The new Demon Hunter Questline has been revealed by Thijs for the United in Stormwind expansion - Final Showdown!
Thijs also shared his thoughts on revealing the card amidst the current Blizzard controversy on Twitter prior to the reveal.
Quote From Thijs I thought on not doing my card review with recent events at Blizzard going on but decided to continue. I strongly disagree with what has happened but I also don't want to punish the dev team & good people in Blizzard that have worked 4 months really hard on the expansion.
I hope the ones responsible will find justice. No matter if you agree/disagree, DON'T go in streamers channels & harass them to continue their card reveal
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Comments
Hm true...
First two rewards: Pay 4 mana to get a 4 mana discount AND your deck is meant to draw a lot of cards, so your hand will probally have more than 4 cards. You're giving up a lot of tempo and value for for a reward that's possibly not worth it
Current tempo demon hunters don't want it, control don't need it, and combo doesn't need the mana discount.
Heavy zoo aggro, maybe? But why would they need the discount when their cards are cheap already? I'm confused.
So, let's just assume you can somehow draw 4 (or better yet, 5) cards in one turn every turn starting at turn 2. So turn 2 - 4, turn 3- 5, turn 4 - 5, turn 5- 1 + playing the reward
Even in this 100% impossible way (can't do it with the mana, can't even hold that many cards which means you're very likely to lose a whole lot of them if you try), you've drawn 15 cards before you've lowered the rest of your deck by 2. That would also require playing both your skulls extremely (impossibly) early, and if you're casting both from outcast you've already won with current DH OTK anyway and don't really need that mana decrease.
This card is obsolete before it even came out.
I think this card is more about the mana reduction per step and less about the final reward, which is way too clunky.
Thijs rapping = CRINGE.
The quest it's good, but actually can't think of other deck other than OTK DH. It's actually not that easy to complete it quickly without losing tempo, so I don't think it'd fit on every DH deck.
after all those draw the deck is almost empty so the benefit of the questline is almost zero
Extremely impractical.
1, you're gonna play many of the cards you draw in order to draw more cards before the rewards trigger.
2, you don't want to draw that many cards in one turn unless you're fishing for a combo, but the rewards don't synergize with combo decks since you'll probably draw the pieces before the final reward goes into effect
3, even if you play perfectly and draw aggressively to finish the quest on turn 8, you'll only have 7 or 8 cards left in your deck by time you get the final reward off
I...guess this could be useful in some form of OTK? Ilgynoth OTK wants to draw a lot of cards to get all the pieces, and getting discounts on the card draw makes completing the other steps easier. Could make for a decent imitation of the Refreshing Spring Water card draw insanity. Add to that some Soul Fragment cards to make drawing multiples per turn even easier and this might be quite easy to complete. Arguably the final reward may not even be needed, but after 2 draws Kurtrus has almost paid for himself so it's not like you could even argue he's slow. Hell, he might be a better Thaurissan, since he gives you an automatic double discount on everything you draw in the future. Question is whether the OTK is any good though.
The best part of the reveals is to listen to Thijs rapping.
The quest itself? Kinda bad. Or rather to say its very narrow. Basically unless dhunters get something that extends their draws artificially the only way to actually complete this without drawing your entire deck would be via the soulshards. And for your hard work, what's the reward?
Your drawn cards cost 2 less. Whoop dee doo.
In any deck without soulshards you'll likely have drawn 2/3s of your entire deck so what's the reward really going to accomplish? You can't even justify this in OTK dhunter because you can't control what you've drawn, unless you're relying on the god move with Glide (not a good thing by the way)
Oh well. At least the tier 1 and 2 rewards are kinda good. Its not impossible to accomplish and does give you a good advantage doing something dhunters are generally going to do anyway. Kinda interesting that having discounted cards, outcast cards, is an easy way to make something like Kor'vas Bloodthorn work.
But Im 100% certain that without further support outside of soulshards, this is just a near exclusive soul dhunter card.
I love Thijs.
Can he rap? No. Does he care? Nope!!
May he never change.
I don't think trying for RNG in Soul DH is a good call. Not to mention that that deck has been irrelevant ever since Blade Dance got yeeted.
It may be rng reliant, but its dang more easier to complete than via any other way. Glide is out, because if you're drawing cards then this card will almost always screw you more than your opponent. I see the quest as a complementary to soul dhunters rather than an outright win condition, so even if you whiff on the soulshards its not the end of the world.
Well, then the question would be why have the quest at all? Maybe because it makes kor'vas very much more viable than it should have any right to be. Soul dhunters aren't necessarily trash; with the right combination it might make a comeback.
My issue with Quests (these ones in particular) is that despite the arguably useful mini-rewards they rarely account for the massive downside of having to ditch one mulligan card and sacrifice any turn 1 tempo.
Blizz likes to print cards that people like to play, regardless of power (see: Cthun the Shattered, which is terrible). I don't think they tried to make every questline meta-viable, but some of them -- like this one -- are bad _and_ lame.
that's precisely my problem though. Most of the questlines revealed so far are just so poorly designed that I'm not even sure if they're playable at all.
Like...take the Mage on for example. permanent +3 damage AFTER you've case most of your spells. That's just setting you up for disappointment when even after finally finishing the Quest you don't get to do anything with it.
Same goes for most of the other quests (except Priest because they're a janky tier 3 Exodia knockoff and Druid because they're not an actual win condition...or anything relevant really)
I'm with ya on this. The way they've designed quests for Stormwind feels like the Barrens Caravan cards - doomed to fail simply because of what they are. On top of that, even, the quests are hard to complete and the payoffs are small or irrelevant.
I'm hoping that my opinions are wrong, but at the moment it's very surprising that they're shipping these quests as figureheads for the expansion. It's surprising that most of them made it through development.
Tradeable cards might play a big role, since they draw a card without emptying your deck. We don't yet know enough of the set to be able to properly assess that route though.
If there's a card that spawns minions on trading it might be possible. But there's no way dhunters can skip turns just trading cards away. And there's also the fact that the reward doesn't actually win you the game so the quest completion itself cannot actually be the only thing you're concentrating on doing to win.
But as you say we're about 3 hours away from the full reveals so Im keeping my fingers crossed that this isn't as bad as I think it is.
Now, we've seen barely any DH cards so far (and both of the ones revealed so far have minor synergy with this).
However, do we actually believe that it is possible to draw more than half of your deck, spend a significant amount of that time actually drawing said cards and then still have time to play the reward as well as draw into something that's suddenly going to swing that game around.
I honestly can't.
One saving grace here would be Glide which would essentially allow you to complete most steps without emptying your deck (2 and 3 are are easily complleted with Glide + a single piece of draw). However, spending 4-mana to essentially do nothing multiple times in a game can't be a winning strategy.
Maybe there's some huge payoff we've yet to see, but I just cannot imagine a world where this is anywhere close to being useful.
Glide is always a full completion of a step, since you draw a card at the start of your turn. Similarly, Skull of Guldan needs to hit only one card draw card to complete a step.