We've got some big news today from Blizzard - the entire Core Set for 2023 has been revealed! Let's take a look at Hearthstone's new core set of cards which will be available to all players for free when rotation happens in April.
Year of the Wolf Deckbuilder
You can visit our deckbuilder to build new decks for the upcoming rotation! Choose "Year of the Wolf" under "Game Modes" to filter for the correct cards. You can also see the entire Year of the Wolf core set on our dedicated page.
Year of the Wolf Quick Info
- The 2023 Core Set is free for all players. (Infographic: See the changes)
- We can expect a Wild-focused update this year during the second expansion.
- They are implementing a new way to open lots of card packs soon.
- They are excited to be more flexible with the core set including balance changes, rotating cards early, and adding new cards to support upcoming sets.
- Tradeable is now an evergreen keyword that will be used in expansions going forward.
- Magnetic is returning alongside Zilliax. However, it is not an evergreen keyword.
- Priests are getting a "tune up" with the Overheal keyword.
- Darkbishop Benedictus joins the core set to bring back Shadow Priest.
- The League of Explorers are out and being replaced by the aforementioned Zilliax and:
Year of the Wolf Roadmap
Core Set 2023 Cards
Text-only version of cards entering and leaving Core.
Text-only version of cards getting adjustments in Core.
Announcement
Quote From Blizzard It’s almost that time again when the big Hearthstone clock in the sky counts down to a new Hearthstone year: the Year of the Wolf!
Before we sink our teeth into the Year of the Wolf, let's take a look back at the Year of the Hydra. The Year of the Hydra has been an amazing year for Hearthstone! We swam with giants in Voyage to the Sunken City, playing over 325 million Colossal minions to make big waves. We solved a murder-mystery (of sorts) in Murder at Castle Nathria, playing over 973 million Locations in our quest for clues. And finally, we faced the cold beyond in March of the Lich King, where we were introduced to the new Death Knight class and its Undead army. Since that fateful meeting, we’ve played over 4.4 billion Undead minions across all modes. We’re excited to keep that momentum rocking and rolling with our next expansion, Festival of Legends, to kick off Phase 1 of the Year of the Wolf.
Throughout the Year of the Wolf, we’ll be focusing our efforts on making Hearthstone and Battlegrounds the best they can be, with more new cards and more Battlegrounds updates than ever before! We even have a few surprises planned for later in the year, including a Wild-focused update and a fun new way to play with older cards. But first, let’s take a look at this year’s Core Set.
Core Set Updates
Soon, Standard will be saying goodbye to the expansions from the Year of the Gryphon: Forged in the Barrens, United in Stormwind, and Fractured in Alterac Valley. After the rotation, Standard will consist of Voyage to the Sunken City, Murder at Castle Nathria, March of the Lich King, Festival of Legends, and the updated Core Set. This year, we have a big shakeup for the Core Set, with over 70 cards being swapped out for new ones!
We’re making philosophical changes to the Core Set this year. We’re adding new keywords to Core and adding cards that just rotated out of Standard because we think they can do some good if they stick around a little longer. We’re also looking to be more flexible about the Core Set throughout the year by allowing for both planned adjustments and unplanned balance changes.
Keyword Update: Tradeable
Tradeable is a keyword that was introduced in United in Stormwind. Cards with Tradeable can be played for their normal cost or traded into your deck for another card. Tradeable has been incredibly popular since its introduction. It’s easily understood, it helps smooth out draws, and it makes situational cards feel better to play. In short, it’s a good keyword that players were sad to see leaving Standard. So, we brought it back!
Starting this year, Tradeable will be an evergreen keyword—meaning that it’s a keyword that we intend to use across most expansions for the foreseeable future, like Rush or Divine Shield. Since Tradeable currently only exists in United in Stormwind and Fractured in Alterac Valley, we’re starting by adding a few of the more popular Tradeable cards from those expansions into Core. However, you should expect to see new Tradeable cards introduced throughout the Year of the Wolf and for years to come.
Returning Keyword: Magnetic
Magnetic is a keyword that appeared on certain Mechs in The Boomsday Project. Mechs with Magnetic could either be played as normal or played directly to the left of another Mech on the board to fuse with it—granting its stats, effects, and enchantments to the Mech in play. Magnetic is a fun and flavorful mechanic that continues to be used in Battlegrounds. We’re bringing back a package of Magnetic cards to this year’s Core Set, including the fan-favorite epitome of unity, precision, and perfection: Zilliax.
Unlike Tradeable, Magnetic is not becoming an evergreen keyword. That means that these Magnetic cards will not necessarily stay in Core beyond this update. That said, we do have plans to continue making fun Mechs and other cards that are attractive to these returning Magnetic cards. We look forward to seeing what types of decks these cards will be drawn to, and their pull on the field.
Priest Tune Up and new Keyword: Overheal!
As we prepare for the launch of Festival of Legends, it seemed like Priest could use a tune up with this Core Set update. Our process for this type of tune up was to look at the class’s core mechanics, adjust those core mechanics to promote play patterns we like, cut support for play patterns that aren’t working, and re-align themes and mechanics going forward.
When we think about the core Priest fantasy, the first thing that comes to mind is healing. But, traditionally, healing is not as strong or flexible as other class’s core fantasies, like damage or even Armor. Our first decision was whether we wanted to abandon that identity or lean into it and make it better. We decided that Priests healing is so iconic that we owed it to Priest’s fans to make healing work.
Just printing bigger heal effects doesn’t change the situational nature of healing and risks those effects becoming burn through cards like Embrace the Shadow. We also tested adjustments to Priest’s Hero Power, and some of those experiments were interesting, but Hero Powers are so engrained in the game that there’s a high cost to changing them—and a lot more certainty required before making that call.
So, instead, we created a new keyword to make healing more flexible and rewarding: Overheal. Cards with Overheal have an effect that is triggered when they are healed over their max health. Overheal is a new evergreen class mechanic, like Combo is for Rogue, meaning that you should expect to see Overheal cards throughout the year, and for years to come. It also means that we will continue printing healing cards for Priest, including some cards that are intended to interact with the new Overheal keyword.
Of course, healing isn’t the only Priest identity. Aggro Priest has been pretty good recently, but it has also traditionally been a little all over the map. We’re looking to tighten that identity up a bit by adding Darkbishop Benedictus to Core in order to keep the Shadow identity consistent. We’re also adding Undead as a core part of the Priest identity going forward, like how Beasts are a core part of Hunter identity.
We’re also going to be more deliberate in considering which of Priest’s traditional mechanics we’re going to highlight, and how. Priest has had an issue where some of its mechanics have some of the biggest gaps between what’s fun to play and what’s fun to play against. For example, making future resurrection spells only resurrect Undead minions would let us continue printing those powerful and flashy effects, but make them more predictable and less frustrating to play against.
What’s important to remember is that this is just a tune-up, not a complete rework or a reimaging. We plan to monitor how these adjustments are received and do more work later if more is needed. We look forward to hearing how these changes feel to play with and against.
These types of tune ups are the sort of thing we’re hoping to be able to do more frequently in the future. They are less about one-time massive shakeups and more about continuous tuning over time to make Hearthstone better. These tune ups allow us to tackle problems that aren’t specific to a particular set, but to a class more generally, like when a core identity needs some adjustment or when set A isn’t meshing well with set B. We’ve set the stage for a look at Paladin, for instance, by trying out the class without any Secrets in this Core Set. We plan to check in on that adjustment and see about further tuning for the class later this year.
Full Core Set Updates
We've created a giant infographic with all the cards entering and leaving the Core Set for easy reference. We've also created a handy reference to all the cards getting adjustments in the Core Set this year. Click on those links and zoom in for more information. Remember, the Core Set updates this April, with the launch of Festival of Legends. Now that the stage is set, look out for more Festival of Legends previews throughout the card reveal season!
Text-only version of cards entering and leaving Core.
Text-only version of cards getting adjustments in Core.
Comments
Why they get rid of Reno? Off meta reno decks are the best.
My main concern for this core set is that is not gonna feel as "fresh" of a rotation as prior years coz all the tradable cards are staying in the core set (unless someone can correct me on this, I believe it's every tradable card from UiS staying) and lots of DMF cards are returning to Standard from a 1 year hiatus. We'll have Solar Eclipse with Dew Process combos again among other things.
What I'm getting at is it'd be nice to see more cards from BRM, JtU, WotOG etc, even if they had to be buffed to compete with current power level.
Edit: Least most tradable cards are rotating like Need for Greed and Drakefire Amulet for eg
Very underwhelming roadmap. It seems Blizzard is officially moving hearthstone to the backburner to focus on other projects.
No Secrets for Paladin this year.
I don't understand why they chose Kiri as the druid class legendary when they already have Lunar and Solar Eclipse as cards.
Obviously so they could retain the entire three-part joke in the eclipse cards' flavor texts.
Oh cool waste a legendary slot on a card that will see and has seen 0 play for a lame joke.
Noticable cards:
Overdraft - obvious choice for overload shaman
Mal'Ganis - The Jailer combo available in standard now!
Dirty Rat - moar hand disruption
I don't particularly appreciate how they changed Crimson Clergy and Holy Champion to be completely different cards than they used to be. They want some overheal cards in the Core set as well, and that's understandable, but why don't they just print some new cards? The latest version of Holy Champion seems even worse than way back when it was released in The Grand Tournament. Crimson Clergy might be slightly better, but still, whenever they see play in Arena or a new rotating format if that's ever going to be a thing, I want to feel that nostalgia which the new versions won't bring. More cards have had card text updates, but none as major as these two. All the other updates are fine and Catrina Muerte is even more flavourful now. So good changes overall, except for the aformentioned two. Probably sounds nitpicky to some, as these two cards have never seen any ranked play, but I remember them quite fondly thanks to many, many Arena runs.
Agreed completely.
Bluegill Warrior got protected from modification because Wild players spoke out. There is no one to speak out for Holy Champion.
This sort of thing is slovenly. It reminds me of the rather clumsy changes that the game went through in its earliest staffing change where all the old cards that the new staff didn't have any attachment to could be tossed with abandon. And it's confusing as fuck because it's so easy to be mislead because of the art.
The treatment feels slipshod, a bit like Overheal itself, which I predict will get a massively overpowered lynchpin card in a future set that will be in every deck once it hits like a wet noodle.
I think team5 might be getting better at choosing the core cards, because in comparison with the previous two years I think there's a definite chance most of these will see some sort of play, as compared to the playerbase mostly ignoring core previously.
Some of the bests;
- Immolation Aura (probably the most important card dhunter can ever ask for), Cat Trick, Darkbishop Benedictus, Shard of the Naaru, Overdraft, Ancestral Knowledge (the only important overload card for shaman), Thing from Below, Defile, Dirty Rat, Cult Neophyte, Tour Guide
Comments;
- Cult Neophyte in especially is needed, because I cant handle yet another 4 months of drakas and Sinstone Graveyard.
- Not sure how good Zilliax would be in 2023. Will it see play in every deck now as it did prior? But at very least with magnetic back it'll see play in mech decks.
- Warrior not getting any sort of draw engine is a mistake. Sword Eater is the only card here I can see that's anywhere remotely good. Ironically, with so many good mechs and magnetic coming back, Dyn-o-matic might actually never see play.
- Shaman undisputedly got the best core set. Carving Chisel got a hell lot better, but its Overdraft that takes the cake here. What with so many overload cards being introduced, if overdraft isnt back nothing would be done of it.
- No more Radiant Elemental = :)
- Dread Corsair back in standard might be a mistake. But quest warrior is gone, and no one plays pirate rogue anymore, I guess.
What an absolutely great way to start off the year. I'M genuinely happy they did something with Core now instead of just having it be Classic 2.0 with a bunch of baseline cards you're not actually supposed to play, but rather just compare to the better expansion cards.
Benedictus in Core is something I was hoping for this entire time because he's such an amazingly well-designed card. No pidgeonholing, just gives you a different way to play for an interesting deck-building requiremenet. Can be aggro, midrange or Control, depending on the current support.
Everything else is just too much to sum up briefly, I'm honestly thinking about doing a deedicated forum post, just because there's so many interesting possibilites now
Jeklik my balls, Blizzard
Dr. Boom looks so bad now. Compare it to Crabatoa and it is pathetically weak. Dr. Boom is 1-mana more, has no immediate board impact, and the Boom Bots' damage is random.
I bet they'll buff it
Pretty sure Boom, much like the Explorers or Ragnaros, is just added as a callback because there's very few Neutral legendaries you can add into Core that aren't just generally useless or just too meta-warping (to the point where they would overshadow actual new cards)
I just think it is a shocking example of power creep because Dr Boom was included in nearly every deck and many people wanted it nerfed. Now I am not sure it is good enough to be played at all.
It's not really shocking. Cards just do more than put stats on the board now. Boom does nothing except produce aboveaverage stats, which was good back then, but isn't enough now.
Demon Hunter getting Immolation Aura and Illidari Studies is better than any of the new cards coming the class' way. The only thing that would have been better would have been getting back Silence and Blade Dance -- but I'd settle for sub-mediocrity at this rate. Kayn Sunfury has no home but okay.
Priest is looking intriguing. It gets Shard of the Naaru back which will straight-up be the best reason to play non-Shadow Priest if the reveals are any indication. Unholy DK has better recursion than Priest and Silencing that crap will be vital. Darkbishop Benedictus keeps the most competitive deck in Standard. The problem is is that all of Priest's value is dead, with most of that recursion gone. Catrina Muerte can't bring back anything that really matters until you have 9+ mana. I don't think that either Priest will have a decent control deck after rotation for awhile.
Paladin seems to be getting the previously-ubiquitous Hand of A'dal to make up for the ultra-ubiquitous Alliance Bannerman. The buffed Grimestreet Outfitter seems to be kinda the same idea. Definitely a step-down, power-wise.
Shadowjeweler Hanar seems so much better than what most classes got that it seems almost deliberately perverse. This and Potionmaster Putricide give Rogue more value than Priests and all but the greediest Warriors.
I like a lot of Warrior's early anti-aggro offerings in Core and I have (foolish, naïve) hope for its value options, but the new stuff so far doesn't pick up where Core leaves off. But since everybody else's power level goes down ('cept DK and maybe Undead Priest) maybe Core plus value is good enough.
All anti-aggro decks get Zilliax again, so there's that.
Rogue has had arguably the most value of any class for most of HS's existence. It's the entire basis of thief rogue, and many of its control-killer decks down the years. People just forget it because the class has pretty rubbish defensive tools so the value cards are usually left for off-meta decks.