Blizzard has confirmed that we'll be seeing a new round of Mercenary characters in Patch 22.2, which releases on January 25.
We were teased about upcoming Mercenary changes last week, when Paul "Kaizor" Nguyen left a message on the Mercenaries Discord server. He confirmed the following was a part of Patch 22.2:
- New Mercenary Characters
- New Zones
- New Bounties
- Training Grounds v1*
- New Mercenaries Equipment Change
- 3rd Equipment no longer comes from Task 7, instead, clear the appropriate Heroic Bounty with them on your team.
He wasn't 100% certain the Training Grounds were going to be included, but it is shaping up to being quite a major update for Hearthstone as a whole regardless, with Standard and Wild balance changes coming, and a load of reveals for Battlegrounds content alongside some major Duels changes - is this when Duels gets the hero overhaul?
Quote From PlayHearthstone The Battlegrounds reveals will lead into the full patch notes on 1/20 and the patch itself on 1/25!
This patch will include our big Battlegrounds update, balance changes for Standard and Wild, new Mercs, a huge Duels update, and more!
Which characters would you love to see added to Hearthstone's Mercenaries?
Comments
We need more Arcane Mercenaries. We have only Blink Fox, Milhouse, and Tyrande. That's it.
This should bring new pack types, otherwise it will be enormously hard to acquire coins for the new mercs.
How about a Merc that could create a (one turn only) friendly copy of an enemy character? That might be a fun ability. Who could pull off a trick like that? Archmage Vargoth?
And it seems like there are plenty of tribe gaps to fill in. There are (treasures) buffs for elementals, but only a couple Mercs have that tag.
It's also worth noting that the new mercs are teased to be Dragon related.
I would love to see the Scholomance teachers (the hero we use on duels) as new mercenaries but I doubt it
I'm generally excited by all this new content for Mercenaries; I didn't expect it would get updates so frequently!
The only concern I have is with Training Grounds -- it's really only relevant to brand new players, and even then, they'll probably outgrow the need for this feature after a week or two.