We've got some big news today from Blizzard - the entire Core Set for 2023 has been revealed! Let's take a look at Hearthstone's new core set of cards which will be available to all players for free when rotation happens in April.
Year of the Wolf Deckbuilder
You can visit our deckbuilder to build new decks for the upcoming rotation! Choose "Year of the Wolf" under "Game Modes" to filter for the correct cards. You can also see the entire Year of the Wolf core set on our dedicated page.
Year of the Wolf Quick Info
- The 2023 Core Set is free for all players. (Infographic: See the changes)
- We can expect a Wild-focused update this year during the second expansion.
- They are implementing a new way to open lots of card packs soon.
- They are excited to be more flexible with the core set including balance changes, rotating cards early, and adding new cards to support upcoming sets.
- Tradeable is now an evergreen keyword that will be used in expansions going forward.
- Magnetic is returning alongside Zilliax. However, it is not an evergreen keyword.
- Priests are getting a "tune up" with the Overheal keyword.
- Darkbishop Benedictus joins the core set to bring back Shadow Priest.
- The League of Explorers are out and being replaced by the aforementioned Zilliax and:
Year of the Wolf Roadmap
Core Set 2023 Cards
Text-only version of cards entering and leaving Core.
Text-only version of cards getting adjustments in Core.
Announcement
Quote From Blizzard It’s almost that time again when the big Hearthstone clock in the sky counts down to a new Hearthstone year: the Year of the Wolf!
Before we sink our teeth into the Year of the Wolf, let's take a look back at the Year of the Hydra. The Year of the Hydra has been an amazing year for Hearthstone! We swam with giants in Voyage to the Sunken City, playing over 325 million Colossal minions to make big waves. We solved a murder-mystery (of sorts) in Murder at Castle Nathria, playing over 973 million Locations in our quest for clues. And finally, we faced the cold beyond in March of the Lich King, where we were introduced to the new Death Knight class and its Undead army. Since that fateful meeting, we’ve played over 4.4 billion Undead minions across all modes. We’re excited to keep that momentum rocking and rolling with our next expansion, Festival of Legends, to kick off Phase 1 of the Year of the Wolf.
Throughout the Year of the Wolf, we’ll be focusing our efforts on making Hearthstone and Battlegrounds the best they can be, with more new cards and more Battlegrounds updates than ever before! We even have a few surprises planned for later in the year, including a Wild-focused update and a fun new way to play with older cards. But first, let’s take a look at this year’s Core Set.
Core Set Updates
Soon, Standard will be saying goodbye to the expansions from the Year of the Gryphon: Forged in the Barrens, United in Stormwind, and Fractured in Alterac Valley. After the rotation, Standard will consist of Voyage to the Sunken City, Murder at Castle Nathria, March of the Lich King, Festival of Legends, and the updated Core Set. This year, we have a big shakeup for the Core Set, with over 70 cards being swapped out for new ones!
We’re making philosophical changes to the Core Set this year. We’re adding new keywords to Core and adding cards that just rotated out of Standard because we think they can do some good if they stick around a little longer. We’re also looking to be more flexible about the Core Set throughout the year by allowing for both planned adjustments and unplanned balance changes.
Keyword Update: Tradeable
Tradeable is a keyword that was introduced in United in Stormwind. Cards with Tradeable can be played for their normal cost or traded into your deck for another card. Tradeable has been incredibly popular since its introduction. It’s easily understood, it helps smooth out draws, and it makes situational cards feel better to play. In short, it’s a good keyword that players were sad to see leaving Standard. So, we brought it back!
Starting this year, Tradeable will be an evergreen keyword—meaning that it’s a keyword that we intend to use across most expansions for the foreseeable future, like Rush or Divine Shield. Since Tradeable currently only exists in United in Stormwind and Fractured in Alterac Valley, we’re starting by adding a few of the more popular Tradeable cards from those expansions into Core. However, you should expect to see new Tradeable cards introduced throughout the Year of the Wolf and for years to come.
Returning Keyword: Magnetic
Magnetic is a keyword that appeared on certain Mechs in The Boomsday Project. Mechs with Magnetic could either be played as normal or played directly to the left of another Mech on the board to fuse with it—granting its stats, effects, and enchantments to the Mech in play. Magnetic is a fun and flavorful mechanic that continues to be used in Battlegrounds. We’re bringing back a package of Magnetic cards to this year’s Core Set, including the fan-favorite epitome of unity, precision, and perfection: Zilliax.
Unlike Tradeable, Magnetic is not becoming an evergreen keyword. That means that these Magnetic cards will not necessarily stay in Core beyond this update. That said, we do have plans to continue making fun Mechs and other cards that are attractive to these returning Magnetic cards. We look forward to seeing what types of decks these cards will be drawn to, and their pull on the field.
Priest Tune Up and new Keyword: Overheal!
As we prepare for the launch of Festival of Legends, it seemed like Priest could use a tune up with this Core Set update. Our process for this type of tune up was to look at the class’s core mechanics, adjust those core mechanics to promote play patterns we like, cut support for play patterns that aren’t working, and re-align themes and mechanics going forward.
When we think about the core Priest fantasy, the first thing that comes to mind is healing. But, traditionally, healing is not as strong or flexible as other class’s core fantasies, like damage or even Armor. Our first decision was whether we wanted to abandon that identity or lean into it and make it better. We decided that Priests healing is so iconic that we owed it to Priest’s fans to make healing work.
Just printing bigger heal effects doesn’t change the situational nature of healing and risks those effects becoming burn through cards like Embrace the Shadow. We also tested adjustments to Priest’s Hero Power, and some of those experiments were interesting, but Hero Powers are so engrained in the game that there’s a high cost to changing them—and a lot more certainty required before making that call.
So, instead, we created a new keyword to make healing more flexible and rewarding: Overheal. Cards with Overheal have an effect that is triggered when they are healed over their max health. Overheal is a new evergreen class mechanic, like Combo is for Rogue, meaning that you should expect to see Overheal cards throughout the year, and for years to come. It also means that we will continue printing healing cards for Priest, including some cards that are intended to interact with the new Overheal keyword.
Of course, healing isn’t the only Priest identity. Aggro Priest has been pretty good recently, but it has also traditionally been a little all over the map. We’re looking to tighten that identity up a bit by adding Darkbishop Benedictus to Core in order to keep the Shadow identity consistent. We’re also adding Undead as a core part of the Priest identity going forward, like how Beasts are a core part of Hunter identity.
We’re also going to be more deliberate in considering which of Priest’s traditional mechanics we’re going to highlight, and how. Priest has had an issue where some of its mechanics have some of the biggest gaps between what’s fun to play and what’s fun to play against. For example, making future resurrection spells only resurrect Undead minions would let us continue printing those powerful and flashy effects, but make them more predictable and less frustrating to play against.
What’s important to remember is that this is just a tune-up, not a complete rework or a reimaging. We plan to monitor how these adjustments are received and do more work later if more is needed. We look forward to hearing how these changes feel to play with and against.
These types of tune ups are the sort of thing we’re hoping to be able to do more frequently in the future. They are less about one-time massive shakeups and more about continuous tuning over time to make Hearthstone better. These tune ups allow us to tackle problems that aren’t specific to a particular set, but to a class more generally, like when a core identity needs some adjustment or when set A isn’t meshing well with set B. We’ve set the stage for a look at Paladin, for instance, by trying out the class without any Secrets in this Core Set. We plan to check in on that adjustment and see about further tuning for the class later this year.
Full Core Set Updates
We've created a giant infographic with all the cards entering and leaving the Core Set for easy reference. We've also created a handy reference to all the cards getting adjustments in the Core Set this year. Click on those links and zoom in for more information. Remember, the Core Set updates this April, with the launch of Festival of Legends. Now that the stage is set, look out for more Festival of Legends previews throughout the card reveal season!
Text-only version of cards entering and leaving Core.
Text-only version of cards getting adjustments in Core.
Comments
Priest can build Control Shadow now that Cannibalize is a pretty good stabilizer. You can also run ETC to get some specific counter spells (like Shard) and Svalna is still around as a lategame option (even though I hope they eventually buff her Vision to 2-mana now that radiant is finally gone)
Plus you can actually build a deck with Catrina that has her constantly resummoning herself thanks to Bonecaller (nvm she can't summon herself)
This core set is absolutely nutty. They basically removed every unplayable card from it and replaced them with nutty ones. Can't wait for it to be added to the deckbuilder so I can start theorycrafting.
That's kinda underwhelming for a HS year announcement. Don't get me wrong, the core-set changes look cool, but that was a expected announcement. After they canceled the Blizzcon the new HS year announcements became the only time in the year that created big hype moments.
Just think about the big Year of the pheonix announcement stream. Bam! first ever new class. Bam! new expansion. Bam! Full duplicate protection. Bam! free deck for new and returning players. Bam! Priest classic set rework. Bam! Rank rework. And here is 15 minutes of new gameplay while we are at it. Also don't forget the new mode that's coming in the next expansion, aswell as the progression rework and Achivements in the 3. Expansion. And just wait until you find out what the spell locked things for the 2. and 3. Phase are.
Meanwhile here everything they said was essentially "We are going to change the core-set and there will be a big Battlegrounds update each expansion. Oh, and there will also be some wild changes sometime this year". Sure, there are some unannounced things on the Roadmap (that they didn't even show in the video), but it's hard to get excited over something that we don't know anything about.
Well... Shadowstep remains in core which everyone and their dog were asking to be removed 😓 makes me concerned...
Some other weird things going on with this core set too:
And one random bit of info is that all tradable cards aren't actually rotating.
Least we might get some Dirty Rat shenanigans again. And those warrior replacements look... promising
Printing Discard support in the last expansion of the year and then never supporting it through the next one is a call-back to Rastakhan's Rumble.
They're really going all out with those references, huh?
Yeah...Shadowstep is a big "yikes". If you include Cheat Death, you're just drowning in options. Have they made the new bounce cards redundant for a reason? I agree it's a concerning sign...although perhaps they're willing to remove cards earlier now (the "unplanned balance changes"), so maybe if it becomes a problem (again) they'll (finally) take action.
Wishful thinking, as they left Brann in standard for the entire year - a card that caused countless others to get nerfed
I mean, sure, I agree it is wishful thinking, but Brann's impact must have taught them something. The whole "We’re also looking to be more flexible about the Core Set throughout the year" section implies to me that they won't let that happen again...hopefully.
lolololol. You got me to actually laugh out loud, not euphamistically. They can and will do the same thing twice if it doesn't affect sales. They'll do a hundred must-be-nerfed-day-one-and-playtesters-told-you-so SN1P-SN4Ps but Rastakhan's Rumble can never happen again.
So, in this case, innocent cards can and will pay for Shadowstep's sins, as if Team 5 didn't already have enough self-imposed design limitations.