The reveals for the Mini-Set have begun! If you missed the first round, check them out here!
Only a few cards have been shown so far from Forged in the Barrens Mini-Set, but we can already tell where the "Wailing Caverns" will be going. This set will have a bigger focus on Spell Schools, as you can see by the Dungeoneers revealed so far.
However, what might be more interesting are the cards that were revealed in a video by HS Russia. In it, we can see 2 yet-to-be-translated cards, that create a special token unique to this Mini-Set: Adventurers!
Translated cards in the new mini-set. Pilgrim = Adventurer.
The Adventurers
So, what are they? Well, apparently they're all 2/2 Tokens (probably also 2 Mana though unconfirmed), with each of them having one unique effect or Keyword.
Thanks to the Tweet, we already know the following Keywords:
- Divine Shield
- Rush
- Poisonous
- Taunt
- Lifesteal
- Windfury
The Adventurers on the Battlefield.
Seems like one of them was quite in a Rush.
All of the Adventurers in action.
I wonder who represents which class?
Click image to see larger version.
Possible Additional Effects
Given that the ones we already know are Keywords that are present in the Core Set, it's fair to assume that the rest of the Adventurers also have these evergreen effects attached to them.
Outside of Battlecry, Deathrattle, and class specific ones, the only Keywords missing are Stealth and Spell Damage, which both would fit nicely with the ghostly-looking Rogue and the spellcasting Gnome. We'll find out more about them on Tuesday, June 2 when more card reveals start.
Artists
The artwork, which interestingly was already published months ago, was made by BOSi Art Studios. Have a look!
What do you think about Adventurers? Would you like to see more of them in the Mini-Set? Tell us your thoughts!
Forged in the Barrens' Mini-Set, Wailing Caverns, releases on June 3, 2021.
Comments
That ooze isn't so bad. It is a Piloted Shredder for 1 less mana and stats.
Its a strong arena card while in standard its just decent. The real strength of the card is the rng effect attached to the 2/2 so you'll almost never kill the ooze unless you can deal with the 2/2 as well.
But I feel only paladin and dhunters can get the best out of this card.
I love how they dressed up all the characters in the set that their classes are wearing on the character creation screen in WoW
Honestly the Paladin spell makes me think it was originally a 6-cost (or even 5-cost that summmons 4) because at 7 no Paladin deck plays this, while at 5 or 6 it could have easily been yet another strong midrange play and good god do we not need that right now.
Adventurers should be pretty popular and useful, as they seem to be like stronger lackeys which trade flexibility for immediate board presence. By usefulness in common situations, I'd have to say windfury seems to be the worst out of these. Perhaps this could push rockbiter weapon to be a staple in shaman from now, since it synergizes well with doomhammer and the new rush windfury elemental as well, all of which can be tutored.
Edit: OH I thought they were class specific for some reason, never mind if the effect is always random. I got the idea that shaman would be pushed in a windfury direction.
My guesses;
Blood Elf Paladin: Divine Shield
Troll Warlock: Lifesteal
Human Hunter: Poisonous
Night Elf Demon Hunter: Rush
Forsaken Rogue: Stealth
Gnome Mage: Spell Damage +1
Orc Warrior: Taunt
Tauren Shaman: Windfury
What about Priest though?
Based on the leaked image, there's no priest. No druid either. I think there are only 8 available core keywords in total, so 2 classes (and 2 races - Dwarf and Draenei) had to be left off I guess.
I'm wondering what Priest could have, maybe a Deathrattle with maybe a Healing effect?
And I was thinking when Warrior is Taunt (the Adventurer with the shield) then which class is the one with 2 Axes and the Red color around it, because that also looks very Warrior. Maybe that one is the Warrior with some kind of Frenzy effect and the Taunt guy is a Druid.
What do yall think?
Axe Cow has to be Shaman. Isn't there some sort of weapon based Shaman build in WoW?
Enhancement is shamans melee dps spec in wow so thats whats she'd be.
Others are either healing (restoration shamans) or ranged dps (elemental) which focuses more on lightning bolts, laba bursts and occasional earthquake.
Its shaman, because of the armor. The melee shaman spec usually uses two weapons and rely on windfury
Honestly? Ooze is screaming as too much power creep for me. I feel like it has too many combined stats for being a 3/2 by itself, unless it's itself balanced by being easy to respond on the next turn, but even then, imo it's quite an unhealthy design.
then again, which deck outside of Deathrattle Demon Hunter would even run this?
Out of the 8 (!) keywords only Poisonous and Divine Shield are really relevant. Rush only matters if it dies on your turn, Spell Damage can't really be played around consistently, Taunt occasionally forces unfavorable trades, Stealth matters vaguely, Windfury can occasionally snowball in buff classes and Lifesteal is basically irrelevant outside of a few specific matchups.
It's probably a great Arena card, but I don't see any constructed deck running a glorified Harvest Golem.
I mean, the strongest thing this even does is sticking around for a turn if your opponent can't clear it in a single turn or can't risk getting a bad roll.
Really was not necasery to add more random
I think there are very different layers of random.
One think is Palm Reading into Renew into Raise Dead into Venomous Scorpid.
Another is Apothecary Helbrim and these Adventurers.
With no RNG effects at all, we'd be playing with pretty much vanilla minions, which would bore you out fairly quickly.
So basically we know that they are based on different WoW classes.
The ones shown are Paladin (Divine Shield), Hunter (Poisonous), Warrior (Taunt), Warlock (Lifesteal) and Demon Hunter (Rush)
Based on the banner we're still missing Shaman (likely Windfury), Rogue (likely stealth) and what I can only assume to be Mage (Spell Damage probably?)
All of that's great.. what about Priest though?
Shaman with windfury makes sense, since the adventurer token looks like it's holding two axes
The Rogue is an ethereal blue, so stealth is also a good guess.
and yeah spell damage for mage cuz what keyword is left really.
Looks like no druid or Priest adventurer tho based on the key art