We're coming toward the one-week anniversary of Hearthstone's new Mercenaries, and what better way to celebrate than to give our honest, 100%-accurate review of the game mode?
It's been a long and bumpy road to release, with the reveal stream leaving us with more questions than answers, Blizzard casually ghosting us afterward, and then finally ending with an information-dump PDF a few days before we could play it for ourselves. Some of us gobbled up what information we could, flexing our theorycrafting muscles as we (im)patiently awaited a chance to put our ideas into practice. Others went in as blindly as possible, relishing the opportunity for a fresh experience. And of course the grand Free-2-Play versus Pay-2-Win debate raged ever onward, lines drawn in the sand before we even knew what we were fighting for. But now it's here, and everything is going splendidly with nothing to complain about!...or, maybe not.
The Good: By Fire Be Purged!
Let's start off with the good. TL;DR? Mercenaries is fun: a solid strategy game that's like a mix of Pokemon and Warcraft. Collect some of your favorite Hearthstone characters - and Rathorian - mixing-and-matching them until you have a dominant force that can reckon with anything the computer throws at you. Or bash heads with other players until one side falls over, if you're into that.
There's nothing quite like winning by the skin of your teeth :D
There's a lot here to satisfy the thinkers and collect-a-thoners within us. 1000 IQ plays, pulling that one Merc from a pack you needed to fulfill the party of your dreams; if Blizzard is good at anything, it's at creating "high" moments for you to experience time and again. And of course the grind, which will have us playing long into the night for days on end as we seek to perfect our team for reasons known only to ourselves. There ain't nothin' wrong with that! The beauty of Mercenaries is that you can take it at your own pace and still enjoy yourself. Some players *might* have gone a little overboard early on, mass-accumulating Mercs day-one until they had only a few left to obtain, but what can you expect from filthy whales?
Must...resist...crafting...
The Bad: The Problem With Portraits
Of course not everything related to Mercenaries is perfect: you don't name your segments "The Good", "The Bad", and "The Ugly" if it's all going great. And there's a big problem hiding in plain view, disguised as a friend: portraits. At first glance portraits seem like (and continue to be) a great idea in theory, another level to the collect-a-thon that'll keep people playing for a long time coming. You can even use Mercs for which you only own a portrait of them! And that's great. The problem stems from two areas: mismanaged information and the ticking time-bomb that-is the preorders.
Quote From Blizzard If you already own all the Mercenary Cards of the determined rarity, the reserved slot will choose a random Mercenary of the same rarity and grant a Mercenary Portrait you don’t yet own for that mercenary. If you already own all the Mercenary Portraits of the chosen Mercenary, the portrait is automatically converted into Coins of that Mercenary (the number of Coins depends on the rarity of the item.
That is taken directly from the Hearthstone Shop support article about Mercenary packs. Based on the context clues we were provided, many believed you were guaranteed to get a Mercenary portrait - every time - after you owned all the Mercenaries of that rarity. And that is simply not true: if you read the above very carefully, you'll note that a Mercenary is randomly chosen before the roll of which portrait you get: if the chosen Mercenary has all of their portraits unlocked, you get coins, even if there are other Mercs who are missing portraits. If the game rolls a Rare Merc, it will then roll again: if it picked Rokara, and I own all the Rokara portraits, I will get Rokara coins, even if I was missing a Xyrella portrait (or more than that). This leads to the unfortunate situation of opening a pack with all coins, and the odds of that happening will increase as the number of fully-unlocked characters in your inventory increases; it can't be helped.
This is undoubtedly a feel-bad moment, but it's not a sinister ploy to screw you over. Perhaps we need to reorient our way of thinking about portraits; it's less about obtaining a unique card via the no-duplicate protection, and more like obtaining a golden card in traditional Hearthstone. Just because you own all of United in Stormwind's Commons doesn't mean you'll start opening only golden Commons; it just means you'll get dupes (in this case, coins), albeit with the continued chance of the occasional golden Common (in this case, a portrait). They're not 100% the same situation, but that's ultimately the point here: one cannot utilize the Hearthstone pack-opening mindset for Mercenaries, as they are different experiences.
That leaves us with the preorders. Guaranteed to receive a specific Mercenary - Lich King, Diablo, and/or Sylvanas Windrunner - you are in-fact gaining their diamond or gold portrait, not the Mercenary itself on the basic level. While none of this information was hidden, this seemingly-nice freebie creates an incredible, feels-terrible loophole: pulling one of said base Mercs from a pack, which is practically pointless and a complete waste of a Legendary drop.
Not shown here: my salty tears...
Why should this be the system? You are long-term punishing players who bought a preorder by leaving open the opportunity of pulling a blatantly-inferior version of the character they paid for. As someone who had the gall to purchase all three preorders, I now know that there are two more time-bombs waiting to go off (TLK and Diablo). This is frankly unacceptable, especially when I do not yet own all the Legendary Mercenaries. Why would I ever want to pull base-Sylvanas - having already owned golden-Sylvanas - when I could have instead acquired one of the three I'm missing: Ragnaros, Malfurion Stormrage, or Gul'dan? And don't get me started on the two Grommash Hellscream portraits I obtained before said Mercs...
And now I understand how Orcs can become so angry.
The Ugly: The Q is Supposed to Stand For "Quality Assurance"
The idea that a new game comes with some bugs is nothing new; especially in this day and age. That's not what we're gonna talk about in this section. Bugs happen, and it can be difficult to find them all pre-release when you don't have a beta or large QA department. What we're referring to instead are the blatant mistakes and general sloppiness that needs to be cleaned up so that Mercenaries can be presentable and respected.
As many have seen and pointed out, some of the Tasks you are presented with are just straight-up wrong. Jaina Proudmoore's Task 2 requires you to deal damage with "Heating Up"...that's Baron Geddon's first ability. It really wants you to use "Ice Floes", her second skill. Rokara's Task 3 wants us to deal damage with "Surprise Attack", an ability that does not exist.
So which ability are you supposed to use? It's a surprise.
Going off of datamined and outdated information, we can tell that Surprise Attack was Rokara's original third ability before it was replaced by Orc Onslaught. So why didn't anyone catch that the Task was not updated to reflect this? A simple read-through of the Tasks should have been enough.
The other sloppy design choice we're making note of is the Horde/Alliance Treasures. Can you tell us, without playing some Mercenaries runs beforehand, who falls under Horde or Alliance? Every single character, without fail? We cannot...partially because some of the answers are wrong. The Lich King is considered a Horde character when it comes to the Treasures, and anyone with a background in Warcraft will tell you the game is clearly mistaken. Even if this were accurate, someone without that prior knowledge would have no way of knowing without trial-and-error, which is not necessarily a good design. Something like a Horde/Alliance/Unaffiliated icon on the Merc cards would have sufficed. Instead, we are left to wander in the dark.
These things are relatively minor, but added together they do not paint the best picture regarding Blizzard's quality checks. Mercenaries had been in development for over a year, and yet some of the pieces still feel rushed. It's strange and disappointing.
Everything in the final two sections could come with a qualifier "yeah, but it's still fun." Because Mercenaries is fun, and with some changes and general fixes we believe a good quality product can arise. All-in-all, we'll continue to play, long into the night, leveling up Mercs and bashing our heads together. And in the end, what more can you ask?
(Not pulling that Sylvanas would be my first request...)
What do you think? Do you find Mercenaries to be fun? What kind of gripes have you had about the mode, and do you think they can be fixed? Let us know in the comments below!
Comments
You probably missed an ugly because you haven't tried playing it on your mobile.
If you have 3 opponents and hover over the center one to see the ability, you can't, it's cutoff and shown off-screen so your entire strategy is either guess or remember what the AI does (or all the character's abilities) the next time you run, because you're obviously far more likely to fail when you can't see what your middle opponent is about to do each and every encounter.
Agree with the rest, I actually thought I was missing something when I couldn't figure out where the affiliation was written.
Thought I would like it, but two days in can't see myself ever playing it again. Really dislike the oversimplified gameplay/graphics and the fact that you gain experience for mercs you don't own.
It did inspire me to finally pull the trigger on Gloomhaven, ($24.99) which is excellent if you are into a dungeon crawl RPG with deckbuilding elements.
Really wished Hearthstone would focus more on cards with a tournament mode, better stats, custom games, a limited mode, etc...
Why resist crafting. Sure you lose a lot of coins, but the you just farm Heroic Air elemental to get 17 tasks and you have enough coins to upgrade everything...
I thought about that later, and eventually crafted Ragnaros. Got him up through Task 7 currently, so he's about in line with everyone else coinage-wise :)
The author spent every cent that could be spent on this and STILL didn't get three mercs. That is a travesty. That is criminal. That is not fair play and we should be pissed. AND he got a repeat of a merc he spent real money on! Unforgivable! I call shenanigans. Blizzard's corporate goons have gone too far this time. And they always prey on the most loyal and hopeful of us. We need to stop this vicious cycle.
The incredible rarity of skins in packs is kryptonite for whales. Anyone who pre-ordered for this mode feels terrible right now. Like if you spent $100 you should have a ton of skins. I spent like $75 on it and after about 2/3 of the packs I got very very few mercenaries or skins and a bunch of shitty coins. It was very disheartening. I'm highly unlikely to spend any more money on this. It'll just be a bunch of garbage coins. I guess they already got me though. Nice one Blizzard. Got me good this time.
Based on the other comments about duplicates it looks like it's fine to stay FTP with this mode!
Frankly I like the grinding aspect: the new game mode is fun, so far I have a nice sense of progression.
We will see how long that lasts after the introductory missions have gone, and when they introduce lots more mercenaries (reducing the chances of hitting your mercs with relevant coins..)
On the negative side, my pet peeves are mostly UI-related: like most, the lack of an indicator for Horde vs. Alliance of course, although I managed to guess some of the most obvious mercs.
One thing visually irritating is having to click/hold over every opponent to review what their planned action is every time: couldn't we have this on top of them in a box (even just the icon would be a start), since it's such an important part of the strategic decision process. At the moment we only see the timing/rank which is good but feels very incomplete..
There's one thing I hate about Mercenaries: the fact that I didn't pre-order diamond Diablo. I crave it sooo much now LOL. Sad but true.
Seriously though, I basically have no chance to ever, ever, ever get that portrait...unless I spend literal mountains of money to keep opening packs. It's frustrating that the thing that is most motivating to play for is something you can't play for. You can only play for coins.
These retards haven't played WoW? What do you think maxed out players grind day in and day out for? Cosmetics!!! But we're supposed to grind for coins so that we be better at grinding for coins?
They have no clue what they're doing when it comes to making a PVE mode sustainable. They need to make some changes in this regard STAT. No F-ing way I'm playing this mode long term when my only reward is boring ass coins. Complete joke.
Your pasted quote from the Blizzard post says:
You then say this:
Thus, either Blizzard is straight up lying or you don't know how to read. It says IF YOU OWN ALL THE MERCENARY CARDS OF THE DETERMINED RARITY, meaning if you still need Ragnaros, Malfurion, whatever, then you clearly DO NOT OWN all of the mercenary cards of the determined rarity. And thus, the stuff about the portraits would not follow. None of this makes any sense.
First off, GREAT article. Really enjoyed reading through it.
I've been playing F2P (except for the $5 bundle), and have been loving the new mode. I am a grinder at heart, so I have not minded repeating low level heroics to get specific coins, etc and targeting the Mysterious Stranger on a smaller map.
I did not realize that lame mechanic about pack opening (the possibility of opening a portrait for a Merc you own before a brand new one of the same rarity). I've just opened up too few packs to experience that for myself.
Overall, enjoying the new mode.
Extra from what others said above, my gripes with the game include the grindiness of the mode (coupled with the wasted time in menus and such), and the fact that the meta was already solved in pvp apparently. The latter point doesn't affect me since i'm gonna stick to just pve most likely, but it's a clear way to take a lot of fun out of the game for some.
Also, the fact that we don't have specific quest screens/branches for the main game modes (hs+arena+brawl, BGs, Mercs) is really annoying. Being limited to 3 dailies/weeklies that can be totally random is just sad. 1 more permanent slot for each game mode would've been nice to have, and the ability to complete the quests in any mode, FROM LAUNCH.
Or simply have a different number of quests for each mode, with the ability to complete them in any mode (maybe with some exceptions).
When i opened my first 10 packs, my first legendary wasnt a new merc... No No. Instead i got a Grommash Hellscream portrait! As you might guess, i'm certainly NOT a fan of portraits! Personally i only like portraits as long as you have every merc of a specific rarety already, but i really HATE the fact that you can get portraits while your still missing a bunch of mercs.
Also literally that grommash portrait was in my first packs, and i didn't buy any pre-orders! Considering there are 16 legendary mercs (including Grommash) i must have been very unlucky with that... annoying... legendary portrait in the first 10 packs. As some might understand, i had a very bad first impression of mercenaries because of this. But i'm warming up on the mode after that horrible start.
You can still use it though, right? So what's the difference between owning the portrait without the actual Merc? What's the downside, if any?
Everyone eceives Gromash for free, so he just got a new portrait for a merc he owns instead of a new merc
Ah, answers that. However, I've heard of situations where that has happened for people. So out of curiosity, what happens to people in those situations where they received the portrait prior to the merc?
Anyone know?
Basically they can play him but the duplicate prot3ction does not work in that case
Personally I really just can't wait for more mercs to be released. Hopefully they have a regular schedule for this. Having only 4 protectors is incredibly frustrating, considering the rarities are pretty unevenly distributed across the three classes. Added onto that is the fact that building synergies with so few mercs in the pool can feel unlikely if not impossible. I have dawngrasp, but when I search freeze, there are only two other mercs with freeze abilities, and they're both legendary? Not happening I guess.
I agree that a lot of quality-of-life improvements are desired or even needed in some cases, like showing alliance/horde and merc tribes when picking artifacts, which task number you've completed for each merc, listing merc abilities in PvP.
Something I appreciate is being able to find new tasks via Mysterious Strangers while doing PvE runs. With ladder, it feels very unrewarding to play longer stretches on a single day because the reward track progression is minimal and the rank bonus doesn't come until the end of the month, so I wish they'd introduce something similar there.
I hope they wont decide to nerf the Mysterious Stranger interaction, while dull and extremely grindy, it is kinda the only sane, time-wise, way to get coins for mercs you actually want to play.