and we've got a release date - June 3!
Just like the Darkmoon Faire Mini Set, Darkmoon Races, we'll be seeing a whopping 35 new unique cards added to the game through the new set and like before, you can purchase them all in one swoop via a bundle, or, they can be opened from Forged in the Barrens card packs - you have been saving yours, right? Said bundle of "Wailing Caverns" cards will cost $15 USD or 2000 Gold.
No other information is available about the mini set, but card reveals are starting tomorrow on May 28 so get ready!
Quote From @PlayHearthstone Your next adventure in the Barrens await! Gather your wits and allies for the infamous dungeon and new Forged in the Barrens Mini-Set, launching June 3! Card reveals start tomorrow.
The entire 66-card set will be obtainable from the Shop for $14.99 or 2000 Gold!
The Mini-Set includes 35 unique cards which can also all be obtained from Forged in the Barrens card packs. The entire 66-card set includes: 4 Legendary cards, 1 Epic card (x2), 14 Rare cards (x2), and 16 Common cards (x2).
Comments
I meant since Darkmoon Faire. I hit legend for the first time during Darkmoon Faire expansion, that's why I have over 300 games during that time. And that's why I know it's not worth it. I can play 20-30 games to hit D5 but I need another 30-40 games to get to legend from D5. All this in highly competitive environment, mostly against secret mages. And the reward is...1 extra epic. No thank you.
nope. you're just a liar. it's not too late to delete all your lies, btw.
I played for the last 3 days to diamond 5 and then just played a suboptimal deck for the rank 3 spell and sigil achievement. I don't bother to get to legend, It's always just a tiring grind, even with a good deck
stop lying. you are a 50% player with a fragile ego.
so now that deathrattle demonhunter actually got support and is Top Tier, would you accept that you were in the wrong?
It wont be a tiring grind if you had 70% winrate. Unless of course you don't actually have a 70% winrate, then it would be a tiring grind. Which is it?
It is exhausting and frustrating, especially for people with bad mental health. I've been playing for 7 years, I'm really good at the game, I have decks with 70% + winrate even at D5-D1 meta and I still climbed to legend only once. I cut my arm 8 times during that climb so you can maybe understand that not everybody likes climbing to legend for the sake of their health.
no you don't. stop lying to yourself. you are a d5 player because you have a 49-50% winrate at those ranks.
@Razor, you probably do not understand statistics and winrates. If you have a deck with 70% winrate there is no grind since you win 70 of 100 games played. So all your comments are just trolling or you are just bragging.
I understand what 70% winrate means. Even when I win 7/10 games, I still lose 3 games. And I don't like losing, especially on competitive D1-D5 meta where I get beaten by stupid secret mages just because they got a good curve. So I stop playing competitive decks (Odd paladin, Murloc shaman, Tax paladin) and start playing meme decks like Shudderwock shaman or Mirracle Giant Priest because it's fun and I know I'm going to lose a lot but I don't care. With competitive decks I care. These meme decks have less than 50% winrate so I can't really get to legend. I could with my competitive decks but I would have to play +- 30 - 40 games while I need only +- 20 games with the same deck to rush D5. It's just not worth it. My winrates in 2021.
Just noticed that each group of mercs from Ally and Horde fill a group of dungeon. Tank, Healer and 3 DPS.
I am very worried, Guff is the healer and maybe he is more interested in playing with all the beasts at the wailing caverns and just forget to do his work and pull a lot lol
Poor Bru'kan maybe he will heal while being a dps
We are getting a mini set, and he does not know!
Also: giant murloc.
I wonder if the legendary distribution is related to the Darkmoon miniset?
We had a Priest, Warlock and Rogue/Mage legendary+ one Neutral there.
Based on all the bosses from Wailing Caverns I just looked up Shaman, Druid and Hunter have good chances.
They've been teased on the website. Two Neutrals, one Warrior, and one Druid.
Kresh(tortoise, minor boss that isn't noteworthy except his shield): Warrior
Lady Anacondra(one of the Druid of the Fang leaders, boss): Druid
Naralex(Sleeping Druid that you have to awaken, ally): Neutral
Mutanus the Devourer(Final boss in WC, Giant Murloc from the Emerald Nightmare): Neutral.
I just want to know if Naralex can clean (destroy) or purify corruption as he do on the dungeon as soon as he wakes up
Remember that it doesn't have to be a Legendary card to be impactful.
Arguably the most impactful card from Darkmoon Races was Crabrider, a common. We'll have to see just what powerful tools we get in this one.
Thing is, Legendaries are way more interesting because they usually give you incentive to build around them.
Crabrider was op, but it wasn't exactly interesting. It just fell into decks that could abuse it and that was it.
Nobody really wants to see support that just forces a deck into existence by being just gamewinning by itself.
BIG BOOBA SNAKE DRUID LET'S GO
(also, everytime I see Rokara I am reminded of how the tavern pass portraits make her look like a gremlin)
I hope Lady Anacondra will never be nerfed as the poor Jaina was...