Praise Galakrond! Or don't, since its likely on the chopping block along with other overperforming Shaman cards in a balance patch scheduled for some time next week, as confirmed by the PlayHearthstone twitter.
Assuming it arrives on schedule, this will be the fastest balance change in Hearthstone history.
Quote From Blizzard We’re currently working on a balance update that will arrive within the next week containing adjustments for #DescentofDragons, including some changes aimed at Shaman.
Any cards that are affected will be given full arcane dust refunds. Stay tuned for more details next week.
Comments
The entire community cried shaman , mean while we'll be stuck with 10/10 one drops from rogue and pirate warrior..
How did someone from the design team not speak up and say hey you know what guys? All of these are really over powered, so maybe let's not turn it up to 11 on this expansion.
Worst expansion launch experience yet
I hope shaman doesn't overshadow Necrium Apothecary
Ssssshhhhhhhh!! Rogue conspirators like myself are trying to make sure Necrium Apothecary slips through unfazed.
Why nobody mentions Corrupt the Waters? That card is bonkers and half the reason shaman is so crazy busted right now...
Because the best performing builds that ruin ladder don't run the quest. Does that answer your question?
No. corrupt the waters is OP and it will get nerfed. Maybe not in this next patch, but sooner or later yes, it will get nerfed.
And you base this on... what, exactly?
The way Corrupt the Waters is designed it is bound to be OP at one point in time. It is too easy to complete, and double battlecry can literally mean anything. Double heal, double damage, double the board, battlecries can do anything. It is just too powerful and it is too easy to put it into every shaman deck. It limits design space and there is just nothing not OP about it.
Maybe it is not the key card in the best deck right now. But then later there will be another OP shaman deck that uses the quest later. You can nerf whatever you like but the quest will continue to be played in shaman decks everywhere, and I mean everywhere until it is nerfed. Even if right now it isn't the best card, it will always be a really good card.
The ones not running corrupt the waters in their galakrond shaman are doing it wrong. Keep in mind that the most op part of galakrond shaman is the rush minions from invoke, so you can just run galakrond as an engine without having to play it and override your hero power, and it still remains a summon 4 8/8 with rush trump card in case things go south (heart of vir nal into galakrond, 9 mana play)
Galakrond shaman can definitely afford to lose 1 card in their openers considering just the sheer amount of battlecry minions it runs, and the heavy board aggression it sets up with its rush cards.
Ah yes, and then the stats on hsreplay are wrong, too? A whopping 4.2% difference between the best Galakrond deck and the best quest Galakrond deck. Definitely seems like they're doing it wrong, yup.
Galakrond shaman isn't a value deck. It's a midrange deck that exhausts control decks out of their board-clears due to their endless waves of minions, and makes aggro and other midrange decks feel miserable due to their near-infinite amount of rush minions that cause them to never lose the board.
Just because it can afford to lose a card during the mulligan doesn't mean it should. The deck isn't looking to go the distance where it will need Corrupt the Waters' value, as the game has long been decided by then. In Thrall's favor, of course.
aggregated statistics sites over such a short time frame where the meta is all over don't mean pretty much anything. Yes, hsreplay is not the holy bible bro.
This meta's development was extremely short-lived and consists of Galakrond shaman vs Apothecary rogue vs everything else.
But yes, do cherry pick that portion and ignore the actual reasoning behind why you're wrong.
Well you are bringing data and I'm telling you that your data is not from a good source. As of the reason why you should include corrupt the waters in your deck i think I've already explained myself. You should include it because it sinergizes with every single card in your deck, is completed for free at turn 5-6 with a deck which is virtually battlecry minions only.
If the point is exhausting enemy board clears, having twice the board presence every turn means more pressure, means they can't afford to hold their boarclears as much as they would otherwise.
What I'm expecting is for this version of galakrond shaman is gonna leave place for the quest one as soon as people figure out that the anti synergy between the quest and galakrond changing the hero power is neglegible if you just hold galakrond for the invokes and use it for its battlecry late game.
OK that does it for me until the nerfs. There is no way you can outtempo a constant stream of 'free' 2/1 rush minions.
I think the existence of shudderwock is making the shaman overpowered at the moment. I can beat the deck fairly well up until they go and make galakrond's 4 8/8's. If i manage to destroy the board, they just play shudderwock. Not really fair all those 8/8's. Would they change the battlecry effect to only affect minions it would not double up galakrond as well. This i would like to see as well. With that being said, wasn't this an obvious outcome for the development team?
And then they end up nerfing Lance Carrier.
I’m already bored of this expansion. I either play 5 Shamans in a row or GaLaKrOnD decks from other classes. I hate when they base expansion after a card and then everyone plays nothing but that, just like with C’Thun and Old Gods expansion.
But the Old gods was one of the best (balanced) expansions
I'm not talking about balance here
Was there a Cthun deck that lasted past the first couple weeks of Old Gods? I seem to remember they all got pushed out of the meta pretty quickly. Galakrond is the first time since then that this concept has been pushed, only this time they seem to have succeeded.