A new United in Stormwind Druid Questline has been revealed by 4Players.de - Lost in the Park!
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Comments
I do not think this is as bad as people are making it out to be. This looks like a tool for decks that plan to remove minions with face attacks, and against aggro games can get pretty tight that way. If you aren't going against an aggro deck, I imagine you would just mulligan it away similar to how other quest decks would mulligan their quest when they are going against aggro.
By all that is holy! Another useless "legendary" ...
Well, let's go again with my fix:
MY NAME'S GUFF, BECAUSE IT SOUNDS LIKE TUFF!
Remind you of anyone?
The reward is not so good.
maybe if Druid got weapon or something that gave them windfury or kept their attack they gained this would be good.
but this is kinda lackluster.
This sucks. I was hoping it would give you attack permanently like mages spell damage permanently, but it just gives you armor. And not much of it. I know gaining attack is easy for druid but come on make it worth using at least.
As for gonk possibilities I'm not crafting this card. The effect is horrible. And although you could get away with it it's not worth the effort in My opinion, what a waste.
Big Malfurion the Pestilent vibes for me. A boring effect compared to many of the other gimmick-y legendaries of the same type, but very consistent and more generically decent.
Also, shoutout to to Mark of the Spikeshell for potentially crazy value.
Does anybody know if you need to gain the attack at once or can you accumulate 4 attack with the hero power over 4 turns?
Something something Gonk, the Raptor combos 😎
Its an Illidari Inquisitor for 5. That’s already really good, we’ll just have to see if there is enough support for the attack Druid archetype
Not even close. Illidari Inquisitor is 8 to face plus 8 to a minion, which then threatens 16 to face the next turn if it sticks around, 24 if you draw a second one. This is 8 to face plus 8 armor. That's it. A 7/7 Taunt body, sure. But you get one use of this and you're done. No duplicates unless you go out of your way to copy this, no threatened lethal next turn if it sticks around. One swing to face or gross overkill on a minion and that's all you get. And you only get to do this by stacking absurd amounts of attack on your hero over several turns, which has historically never been good in Druid. You don't have to go out of your way to smash your opponent with Illidari Inquisitor. You just put it in your deck and use your hero power once, no prerequisites.
not quite, cuz Illidari Inquisitor can remove a minion, and also go face in the same turn
Here we have a contender for the most underestimated card of the reveal season. I still remember people shitting all over E.T.C., God of Metal and being terrified of Scabbs Cutterbutter. And then E.T.C. became a solid win condition for Warrior that is still playable even after rotation while Scabbs did nothing and still does nothing. This kind of stuff always happens. Edit: I confused the release window of these two cards. My bad. What i meant with this comparison is this: there are always overrated and underrated cards at each reveal period and people tend to just glance at the text and not analyze things thoroughly.
This quest is relatively easy to complete, one of the cards that helps complete it has synergy with Y'sharrj and it provides a good deal of survivability and damage for a slower archetype. Clown Druid struggles to deal with aggro but this gives the deck a lot of armor over the course of the game. The reward doesn't win the game but protects you against aggression and burn and gives slower Druid archetypes a better chance of achieving their late game win conditions. This isn't a direct win condition but it can win games against passive decks. Just ask Warlocks how much they love getting punched in the face. Also, the minion has taunt which makes Mark of the Spikeshell a great option for stalling. I'm not going to say that this is a 5/5 but it certainly isn't as weak as people claims.
Amara this ain't. With amara you can play amara and seance it back to your hand while holding double seance all game because seance is 2 mana and amara set you to 40. This just gains you 8 armor and gives you 8 attack. Wow. You remove 1 threat. And you can do it 2 more times. For 7 mana. Wow. Or you can just run naturalize. Or poison seeds. Or literally anything druid already uses thats better. Hell branching paths is 4 mana gain 12 armor which could also be used to buff a board to remove multiple threats instead. Already better.
Yeah, everything you said is better. But you are talking about wild and i'm talking about standard. I should have stated that so my bad again. I'll make it more clear next time.
Of course this isn't going to be all that good in wild. The power level of most cards has dropped significantly over the last few years after the insane power level from older expansions (most notably, Knights of the Frozen Throne and Kobolds and Catacombs). And Druid certainly had some of his best cards ever released in those two expansions. If they release stuff that can beat the power of Ultimate Infestation and Branching Paths then the class will break the game completely. And you talked like you strictly have to use this to remove things. You can hit face if possible. Also, i don't see the point in comparing this to the Amara quest. Copying things is a very common theme in Priest and that class has better defensive tools (and the best board clears). They have a much easier time working with greedy stuff like that. Amara itself has a broken effect that is better than Reno. It isn't competitively successful because combo decks are even more broken. Wild is an environment that is completely out of control and quests themselves already have several issues (start with 1 less card, sacrifice turn 1) that aren't being fixed. So, i would never expect any of these new quests to have a lasting impact on the format.
May the Gods of Hearthstone have mercy on the poor soul that opens this card as their only legendary in packs
Hey you used my quote
yeah lmao
For a second I thought you were mocking my account until I seen yours was made in January.
Don't actually care if this will be strong or not, but without doubt it's the most boring quest yet.