A Hearthstone new patch has arrived!
- Cards that Discover from a random pool no longer apply a class bonus. (The bonus used to be 4x more likely to see class cards)
- Wild now has the smarter deckbuilding functionality that can auto-build good decks!
The Arena Balance changes which remove buckets are not yet live, those are coming in Patch 15.4.
Quote From Blizzard Enter the tombs… if you dare. The Tombs of Terror are opening soon, and we’re relying on the League of Explorers to put a stop to the misguided miscreants and powerful plague lords unleashed upon the world by Arch-Villain Rafaam and his League of E.V.I.L.
Read on for details on everything that’s coming in this update, including the new solo adventure, card changes, game updates, and more!
Tombs of Terror! – Chapters 1&2 Launching September 17
Hearthstone’s newest Solo Adventure is just over the next dune! Here’s what’s in store for you in the Tombs of Terror:
Dual-Class Heroes!
Even if you’re a legendary Hero, defeating world-threatening plague lords and powerful evil leagues takes a little extra effort. Whether by redoubling their educational efforts, wrestling with the martial arts, honing their holy pursuits, or pilfering some powerful magical machinery, Elise, Brann, Finley, and Reno have spent their time in the desert honing new crafts and preparing for the people’s cry for heroes to save the day. Choose one Hero and have access to cards from two classes, along with some brand-new Hero Powers and treasures!Plague Lords!
Massive murloc amalgamations, maelstroms of whirling madness, and just… Straight. Up. Death. The League of E.V.I.L. has unleashed powerful plague lords onto the world, and it’s up to you to stop them! These larger-than-life monstrosities have gigantic persistent health pools. So, while you probably won’t take them down on your first attempt, you’ll pick up where you left off on the next run!Powerful Signature Treasures!
A good explorer always comes prepared. Dig into your pack of tools and start your run with a powerful treasure of your choice. Unlocked by completing challenges and bosses during your runs, your pack will fill out with tons of magical loot and powerful cards as you progress through the Tombs of Terror.Pre-Purchase Tombs of Terror
Get the limited-time Deluxe Adventure Bundle to claim your Card Back and random Saviors of Uldum Legendary!
- When the Tombs unlock on September 17, the standard Adventure will be available at a lower price, which excludes the Card Back and random Legendary.
Chapters 3, 4, and the Grand Finale (included with Chapter 4) will be released in the following weeks.
Smart Deck Builder Goes Wild!
The smart deck builder can now create or complete Wild format Decks. For more information on the smart deck builder, check out our Dev Insights blog here.
- Please note that this feature is still in active development and you may encounter unexpected results.
Card Backs
The following Card Backs have been added to the game:
- Titanic Tasks: Acquired by completing Tombs of Terror on normal difficulty.
- Tomb Invader: Acquired by completing Tombs of Terror on Heroic difficulty.
- Darkmoon Faire: Acquired by winning 5 games in ranked mode during the October 2019 season.
Game Improvements & Bug Fixes
- Cards that Discover from a random pool no longer apply a class bonus. As Discover pools have gotten more specific, some are too narrow and repetitive. This change will increase the variety of cards from random Discover pools.
- Fixed an issue causing the mouse cursor to become the eye cursor after exiting the Tavern in Tombs of Terror
- Dire Frenzy should now properly generate golden cards if the target minion is golden
- Hero powers rewarded from Quest cards should now properly become visually disabled on the turn the Hero power is rewarded if Mindbreaker is in play
- Elise the Enlightened will now duplicate cards in hand from left to right, instead of randomly
- Newly discovered Hero powers from Sir Finley of the Sands should now properly become visually disabled if Mindbreaker is in play
- Fixed several visual and sound issues when a Hero power is replaced (either by Quest completion or Sir Finley of the Sands) after the original Hero power was already used that turn
Comments
Umm why did I just have a warrior discover 2 flunkys off 1? Yes I've updated the app
Subtle nerf, like it.
Just like they should have nerfed Conjurer's Calling by introducing rubbish in the 12-cost instead of just destroying Mage like they did.
Imagine how amazing it would be if Zayle, Shadow Cloak and Whizbang the Wonderful costed 12. absolutely 0 impact on those two cards, while completely invalidating the Mountain Giant + Conjurer's Calling strategy
Genius!
I thought Elise already worked like that, whenever I have more than 5 cards being copied, she always gave me the left-most cards. I guess I was just lucky?
The change to Elise is gonna be huge! It will actually make it viable to control what you want to duplicate. Quest Maly Druid could actually start having a positive winrate.
I guess this is the reason they didn't nerf Warrior harder. Hit three of their most powerful cards (no more Flunky trains, no more Devastator gangs..at least not as often)
I wish we got this last year so I wouldn't have contracted prostate cancer from Odd Paladin discovering Tarim EVERY. SINGLE. TIME.
I feel like they should give a dust refund for at least the non-class-specifc discover cards that are still in standard (and are specifically discover cards, so no Dr. Boom refund again).
I agree it would have been nice to see this sooner because of Sunkeeper Tarim from Stonehill Defender.
However I think as a community if we rally the pitchforks and demand refunds everytime there is a change to the game, it may put Blizzard off from making future adjustments; and I like adjustments!
Good thing the discover change was made AFTER it was relevant back in the day of Stonehill Defender automatically discovering 1-2 Tarims/Tirions 90% of the time it was played in pally.
/facepalm
That was still very true in Arena until now...
Good changes in this patch. It will be interesting to see if some Discover cards fall out of favor because of the change.
only the ones that hit neutrals specifically.
On the other side I could see certain Discover cards become better due to having bad class options (for example Myra Rotspring)
Wow I didn't even think about that, this is actually a HUGE buff to Myra Rotspring.... deathrattle rogue viable maybe?
Nice.
The main discover changes in standard when losing the 4x bonus to class cards:
Significant nerf to control warrior. Hits 2 legendary and 2 non-legendary staple cards.
Slight buff to rogue. Hiestbaron Togwaggle when getting Zarog's Crown legendaries. Less chance to see Edwin, Face Collector, Graal, etc.
But that only includes standard, in wild it's even better
Not sure how I feel about the Discover nerf, but super happy we are finally getting the Smart Deck Builder in Wild!
List of cards, that feature the discover keyword:
https://outof.cards/hearthstone/cards/?collectible=true&has_mechanics=13
Like Bersak said, cards with a specific discover condition (burgle, class spells/minions) won't get affected by this change. So let's exclude them from the list. I want to mention some (previously) popular cards, that will suffer from this nerf:
- Frightened Flunky (already mentioned)
- Omega Assembly/Delivery Drone (also mentioned)
- Stonehill Defender
- Netherspite Historian
- Dark Peddler
- Museum Curator
- Golden Scarab {arena}
- Tomb Spider {arena}
- Archivist Elysiana
How could I forget Stonehill Defender? Incredible card in Odd Pala back in the Standard days.
Wild now has the smarter deckbuilding functionality that can auto-build good decks!
This should be interesting. Really curious to see what the best wild decks are according to Blizz stats. Tomorrow I am going to have fun experimenting with the improved wild auto-deckbuilding feature. I will add some random cards like Renounce Darkness and see what the game has to offer.