We've got a new Priest card reveal from Alliestrasza - Clean the Scene!
Reveal Video
Update: The card was originally revealed as an Epic, but has been confirmed to be a Rare.
More Murder at Castle Nathria Card Reveals
Reveal season is here and as usual, we have an expansion guide to help you follow along with all the fun! Use it to see all the card reveals, organized by class.
Comments
Quest Priest players know that the deck plays lots of cheap Minions that generate value (Scorpions, the mech guy, the jailed 3/4 and so on, maybe the new 1/3 Legendary minion finder) that will certainly help the spell being infused. The card is cool (I think even in the base version unlike other infuse cards view all the imp stuffs that could come in the next meta as well as Murlocs and mech mages) because is the better area reset for Priest at the moment: the other card that takes care of shielded and high healthed minions too at the moment was the Whirlpool, but this one does something similar way earlier, in a turn that is really important against aggro decks and for an acceptable cost.
I love how the infuse part make the card stronger, but why does it also destroy friendlies? So, technically we sacrifice our minions, so that it can destroy both sides more effectively? It really doesn't make sense to me.
I would just design the card to destroy all 3 cost or lower, and infuses it to destroy only enemies.
Because if they made it against enemies then the keyword may well end up being a flop because you have no agency or control over it. Overkill, honor kill, and frenzy were largely ignored because you're depending on your opponent's gameplan. And because all it takes is a minion dying, having all dead things contribute to infuse punishes your opponent for playing minions, so that's not acceptable either.
It doesn't have to make sense. Frenzy for example makes zero sense thematically, especially considering what they pasted it on. The only prerequisite to being good is both impact and consistency. I think the idea that your own dead stuff providing you the anima for an powerup makes some sense at least.
Probably not good, mainly because if you're running this you're playing control so what exactly is infusing this card? So on top of draw rng, there's just times where this card cant do shit because you havent any minions on board or hand to make this card properly work.
Just play Lightbomb, which though costing 1 more at very least does the job without further fuss. The harsh reality is that Shadow Word: Ruin might actually end up seeing more play than this card would.
Looks like a nice addition to make Quest Priest a little better.
Not good, but better than Against the Odds in Quest Priest, which is also not good. This also doesn't answer any problems Priest has, which is either how to out-health an inevitability kill from Warlock or how to play for board as opposed to simply wiping the latter (since playing for board gives you a win condition -- the other thing that Priest doesn't have). At this point, Druid has more wincons than Priest, so many so that the former doesn't even use them all.
I expect this will become part of the obnoxious omniclear potential of Priest in Wild and that's about it unless Control Priest has a lot more to be revealed.
I think they confirmed that this is actually a rare?
5 star card when infused the question is how consistently will we be able to infuse it.
It can destroy 4 attack minions? DansGame