We're coming toward the one-week anniversary of Hearthstone's new Mercenaries, and what better way to celebrate than to give our honest, 100%-accurate review of the game mode?
It's been a long and bumpy road to release, with the reveal stream leaving us with more questions than answers, Blizzard casually ghosting us afterward, and then finally ending with an information-dump PDF a few days before we could play it for ourselves. Some of us gobbled up what information we could, flexing our theorycrafting muscles as we (im)patiently awaited a chance to put our ideas into practice. Others went in as blindly as possible, relishing the opportunity for a fresh experience. And of course the grand Free-2-Play versus Pay-2-Win debate raged ever onward, lines drawn in the sand before we even knew what we were fighting for. But now it's here, and everything is going splendidly with nothing to complain about!...or, maybe not.
The Good: By Fire Be Purged!
Let's start off with the good. TL;DR? Mercenaries is fun: a solid strategy game that's like a mix of Pokemon and Warcraft. Collect some of your favorite Hearthstone characters - and Rathorian - mixing-and-matching them until you have a dominant force that can reckon with anything the computer throws at you. Or bash heads with other players until one side falls over, if you're into that.
There's nothing quite like winning by the skin of your teeth :D
There's a lot here to satisfy the thinkers and collect-a-thoners within us. 1000 IQ plays, pulling that one Merc from a pack you needed to fulfill the party of your dreams; if Blizzard is good at anything, it's at creating "high" moments for you to experience time and again. And of course the grind, which will have us playing long into the night for days on end as we seek to perfect our team for reasons known only to ourselves. There ain't nothin' wrong with that! The beauty of Mercenaries is that you can take it at your own pace and still enjoy yourself. Some players *might* have gone a little overboard early on, mass-accumulating Mercs day-one until they had only a few left to obtain, but what can you expect from filthy whales?
Must...resist...crafting...
The Bad: The Problem With Portraits
Of course not everything related to Mercenaries is perfect: you don't name your segments "The Good", "The Bad", and "The Ugly" if it's all going great. And there's a big problem hiding in plain view, disguised as a friend: portraits. At first glance portraits seem like (and continue to be) a great idea in theory, another level to the collect-a-thon that'll keep people playing for a long time coming. You can even use Mercs for which you only own a portrait of them! And that's great. The problem stems from two areas: mismanaged information and the ticking time-bomb that-is the preorders.
Quote From Blizzard If you already own all the Mercenary Cards of the determined rarity, the reserved slot will choose a random Mercenary of the same rarity and grant a Mercenary Portrait you don’t yet own for that mercenary. If you already own all the Mercenary Portraits of the chosen Mercenary, the portrait is automatically converted into Coins of that Mercenary (the number of Coins depends on the rarity of the item.
That is taken directly from the Hearthstone Shop support article about Mercenary packs. Based on the context clues we were provided, many believed you were guaranteed to get a Mercenary portrait - every time - after you owned all the Mercenaries of that rarity. And that is simply not true: if you read the above very carefully, you'll note that a Mercenary is randomly chosen before the roll of which portrait you get: if the chosen Mercenary has all of their portraits unlocked, you get coins, even if there are other Mercs who are missing portraits. If the game rolls a Rare Merc, it will then roll again: if it picked Rokara, and I own all the Rokara portraits, I will get Rokara coins, even if I was missing a Xyrella portrait (or more than that). This leads to the unfortunate situation of opening a pack with all coins, and the odds of that happening will increase as the number of fully-unlocked characters in your inventory increases; it can't be helped.
This is undoubtedly a feel-bad moment, but it's not a sinister ploy to screw you over. Perhaps we need to reorient our way of thinking about portraits; it's less about obtaining a unique card via the no-duplicate protection, and more like obtaining a golden card in traditional Hearthstone. Just because you own all of United in Stormwind's Commons doesn't mean you'll start opening only golden Commons; it just means you'll get dupes (in this case, coins), albeit with the continued chance of the occasional golden Common (in this case, a portrait). They're not 100% the same situation, but that's ultimately the point here: one cannot utilize the Hearthstone pack-opening mindset for Mercenaries, as they are different experiences.
That leaves us with the preorders. Guaranteed to receive a specific Mercenary - Lich King, Diablo, and/or Sylvanas Windrunner - you are in-fact gaining their diamond or gold portrait, not the Mercenary itself on the basic level. While none of this information was hidden, this seemingly-nice freebie creates an incredible, feels-terrible loophole: pulling one of said base Mercs from a pack, which is practically pointless and a complete waste of a Legendary drop.
Not shown here: my salty tears...
Why should this be the system? You are long-term punishing players who bought a preorder by leaving open the opportunity of pulling a blatantly-inferior version of the character they paid for. As someone who had the gall to purchase all three preorders, I now know that there are two more time-bombs waiting to go off (TLK and Diablo). This is frankly unacceptable, especially when I do not yet own all the Legendary Mercenaries. Why would I ever want to pull base-Sylvanas - having already owned golden-Sylvanas - when I could have instead acquired one of the three I'm missing: Ragnaros, Malfurion Stormrage, or Gul'dan? And don't get me started on the two Grommash Hellscream portraits I obtained before said Mercs...
And now I understand how Orcs can become so angry.
The Ugly: The Q is Supposed to Stand For "Quality Assurance"
The idea that a new game comes with some bugs is nothing new; especially in this day and age. That's not what we're gonna talk about in this section. Bugs happen, and it can be difficult to find them all pre-release when you don't have a beta or large QA department. What we're referring to instead are the blatant mistakes and general sloppiness that needs to be cleaned up so that Mercenaries can be presentable and respected.
As many have seen and pointed out, some of the Tasks you are presented with are just straight-up wrong. Jaina Proudmoore's Task 2 requires you to deal damage with "Heating Up"...that's Baron Geddon's first ability. It really wants you to use "Ice Floes", her second skill. Rokara's Task 3 wants us to deal damage with "Surprise Attack", an ability that does not exist.
So which ability are you supposed to use? It's a surprise.
Going off of datamined and outdated information, we can tell that Surprise Attack was Rokara's original third ability before it was replaced by Orc Onslaught. So why didn't anyone catch that the Task was not updated to reflect this? A simple read-through of the Tasks should have been enough.
The other sloppy design choice we're making note of is the Horde/Alliance Treasures. Can you tell us, without playing some Mercenaries runs beforehand, who falls under Horde or Alliance? Every single character, without fail? We cannot...partially because some of the answers are wrong. The Lich King is considered a Horde character when it comes to the Treasures, and anyone with a background in Warcraft will tell you the game is clearly mistaken. Even if this were accurate, someone without that prior knowledge would have no way of knowing without trial-and-error, which is not necessarily a good design. Something like a Horde/Alliance/Unaffiliated icon on the Merc cards would have sufficed. Instead, we are left to wander in the dark.
These things are relatively minor, but added together they do not paint the best picture regarding Blizzard's quality checks. Mercenaries had been in development for over a year, and yet some of the pieces still feel rushed. It's strange and disappointing.
Everything in the final two sections could come with a qualifier "yeah, but it's still fun." Because Mercenaries is fun, and with some changes and general fixes we believe a good quality product can arise. All-in-all, we'll continue to play, long into the night, leveling up Mercs and bashing our heads together. And in the end, what more can you ask?
(Not pulling that Sylvanas would be my first request...)
What do you think? Do you find Mercenaries to be fun? What kind of gripes have you had about the mode, and do you think they can be fixed? Let us know in the comments below!
Comments
The no Alliance/Horde/Neutral indicator is so mind-numbingly dumb. In a year based entirely on Horde v Alliance, where you are choosing to implement this mechanic in a game you have purposefully distanced from canon Warcraft (and are therefore not assuming prior knowledge to be necessary or correct), why could you not add a simple red/blue/grey marker similar to the old tri-class banners?
Also, while we're talking about those items, PLEASE can I have the option to view my team, or just a sidebar popup of it, when I am selecting treasures. Do not expect me to remember what characters are night elves vs draenei or whatever when the difference could lose me the whole run.
Wait, I have not a single Merc for which I own all the portraits and I open coin-only packs!
Let me tell you something samuro is way to much op(with xyrelly even more)and suarfang on hes side WTF blizzard.
more op if you manage to make Brightwing survive in a Nature dmg group a dude buffed Guff to 18 dmg in front of me WTF
Only complain I have is the legendary average rate because I opened 40 packs and only got 1 legendary merc (Diablo) in the first 6 or 7 packs and not a single legendary portrait or merc but I got 8 epics mercs, so probably I just had bad luck with the legendaries in packs :(
It should follow the "regular" pity timers, so 1 legendary in first 10 packs, then 1 in 40 packs. You might be just 6 or 7 packs from hitting the pity timer, possibly.
Mercs have the guaranteed legendary in your first 10 packs, but after that there is NO pity timer.
then I understood it incorrectly, i thought I would get the first one in the 10 packs and another one in the next 20 packs, didnt knew it is the same pity timer as regular packs (hearthstone card packs)
I should not craft cards? Cuz i'm f2p and i want anduin and Uther
I would say it depends; for a F2P player, you might want to craft them. The odds of you pulling them via packs is quite low, considering you don't have access to many packs in the first place. If you're in a position to grind their coins, you might as well go the distance.
I don't want to craft Ragnaros because I personally feel the 500 coins is too much lost. I want those coins for upgrading, and with only three Mercs left to obtain I should (hopefully) get him soon-ish. I *really* want him, though, so I might cave lol
It's much easier to gather coins for a merc once you have them, though, so... Go for it. Embrace your vices. Give in. DO IT.
I gave in a few minutes ago lol: After pulling Malfurion and Gul'dan, Rag was my last Merc to get :/ But I now own all the Mercs.
Portraits are weird in packs. Would of rather these have been craftable for coins or even pay. Just makes packs feel a bit more awkward. Already strange enough with the coin thing.
Equipment is also strange. Some items are cool and change abilities or effect them in some way. Others are just +1 power. Not all can be amazing but really feels like the characters only have 1 real option for items. (I only have 1 team at 30 and don't have a ton of characters unlocked so this could change). I'd just like to see more options in equipment. More items that change how you play a character rather than just flat Damage.
Maybe I have to play more but I'm not excited to do tasks and get equipment for +1 damage. I realize they upgrade but if I want more damage I'll upgrade the abilities instead. Equipment should do more exciting stuff.
The main reason for the equipment being only a +1 is because you can also upgrade them up to three times. So at the end, its usually +3, of which added to the upgrades on the abilities themselves will make quite an impact. That's mainly why pvp at the highest level requires tons of grinding for those not prepared to swipe their credit card.
As for pve, you'll find that specific equipment will make your task a hell lot easier, and therefore easier for grinding. Even something as innocent as a small buff to Xyrella's blinding luminescence (as though as this needs additional buffs as it is) will trivialize most of winterspring's enemies.
I'm enjoying Mercs about as much as any of the other Adventures/Books/Dungeon Runs they've released. But considering how much more time and resources seem to have gone into this than any of those, I don't know if that makes it a disappointment?
It's good, but I think it's going to run out of stuff to do in a couple of weeks time. It doesn't seem like it has much longevity to it beyond grinding out all the mercs, which seems more like busywork than fun. I haven't yet beaten all of Winterspring/Blackrock and the heroics of those, but I can see my interest dwindling after that challenge is completed.
I think there's a bit of ugly that's missing here - how cumbersome interactions in the mode can be:
The result is that there's an inordinate amount of time spent in Mercenaries that isn't spent playing the game because you're spending time in menus, or trying to remember what you just did so that you don't make a bad choice for your run.
The core of the game is really fun, but there are a lot of walls you have to work around to get to it.
I totally agree, but I would like to mention that the purpose for the ready button after placing your three mercs is so you can still change their positioning (which can be relevant for some abilities, to play around cleaves, etc.)
I also pre-ordered the Sylvanas bundle and opened her base portrait in one of my 30 packs. Felt just god awful.
Same here for Diablo and Lich King. Feels bad.
Mercenaries is stable foundation But no more than that
I really want to see what happens when it grows to the main game Size
battlegrounds is also in a similar place but Because of its business model it is less important
Great article Linky :)
I will add my frustrations:
There is a plenty of stuff that isnt necessary, but it would be nice QOL feature. I dont like when games are lazy in this area, or even try to sell it as "done on purpose" and artificially raising the "difficulty" by not explaining things properly, or in places, where it would be convenient. I dont need to be spoon-fed, but i also dont want to play and have to have a wiki opened up next to me so i can make educated decisions and invest my time properly.