We just got a brand new auto-chess like game mode announced for Hearthstone - Hearthstone Battlegrounds! A fast-paced, easy-to-learn 8-player auto-battler.
How To Get In?
A demo version is playable on the BlizzCon show floor right now!
Early Access starts at 10 a.m. PDT on November 5 and lasts till 10 a.m. on November 12. Only accessible for:
- Players who have acquired the Descent of Dragons pre-purchase bundle
- BlizzCon Attendees
- BlizzCon Virtual Ticket holders.
Open Beta starts on November 12, after the Early Access ends.
- Accessible to EVERYONE!
General Info
- Completely free game mode! And you don't need to have a collection to play!
- Fully functional Tutorial (at launch) narrated by the one and only, Bob "the Bob" Bob, himself!
- 8 Players experience.
- You can queue into Battlegrounds with 1 friend. You'll still fight each other though!
- 24 Playable Heroes.
- There are 10 Battleground-only minions.
- Mana costs on cards are replaced by "Tavern Tiers" - a star level for each card indicating strength.
- Appears to give progression towards a gold gain (10g for 3 wins ... so the 100g/daily limit?).
- Cool bonuses acquired via getting Descent of Dragons packs (more info below).
Gameplay
At the start of the match, you are presented with two (or three) of the 24 available Heroes with unique Hero Powers to choose from. For example Ragnaros the Firelord, Millificent Manastorm or The Lich King.
Showcased gameplay footage provided by Legend Stuff
Recruit Phase
- Instead of building a deck, you will craft a "board of minions".
- To do this, you'll visit Bob's Tavern at the start of the match and between Combat Rounds.
- Start with a three (3) gold coins to spend on a Tier 1 minion drafted from a pool shared by all eight (8) players.
- You'll receive additional coin each round, until your income caps at 10 coins per round.
- Coins can't be saved up to be spent in future rounds.
- You can sell off minions for coins. One (1) minion for one (1) coin.
- You can upgrade the Tavern to get access to higher Tier minions up to Tier 6 and deal more damage to enemy Hero.
- The cost of upgrading Tavern to a higher Tier is lowered by one (1) each round.
- You can form a "Triple" - by recruiting three (3) of the same minion, you can combine them into a more powerful Golden version as well as the opportunity to Discover a free minion.
- Minions with Battlecry effects apply their effect during the Recruit Phase. You can use them and sell right back if you so desire.
The Tavern Options
In the Tavern, there are several actions you can take:
- Recruit a Minion - recruit a minion to your team.
- Refresh the Board - refresh the current line-up of minions for purchase.
- Fire a Minion - remove one of your minions to gain one (1) coin.
- Freeze the Board (free action) - freeze the line-up and it will appear on your next Tavern visit.
- Improve Your Tavern - higher tier tavern offers better minions and lets your Hero deal more damage to your opponent.
- Create a Triple (automatic action) - transform three-of-the-same-kind minions into a more powerful one, and get a reward card that lets you discover a minion from your next Tier Tavern list.
Combat Phase
When combat starts, you will be matched with a random opponent. Minions for each player -starting from the left to right and alternating one by one for each player- attack a random enemy minion, unless the enemy has a Taunt minion, which will be attacked first. Whoever has any minions alive once combat resolves wins the round and gets to deal damage to the enemy Hero.
Damage dealt to Heroes transfers to another round. The status of all other players (including which opponent you will face off against next) will be visible at all times on the Leaderboard to the left of the board.
The match ends for you when you defeat all other opponents or if your Hero's Health was reduced to 0.
- All the usual Hearthstone effects work the same, Divine Shield negates one attack, Poisonous will insta-kill a minion, Deathrattle triggers when minion dies etc.
- In between Combat Phases, you can place purchased minions from your hand onto the board or switch position of those already in play.
Ranking
- Your current skill rating is visible in the pre-match screen.
- You gain/lose skill rating depending on your performance in one match.
- Ending the match in the top 4 will generally increase your skill rating.
- Ending the match in the bottom 4 will generally lower your skill rating.
- Battling against players of significantly lower or higher skill rating could cause some variance in rank gain/loss.
Extras
Acquire Descend of Dragons packs (by Quests, Gold Purchases, Bundles, Events, etc.) to unlock special bonuses for Hearthstone Battlegrounds.
- At 10 DoD packs: unlock comprehensive stat-tracking (slated for release following beta testing).
- At 20 DoD packs: unlock the ability to choose from three different Heroes instead of two at the start of each match.
- At 30 DoD packs: unlock special emotes.
Reveal Trailer
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Comments
So am I the only one who just isn't interested in this? I've tried autochess, it's not for me.
Completely fine. Everyone has their preferences ;-
You are probably not the only one, but there are people who are interested. I've never tried autochess, so I'm pretty excited to see how it is, after watching Kripp and Toast.
Well, it's not like they force you to do those. It's just another game mode, like Arena, Tavern Brawl, Wild or Standard. So it's all good.
If anyone gets a question to devs on the side: will this be like the "forced" arena? I haven't played auto chess types as they don't seem to be interesting to me from what I have seen on YT/Twitch and would be very disappointed if during the course of a year additional quests/weeks are dedicated to a game mode that I am not interested in.
FWIW, I respect people that like other game modes (such as arena) but don't really like those modes "forced" on me. "Forced" since I know one can opt out but it's an opportunity cost...
They cant really "not force" new game modes on you, if they want to invest a lot of resources into them and make them good. I get where you're coming from, but at the same time, ur a bit selfish in that regard.
This looks and sounds horrible.
It doesnt actually. Comparing to other Auto battlers this is quite unique cause it still respects the HS cards effects and u can have more control on how the battle unfolds due to positioning taunts death rattles etc.
Unless u dont like Auto Chess type of games of course
Sounds interesting! Looking forward to try it.
As always, blizzard you are too late...
Not sure yet how thrilled I am that this is our first new Hearthstone game mode in years. I am excited to play it and see what it's like, though.
I wanted a new game mode, and would have been happy with much less than this. Excited to try this mode out!!!
Seems really cool to me, but is it really accurate to call this a game "mode" for HS? Seems like an entirely different game heavily based on HS.
It looks really interesting, definitely not what I expected an auto battler from Hearthstone to look like. If anything, I expected one from Overwatch, because they already had 3D models and abilities that could be used. I think this is a very unique take on the auto battler genre, and I hope Blizzard develops this further if it continues to be popular. They'll probably introduce new cards and mechanics as sets rotate alongside Hearthstone. That's 135 cards per 4 months, of which a portion of those cards will likely come into Battlegrounds, introducing new mechanics and keywords.
However, I don't see the same level of strategy as other auto battlers like Auto Chess or TFT. If it's true that the attack patterns are random (aside from taunts), there is no incentive to change positioning except for positional cards like Dire Wolf Alpha or Defender of Argus. In other auto battlers, positioning your units differently could have an entirely different outcome on the game, while in this game it appears to make no difference.
positioning does matter a lot. minions will attack from left to right. just the targets are random (if there are no taunts). generally speaking left side minions will die sooner than right side, which can have an enormous impact on the results
Yeah, you're right. I misunderstood how the attack patterns worked. However, are the targets of the minion attacks also predetermined then?
No, the targets are random unless there are Taunts. But it does matter if you can attack with a minion before it gets "sniped" by the opponent, or before a minion that is buffing your board or provides extra effects, for example like Khadgar in the gameplay video, dies. It can change the coarse of the entire combat.
Im not gonna say that this will be a rocket science, but it will have a decent enough strategy depth imho.
Holy crap I am stoked!
But I wanted tournament mode...
This mode looks super fun! It is about time we got a new game mode for hearthstone. I can't wait to try it out!
But... Is there a reward system?