Update: Blizzard has announced the changes!
A whopping 23 card changes are due to arrive this week for Showdown in the Badlands! With the patch primarily focusing on buffs to underperforming cards, there are also a handful of nerfs arriving that players should be happy about. Blizzard has released the list of cards that are receiving changes but if you want the actual details, we'll need to wait until tomorrow for the full patch notes.
Developer Insights
Quote From Blizzard The overall goals for this patch are to make buffs across underperforming classes, decks, and cards, especially ones from Showdown in the Badlands, and to weaken a few overperforming decks that are keeping other decks down. Our intent isn’t to kill these decks that players generally like, but to bring them down a little to make more room in the meta.
Paladin has been the biggest overperformer since the last adjustment. We’re targeting its AoE board clears because that’s a mechanic we want Paladin to have access to, but not excel in. There are other potential targets that we looked at, but they were cards that were more in line with what we want the class strengths to be.
Dragon Druid was another outlier with a strong matchup spread. We like the deck’s general patterns, and players seem to be excited by it, so we wanted to just shave a little power from it, to make it more attackable in the early game.
By some measures, Doctor Holli’Dae is the best card in Standard. It’s important for a highlander payoff card to be worth the cost of putting it into your deck, but we wanted to rein this one in a bit. We shaved one attack off the weapon to reduce the overall power while preserving the coolest part of the card: frogs.
Finally, there are two versions of Rainbow Mage, both of which are pretty strong and pretty popular. We don’t want to kill the decks, just keep them in line with the other decks we’re adjusting in this patch. This change makes them a little worse at muddying up the early board while developing their gameplan.
Cards Being Buffed
Priest Buffs
- Elise, Badlands Savior - Now summons 5/5 copies (Up from 4/4)
- Ra-den - Now has Taunt.
- Invasive Shadeleaf - Now deals 10 damage (Up from 8)
- Pip the Potent - Now Costs 3 (Down from 4), but has 3 Health (Down from 5)
Quote From Blizzard Priest hasn’t been able to find its footing in the Badlands, so we’re adjusting a few cards in it—including three Legendary minions. The challenge with Priest was that we wanted to improve the new archetypes without just buffing Control Priest, which is currently on a razor’s edge. Ra-den is not directly tied to one of the Showdown in the Badlands archetypes, but it’s a cool card that never landed so we wanted to give it a boost, too.
Rogue Buffs
- The Azerite Scorpion
- New: They cost (1) less for each time you’ve Excavated this game (but not less than 1).
- Old: If you’ve Excavated 8 times, they cost (0).
- Velarok Windblade - Now requires you to play one card from another class (Down from 3).
- Shell Game - Now Costs 2 (Down from 3)
Quote From Blizzard Rogue hasn’t had success with the new Excavate and Burgle cards, and we see players excited to try this archetype. The challenge with Scorpion is that we don’t want the spells to just become fuel for Draka and Sinstone Graveyard. This change makes the card smoother to play throughout the game, but the 1-mana limit should prevent it from just becoming a Miracle pop-off generator.
Warlock Buffs
- Barrel of Sludge - Now Costs 3 (Up from 2), but deals 4 Damage (Up from 3).
- Furnace Fuel - Now Costs 3 (Down from 4)
- Pop'gar the Putrid - Now reduces Fell spells by 2 (Up from 1)
Quote From Blizzard Sludge Warlock is a cool deck that hasn’t landed. We didn’t think there was a good way to make the deck performant without changing the Sludges themselves, but we didn’t want to push them too far and turn this into an OTK deck. This change makes them more potent when you dispose of them without making them too strong as played (but the Pop’gar adjustment means the Sludges still cost 1 with it out).
Death Knight Buffs
- Maw and Paw - Now has 2 Attack (Up from 1)
- Corpse Bride - Can now spend up to 10 corpses (Up from 8). Risen Groom now also has Taunt.
- Climactic Necrotic Explosion - Now Deals 6 Damage (Up from 5) and Summons 3 2/2 Souls (Up from 2 1/1 Souls)
Quote From Blizzard Maw and Paw is a cool card that has gotten a lot of attention. Some players have suggested that one of its rune requirements be removed, but its effect implies both runes so we’d rather just make this card stronger—one attack can do a lot with a minion this sticky. Speaking of multiple runes, Climactic Necrotic Explosion has not worked as enough of a Rainbow payoff. The card already does a lot, so we wanted to just make those effects hit a little harder. Some players have asked about having CNE spend all your corpses first, but we don’t like how that would completely change the texture of the deck. Instead, we’re making Corpse Bride a more exciting and safer big Corpse spender.
Warrior Buffs
- Slagmaw the Slumbering - Is now Dormant for 6 turns (Down from 8)
- Khaz'goroth - Now has 5 Health (Up from 4)
Quote From Blizzard Khaz’goroth is one of the weaker Titans right now, and we think the type of decks that run it could use a little more power, but we didn’t want to push it so far that it would go into more aggressive Warrior decks. Slagmaw is just weak right now, so we’re setting its alarm clock a little earlier.
Neutral Buffs
- Horseshoe Slinger - Is now a 2 Mana 1/1 (Was 3 Mana 2/2)
Quote From Blizzard This change should improve not just this card directly, but also any cards that generate Quickdraw cards.
Cards Being Nerfs
These cards will be disenchantable for a full refund for "at least three weeks" following the patch.
- Splish-Splash Whelp - Now has 1 Attack (Down from 2)
- Desert Nestmatron - Now has 4 Health (Down from 5)
- Arcane Wyrm - Now has 1 Health (Down from 2)
- Staff of the Nine Frogs - Now has 1 Attack (Down from 2)
- Keeper's Strength - Now Costs 5 (Up from 4)
- Prismatic Beam - Now Costs 8 (Up from 7) Also no longer hits enemy heroes.
Quote From Blizzard Additionally, for this patch, all players who have Diamond Doctor Holli’Dae will keep the card and receive a grant of 1600 Arcane Dust at login later this week. We’re taking a look at what systemic changes might look like for Diamond cards impacted by balance changes, so things may work differently in the future.
Cards Being.. Banned?
Update: Blizzard has confirmed Pyrotechnician is being "temporarily banned"
Not in buffs or nerfs, and certainly not with the usual icon that denotes changes are inbound, Pyrotechnician looks like it might be a bit of an extreme change, or a temporary ban of sorts. We have no clue though so this is purely speculation.
Quote From Blizzard If we had a nickel for each time a problematic Druid deck was refined after we locked our balance patch contents, we’d have, like… 2-3 nickels. Which isn’t a lot, but it’s enough that we wanted to take quick action before we left for the year. We weren’t able to get a balance change for the newly emerging Fire Druid into this patch, so we’re temporarily banning it until we can re-asses in our next balance window.
Bug Fixes
Quote From Blizzard [Hearthstone] Boomboss Tho’grun has had a text-only update for clarity.
[Battlegrounds] Fixed bugs with Titus’ Tribute and Upper Hand causing issues. Both have been returned to Tavern Spell pool.
[Battlegrounds] Fixed a bug where Silas Darkmoon’s hero power would trigger when Ritual of Growth was played.
[Battlegrounds] Fixed a bug where minions would lose their buffs when locked in hand by the Maiev Shadowsong hero power.
[Battlegrounds] Fixed a bug where Strike Oil didn’t work with Ambassador Faelin.
[Battlegrounds] Fixed a bug where Annoy-o-Module gave an additional buff when Magnetized.
[Battlegrounds] Fixed a bug where Tavern Spell visual sigil effects didn’t work from the opponent’s perspective if they were gotten through means other than being purchased from the Tavern.
So, it's time we ask you to make your predictions! What do you think the changes are going to be? Are there any cards you think Blizzard should have targeted but didn't this time around? Let us know in the comments below.
Comments
I opened an extra Whelp in my Tavern Brawl pack, and decided to flip to Wild when I searched "refund" and to my surprise there were some Stormwind cards in there.
I don't recall patch notes nerfing a Rogue weapon and more, yet here we are with additional dust.
Here's my own comments on the changes;
- Changes to Barrel of Sludge will not truly make a difference to sludgelock. The main problem here is really the fact that the entire archetype relies so much on two cards: Disposal Assistant and Sludge on Wheels. All else doesnt work without these two being played on curve.
If you get these two on curve, the decks great, prob tier 2. But if you dont, then this deck is trash level bad.
- The changes to velarok and scorpion are helpful but Im not sure if it'll make them playable. The current iteration of drill rogue suffers from hand problems, making the scorpion difficult to play in most cases anyway. But at very least we dont have to keep it in hand until 8 excavates anymore.
- Buffs to kazgorath and slagmaw might as well be nonexistent as they fix absolutely nothing of which made both these cards weak in the first place. Kazgorath, incidentally, is already playable anyway, its just quite weak. 1 additional health doesnt change anything.
Slagmaw's problem is way worse. If you dont play it on 4 you might as well never have played it. No ones gonna keep their excavate cards waiting for this guy to show up. So minus 1 extra excavate to bring it up is not gonna change anything.
- Paladin nerfs are fine. Id expected them to nerf the AoE since it really cant be understated how impactful these cards are, as they tend to cover pally's arse, removing its sole weakness of having little to no ways to dealing with board except via minions.
Could we have seen a nerf to Boogie Down instead? Well, that'll likely kill the class.
Buffs to DK? Not gonna dignify it with a comment. Suffice to say, if youre not interested in playing rainbow DK you're unlikely to want to do it now.
It's a bummer that control oriented paladin decks like earthen and reno will also be severely hurt with these nerfs, probably more than pure and showdown paladin will be. Why not just nerf showdown, countess and one of auras. It's clear that these cards are problematic and specifically in those decks. I think earthen and reno don't even use them. Reno maybe uses countess but it's a deck that won't care too much about its nerf as long as the card isn't killed, since it's control oriented and it can afford mana increase on either countess or the spells or legendaries that you get
I also think this hits the slower paladin decks more. I thought they would take the 'Holy' tag off Boogie Down, which would indirectly nerf The Garden's Grace. It doesn't make a lot of thematic sense anyway. Is it a holy boogie in a sacred disco?
When Keeper's Strength was announced, I thought: this won't see play since Paladins don't want to clear their own boards.
I was wrong.
Oh yeah. I love it when a sludge comes together.
Sorry folks, we shoulda had this up a few hours ago when it was announced. I'm on a really silly schedule right now with sleeping that I'm trying to break and it did not work out in our favor today.
Super surprised we're getting this big of a patch though right before Blizzard shuts down for a couple of weeks. It's a great idea though since it'll give folks time to find the next round of busted stuff :D