Blizzard is pushing out a hotfix that is disabling Galakrond animations temporarily.
- There are currently issues with clients disconnecting during Galakrond animations.
- A client patch will arrive next week that will enable them again and fix the issue long-term.
- A fix is also being worked on for an issue with Twin Tyrant's animation.
Quote From Chris Sierra We are currently in the process of rolling out a hotfix that will disable the animations for Galakrond. The reason for this:
We’ve found multiple occurrences in which Galakrond’s animations can cause the Hearthstone client to disconnect. The primary occurrence: when playing Quest Galakrond Shaman, we encountered (as well as received word) a bug where the client would disconnect after using Heart of Vir’naal + minions with the Invoke keyword.
This is just a temporary solution that will fix the client disconnects. We are aiming to ship a client patch within the next week that will be the long-term fix for this issue.
The team is continuing to keep an eye out for issues, so please do let us know if you encounter more pesky bugs
There's also a slight problem with Twin Tyrant's battlecry animation, it only playes the fire atack and not the ice one
This is one we are aware of, Dean actually mentioned this on the livestream. We are working to fix that one also! Thanks for the heads up though!
Comments
Something something smoll indie game company
I'm surprised they didn't address the bug of Nithogg's eggs having rush.
Calls for Nerfs already? You guys don't hang around 😒
Quest Shaman animations have broken the game? Who wouldn't thought after Shudderwock lol
I can understand when some things are forgotten and possibly bug out when it comes to new card interactions with rately played cards, but this? 🙄
How can this game have so many glaring bugs? Hire more testers or test for longer, having bugs like those on live servers is unacceptable for most companies.
Might want to fix spectating games too; I've seen Discover cards left on my viewer and disconnects from players.
/yeah, I snoop during the meta changes
Telling it now. Shaman's galakrond is broken. Needs nerf asap.
Not at all. The only card that demands a nerf is Faceless Corrupter, nothing else.
How is it not OP? How can anyone deal with four rushing 8/8s without a total board wipe like Twisting Nether? If the only answer to that is hyper aggro to kill them before turn 7, then it's OP.
Good! Has been getting a little annoying.
Has anyone else noticed the weird text randomly appearing over the board? Like when you play a minion with Rush, you'll see "Rush" appear over the board for a split second. I'll try and get a screen shot.
It is actually not random; I've just noticed, hover your mouse over for example [Hearthstone Card (Currupt Elementalist) Not Found] . In the Invoke keyword description, there is the keyword Rush, and that appears a moment before the full description. This is the same with other Invoke cards.
Dot
Yeah I’ve been seeing people having problems with that. Mainly seems to be with rush, but I think I heard someone saying it happened with another one too. When I was playing a lot of the time it was the tooltip that’s seemed to be causing problems. Sometimes the keyword would get stuck on the board too for the rest of the game
I've seen Lackey show up on screen before the description of invoke.
I had this issue too. I played a Nozdormu that I got from Dragon Roar, then my opponent played a Corrupt Elementalist where the animations from invoking Galakrond froze the game for me. By the time the game was back online, my turn was over because, well, Nozdormu. Pretty funny, actually.
Nozdormu new meta 2020
I also had this weird freeze after me and my Opponent played our Galakronds.
There was nothing we could do, so we had an epic Face-off with Emotes.
I hope it is faster now too... Because watching 4 elementals being summoned was taking forever