Corbett has revealed a new Hearthstone card for Murder at Castle Nathria - Ashen Elemental!
More Murder at Castle Nathria Card Reveals
Reveal season is here and as usual, we have an expansion guide to help you follow along with all the fun! Use it to see all the card reveals, organized by class.
Comments
I'm surprised nobody mentioned Mill decks for Wild format, especially Mill Rogue.. Yes, that's dirty :D
Can be played as a setup for next turn where you force enemy to draw cards. Source of additional damage to opponent even before fatigue happens.
Nobody mentioned it because the damage only happens in the opponent's turn.
It's not said specifically. Let's look at some other cards to try to judge.
1. Opponent's turn.
- Tar Creeper - "+2 during your opponent's turn" - and it has +2 only when opponent takes actions on his turn;
2. Your turn.
- Power Overwhelming - "until end of turn" - so when opponent's turn start, friendly buffed minion dies;
3. Until your next turn = your turn + opponent's turn.
- Wave of Apathy, Time Out! - "until YOUR next turn" - works on your, current player turn AND on opponent's turn.
So technically player next turn happens when his turn actually starts, he gets +1 mana, draws a card and so on.
4. "Whenever" wording - effect can happen on your and/or opponent's turn over multiple turns.
- Flag Runner, Northshire Cleric, Frothing Berserker, Acolyte of Pain
So now all depends on internal coding. Obviously it can't happen over multiple turns. But still, It can either be:
1. "during your opponent's turn" - so only when opponent actively can play his cards.
2. "Until your OPPONENT'S next turn" - happens on opponent's next turn AND your next turn, because his next turn happens when his "start of turn" effects happen.
Again, look at Tar Creeper. They can program it that way, as you say. But will they? We are not sure :)
You didn't watch the reveal video, didn't you?
You don't understand how turns work.
It's not about my understanding, but about not well explained card description (as it happens in Hearthstone) and developer point of view.
Because of this description, they can make it either way, if they want.
If the description would be "Whenever during your opponent's next turn they draw a card, they take 2 damage" - that would be clear, without any doubt.
Zeddy has the same doubts like me. "It probably don't work on player's turn... but it can, because of wording".
I await dev clarification, or will just check myself in the game :)
Next turn means not this turn, nor the turn after your opponents turn. It really is not that complicated.
Counter to warlock AND Ice Block.
This card is everything that wild needs. I got pretty bummed down after Tome Tampering got revealed, but this hyped me back up. Not by much though, still think Tome Tampering is absolutely broken in wild but hey at least I can slap mages in the face now.
The damage is totally irrelevant, as what matters is that it would stop decks from cycling, like a Loatheb for drawing. The issue is that other than DH and Rogue, I can't see a lot of classes drawing a lot (in standard) so most players are going to draw anyways because 6 damage isn't something to be scared of, unless you are going against a class with burst.
I haven't plated in a week, but unless the meta has totally shifted I imagine this is pretty bad. Combo decks do not care about their health when going against the type of deck that would run this, and wouldn't flinch at losing 10 damage in a turn. A slower deck would rather destroy combo pieces instead of stall them from happening anyways. I can really only see Shudderwock Shaman running this because of the ability to play it, then go into two macaws over two turns.
I'm going to put this in my Bomb Warrior. It's time to be even MORE of a dick. Oh yeah.
I will try it in Mill Rogue or Mill Druid :D
This thing is such a hard counter to certain classes, and I wish we had this earlier. Would have made for quite a nice tech card against annoying as hell classes like mage drawing their whole deck, garrote bs, and of course the ever present druid hell.
Makes aggro decks perhaps a little better in the end game against control, but certainly raining hell on combo decks.
10/10, even if it doesn't become meta. Its like Platebreaker. The game is a whole lot better with it than without regardless of its actual viability.
What? You cannot force players to draw during their own turn. It is impossible to make someone die by this effect alone unless they are trying to kill themselves.
edit: The person I replied to deleted their comment
wouldnt curse of agony work with this? there could potentially a combo somewhere there with brann
You cannot force someone, but with Soul Shards, Tamsin Imps, Bombs and other auto play cards in deck this can be awesome. Also if class like Mage or Demon Hunter is low on cards (or sometimes Hunter in quest deck) at least you made them pay for all those refill hand turns.
Oh next turn. Then this card isn't as good as I thought.
Good counter for Tamsin Imps.