We're rounding up all of today's card reveals in one dedicated article for today, June 2, so swing on by, hit that refresh button occasionally, and join us for new Hearthstone cards!
All cards in Wailing Caverns have now been revealed and are listed below, so don't freak out if you see some of the older reveals here! We've also organized them by class to make life simple.
New Barrens Mini-Set Cards for June 2
Demon Hunter
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Neutral
Wailing Caverns Adventurers
Reveal Sources
We've got a video and then the dump blog post to thank for today's reveals.
Comments
Just for your information: This miniset contain 16 commons, 14 rares, 1 Epic and 4 Legendaries.
This means that crafting the entire set costs 11280 dust total.
It would take 8 Barrens packs to (most likely) unlock all the commons as well as 8 of the rares (not counting potential epics or legendaries or if you don't own all the commons and rares from Barrens yet). this decreases the dust cost by 1120 dust. Every subsequent pack substracts another 100 dust for each rare.
Out of the 4 Legendaries I only see Anacondra and maybe Naralex being actually relevant. Even disregarding that, none of these Legendaries look like they'll have longterm success (unless Anacondra becomes core in some degenerate Druid deck which will then quickly be nerfed into the ground).
On the epic side I imagine Against All Odds will become a Control Priest staple, which means if you play Priest you will need it.
Regarding Rares I actually only see 4 of them being widely useful (with around 4 more being useful for experimental tier 3 decks that'll probably not pan out).
This means that you can quite realistically get almost all the relevant rares from around 10 packs (which gets you all the commons) and then craft the rest.
Additionally, I have a hard time seeing any of these cards (except Anacondra) getting any substantial nerfs in the near future, so the value of trading gold for dust further decreases. Then again, as we've seen by now, some cards don't really pop off until two expansions later..
Overall, much like the Darkmoon miniset the Legendaries and epics aren't universally useful and cater to specific decks only. Generally only a handful of them support currently useful decks (mainly Demon Hunter and Priest and a single card in Shaman). This means that if you want to get the best value from your gold it might be the right call to just use the latest end of month rewards (which you hopefully kept around) as well as subsequent ones and a minimum amount of gold to gradually complete your collection since a large part of this miniset won't see play until further support from another expansion arrives, at the time of which you should have all the relevant cards anyways.
Personally i'm going to open my 5 reward packs and see where that leaves me. Afterwards I'll decide whether I really need any more or if I'll just wait for the meta reports to see if any of the legendaries are actually necessary.
Wow.. instead of buying this, I think I'll probably just craft the ones i'm interested in with dust and then wait and see if any of the legendaries are worth having.
Again with this massive dump one day before, is this some kind of marketing gimmick?
So here's my opinion on some cards:
- Taintheart Tormenter is just a slower Nerubian Unraveler and that's precisely the problem. Won't be seeing this in play anytime soon, unless by some way you can cheat this out quickly against druid and nothing else.
- Venomstrike Bow is interesting, but is expensive, and only have two shots. In many cases a slower hunter prefers to avoid taking damage and the usual face hunter will just never want this. But an interesting thing to get this off discovers at least.
- Serpentbloom is likely unplayable until we see a beast that can AoE the board. But because of this card I know for sure we'll never see one.
- Shattering Blast is the kind of card you will hate life because your opponent discovers this out of nowhere. Wont be seeing this included into decks, in my opinion. Floecaster is insane, but it will still not make shattering blast a card.
- Judgment of Justice is simply evil. The only downside of this card is that its tactical, you almost never want to play this early. But in clutch situations it will basically negate one attack, unlike Reckoning.
- Against All Odds will make priest more insufferable because this is basically a clear all with wave of apathy, which can be generated via Wandmakers in a pinch, but I wont count on it off a priest deck, especially since they just got another discover a spell from the deck with Cleric of An'she. What is with all this draw power with priest? Is team5 overcompensating for something?
- Perpetual Flame is yet another insane card that will make The Lurker Below cry
- If you're wondering whether this is yet another miniset that has 4 meme legendaries that will never see play, rest assured that team5 have learned from darkmoon races and printed a legendary that will likely see play until rotation: Archdruid Naralex. You get two dream cards and while you'll likely only ever hit good ones 3/5 times, that's still going to scare the shit out of your opponent. Well, at least that's gold/real money well spent.
- Oh and Kresh, Lord of Turtling is mercifully another good legendary from this set and therefore avoided the obvious pun of being called a piece of shit unironically.
I like them dropping the cards late,
I think it's so the set doesn't become stale with too much evaluation, theorycrafting before it even releases
Exploding Bloatbat and noticably dreadscale are beasts that can take advantage of the poisonous effect, but they are in wild so they are irrelevant. Unreleated, but as this game gets older and more cards are released I really need to remember how to link cards lol
Floecaster seems like an orc head on a goblin body
At a first look I found nothing really exciting ... we will see
I like Felrattler for Rattle DH. Currently, the deck tends to run Death's Head Cultist, mostly because it's a decent-statted minion with the right cost and deathrattle. Felrattler does a much better job fitting the deck's game plan, being proactive, cleaning up wider boards, and being more threatening if not removed.
Sigil of Summoning, if nothing else, allows you to make progress on the Sigils achievement without feeling like you're throwing cards away.
I like the feel of Wailing Vapor; the aesthetic of elemental decks is always momentum, and this keeps that idea. It's hard for me to judge if it'll be any good because I *want* elemental shaman to be good so much it clouds my judgement, but I appreciate the design.
I think it's time for someone to list all the flavor text of the miniset for us to have fun reading.
Bad timing. TBC Classic just released so odds are that we'll struggle to play.
I don't understand the dislikes to be honest. It's the same studio after all, it's just bad business to have confilicting releases. I guess people who don't play TBC Classic can't emphatize with you.
But still I think they couldn't time it any other way, they probably wouldn't have been ready a week before (which would have been more ideal for us) and delaying a week just for TBC players would also be bad for business as that's probably a minority of players.
The audience for WoW and HS are different. It is like saying that pokemon should not release their game on a certain day because CoD is also releasing a game the same month.
Cod and pokemon are not from the same company nor are their lore even from the same universe, it would be a better comparison to say witcher 2 remastered released at the same time as a new gwent patch.
Hunter got completely useless cards.
Was really hoping for something for deathrattle Hunter which I've been running but this was actually the worst... And maybe they've decided that it's not supposed to get played but the cards here feels like an insult. I will try the bow at least but thats mostly because Hunter has so few good 4-drops. But feeling a bit sad theres only facehunter to play right now.
found the bronze
I'm just disappointed Control Shaman didn't get more support
1 mana AoE.
You got legitimate draw and another boardclear and the class already has access to a two turn 26-damage burst combo, so I don't think they're out of the picture.
Perpetual Flame is AOE, hence control shaman tool