The patch that we were told about 2 days ago has been revealed and releases today.
Changes to Standard include:
- Sludge on Wheels now has 4 Health (down from 5).
- Waste Remover now has 5 Attack (down from 7).
- Chaos Creation now deals 5 damage (down from 6), summons a random 5-Cost minion (down from 6-Cost) and destroys the bottom 5 cards of your deck (down from 6).
- Shattered Reflections can no longer target Titans.
- Blindeye Sharpshooter costs 4 (up from 3), but also no has 3 Attack (up from 1) to compensate.
- Blightblood Berserker costs 7 (down from 8).
- From De Other Side costs 9 (down from 10).
- Harkener of Dread now summons a 4/4 when it dies (down from 6/6), but also gains Reborn.
- Scourge Tamer now costs 1 (down from 2), but now has 1 Attack (down from 2).
- Coilskar Commander is now a 3/7 (up from 2/6).
- Deal with a Devil now summons two extra Vilefiends if your deck has no minions (up from one more).
- Topple the Idol now costs 4 (down from 5).
- Mark of Scorn now deals 4 damage (up from 3).
- Trench Surveyor now costs 1 (down from 2), and is now a 2/1 (down from 3/2).
- Energy Shaper now transforms spells in your hand into ones that cost 3 more (up from 2 more).
- Sunken Sweeper now reduces the Cost of Mechs it adds to your hand by 1.
- Mysterious Visitor now reduces the Cost of cards copied from your opponent by 3 (up from 2).
- Incriminating Psychic now adds two cards to your hand from your opponent's hand (up from 1).
- Pirate Admiral Hooktusk now costs 7 (down from 8), is a 7/7 (down from 8/8), and requires 7 Pirates for effect to activate (down from 8).
- Demolition Renovator now costs 3 mana (down from 4) and is now a 3/3 (down from 4/4).
- Malfurion the Pestilent in Hearth Stonebrew's Druid hand will now correctly give your hero Armor.
Changes to Battlegrounds include:
- [Hearthstone Card (Sturdy Shard has been removed from the Quest Reward pool.
- Double-Headed Reward has been banned from Jandice Barov.
- Stable Amalgamation is now more difficult to complete in Beast games (exact details were not given).
- Beyond the Mirage and Temporal Tampering are now more difficult to complete in Elemental or Pirate games (exact details were not given).
- Divine Armor now gives your left-most minion in hand +8/+8 (up from +6/+6).
- Ritual Dagger now gives Deathrattle minions +5/+5 permanently (up from +4/+4).
- Mirror Shield now gives minions in the Tavern +6/+6 after you refresh (up from +4/+4).
- Headless Hoarder and Worgen Vigilante have been removed from the minion pool.
- Felfin Navigator and Zapp Slywick have returned to the minion pool.
- Land Lubber is now in Tier 4 (up from Tier 3).
- Moon-Bacon Jazzer is now in Tier 3 (up from Tier 2) and has 5 Health (up from 3).
- Crackling Cyclone is now in Tier 2 (down from Tier 3), but has 3 Attack (down from 4).
- Wildfire Elemental is now in Tier 3 (down from Tier 4), but is now a 6/3 (down from 7/4).
- Felboar is now a 3/8 (up from 1/4), and now only needs 2 spells to trigger its effect (down from 3).
- Zapp Slywick is now an 11/22 (up from 8/16).
- Suspicious Stimulant costs 3 Gold (up from 2), and now locks minions in your hand.
- Fluidity is now in Tier 5 (up from Tier 3).
- Cloning Conch costs 4 Gold (down from 5), but can now only copy non-Golden Murlocs.
- Spitescale Special is now in Tier 4 (up from Tier 3).
- Queen Azshara, Infinite Toki, and Aranna Starseeker have returned to the hero pool.
- Fungalmancer Flurgl's Hero Power has been removed from Master Nguyren's Hero Power pool.
- Untamed Sorcery from Sire Denathrius's Hero Power can no longer cast Unmasked Identity.
- Open Auditions now works correctly.
- Malchezaar, Prince of Dance will not properly reset its effect after you use Fluidity or Swap, Lock, and Shop It.
- Minions buffed by Suspicious Stimulant can now continue to be buffed after playing them.
) Not Found]Quote From PlayHearthstone Patch 28.6.2, launching today, includes the following changes to Standard and Battlegrounds.
Hearthstone Updates
Dev Comment: We have two goals this patch. First, we want to weaken some of the meta outliers. Second, we want to experiment with smaller buffs across several cards that are rotating out of Standard soon—especially in classes that are currently weaker—to see if we can give them one last hurrah. Our hope is that players will try out and enjoy some of these strategies during these last few weeks before they go. This is an experiment, so we’ll be tracking player sentiment and play data to see if this works out.
The following cards were adjusted to be less powerful:
- Old: 2/5
- New: 2/4
- Old: 7/7
- New: 5/7
- Old: Deal 6 damage. Summon a random 6-Cost minion. Destroy the bottom 6 cards of your deck.
- New: Deal 5 damage. Summon a random 5-Cost minion. Destroy the bottom 5 cards of your deck.
Dev comment: When talking about our first goal, to curb power outliers, Warlock is the primary clear outlier across almost all ranks. The deck is strong at all phases of the game, so we’re toning down its mid-game and its late-game burst to bring it into line.
- Old: Choose a minion. Add a copy of it to your deck and battlefield.
- New: Choose a non-Titan minion. Add a copy of it to your deck and battlefield.
Dev comment: Ramp-style Druid is not a power outlier at most levels of play, but it is becoming a prevalent power and sentiment outlier at high Legend ranks. Titans were designed to be unique, cards with powerful effects that you can activate maybe a few times per game, not 10 times. We still want the Titans to be those cool, stand-out powerful cards, so we’re removing them from the pool of cards Shattered Reflections can target.
- Old: [3 Mana] 1/3
- New: [4 Mana] 3/3
Dev Comment: Demon Hunter has had its ups and downs. Now it’s in an interesting spot where it isn’t seeing much play or success at most levels of play, but is a consistent sentiment outlier for high-Legend players. Specifically, we’ve gotten a lot of feedback that players don’t like that this one card can generate that much damage, that early in the game. We’re slowing the card down by a turn to make that burst damage slower and clunkier, and buffing other Demon Hunter archetypes in this patch for fans of the class throughout the ladder.
The cards above will be eligible for full dust refunds for two weeks following Patch 28.6.2.
The following cards were adjusted to be more powerful:
- Old: [8 Mana]
- New: [7 Mana]
- Old: [10 Mana]
- New: [9 Mana]
- Old: Taunt. Deathrattle: Summon a 6/6 Undead with Taunt.
- New: Taunt, Reborn. Deathrattle: Summon a 4/4 Undead with Taunt.
- Old: [2 Mana] 2/2
- New: [1 Mana] 1/2
- Old: 2/6
- New: 3/7
- Old: Summon two 3/3 Felfiends with Lifesteal. If your deck has no minions, summon another.
- New: Summon two 3/3 Felfiends with Lifesteal. If your deck has no minions, summon two more.
- Old: [5 Mana]
- New: [4 Mana]
- Old: Draw a card. If it’s not a minion, deal 3 damage to the lowest Health enemy.
- New: Draw a card. If it’s not a minion, deal 4 damage to the lowest Health enemy.
- Old: [2 Mana] 3/2
- New: [1 Mana] 2/1
- Old: Battlecry: Transform all spells in your hand into ones that cost (2) more. (They keep their original Cost.)
- New: Battlecry: Transform all spells in your hand into ones that cost (3) more. (They keep their original Cost.)
Sunken Sweeper (generated by Azsharan Sweeper)
- Old: Battlecry: Add 3 random Mechs to your hand.
- New: Battlecry: Add 3 random Mechs to your hand. They cost (1) less.
- Old: Reduce the Cost of cards copied from your opponent by (2).
- New: Reduce the Cost of cards copied from your opponent by (3).
- Old: Taunt. Deathrattle: Copy a random card from your opponent’s hand.
- New: Taunt. Deathrattle: Copy two random cards from your opponent’s hand.
- Old: [8 Mana] 8/8. Battlecry: If you’ve summoned 8 other Pirates this game, plunder the enemy!
- New: [7 Mana] 7/7. Battlecry: If you’ve summoned 7 other Pirates this game, plunder the enemy!
- Old: [4 Mana] 4/4
- New: [3 Mana] 3/3
Battlegrounds Updates
Quest Reward Pool Changes
- Sturdy Shard has been removed from the Quest Reward Pool.
- Double-Headed Reward has been banned from Jandice Barov.
- Stable Amalgamation has been made more difficult to complete in Beast games.
- Beyond the Mirage and Temporal Tampering have been made more difficult to complete in Elemental or Pirate games.
Quest Reward Changes
- Old: At the end of your turn, give the left-most minion in your hand +6/+6 and Divine Shield.
- New: At the end of your turn, give the left-most minion in your hand +8/+8 and Divine Shield.
- Old: After a friendly Deathrattle minion dies, give it +4/+4 permanently.
- New: After a friendly Deathrattle minion dies, give it +5/+5 permanently.
- Old: After each Refresh, give a minion in the Tavern +4/+4 and Divine Shield.
- New: After each Refresh, give a minion in the Tavern +6/+6 and Divine Shield.
Minion Pool Updates
- Heedless Hoarder and Worgen Vigilante have been removed from the Minion Pool.
- Felfin Navigator and Zapp Slywick have been returned to the Minion Pool.
Minion Updates
- Old: [Tier 3]
- New: [Tier 4]
- Old: [Tier 2] 2/3
- New: [Tier 3] 2/5
- Old: [Tier 3] 4/1
- New: [Tier 2] 3/1
- Old: [Tier 4] 7/4
- New: [Tier 3] 6/3
Felboar
- Old: 1/4. After you cast 3 spells, consume a minion in the Tavern to gain its stats.
- New: 3/8. After you cast 2 spells, consume a minion in the Tavern to gain its stats.
- Old: 8/16
- New: 11/22
Tavern Spell Updates
Suspicious Stimulant
- Old: [2 Gold] Freeze a minion in the Tavern. If it’s Frozen at the end of this turn, double its stats.
- New: [3 Gold] Choose a minion in the Tavern. Lock it in your hand for one turn and double its stats.
Fluidity
- Old: [Tier 3]
- New: [Tier 5]
Cloning Conch
- Old: [5 Gold] Get a copy of a Murloc in your hand.
- New: [4 Gold] Get a copy of a non-Golden Murloc in your hand.
Spitescale Special
- Old: [Tier 3]
- New: [Tier 4]
- Dev Comment: While moving a card up a Tavern Tier usually weakens it, in this case we see this change more as a buff. This is because Tier 4 Tavern Spells have more copies in the pool than other Tiers, and because the Spellcraft pool becomes a lot stronger at Tier 4 with the inclusion of Deep Blues.
Bug Fixes and Game Improvements
- [Hearthstone] Fixed a bug where the Malfurion the Pestilent in Harth’s Iconic Druid hand didn’t grant Armor when played.
- [Battlegrounds] Returned Queen Azshara, Infinite Toki, and Aranna Starseeker to the Hero Pool.
- [Battlegrounds] Removed Fungalmancer Flurgl’s Hero Power from Master Nguyen’s Hero Power Pool.
- [Battlegrounds] Fixed a bug where Sire Denathrius’s Hero Power version of Untamed Sorcery could cast Unmasked Identity.
- [Battlegrounds] Fixed a bug where Open Auditions didn’t work.
- [Battlegrounds] Fixed a bug where Malchezaar, Prince of Dance’s effect did not reset when using Fluidity or Swap, Lock, and Shop It.
- [Battlegrounds] Fixed a bug where minions buffed by Suspicious Stimulant couldn’t be further buffed after playing.
Comments
One of the weirdest buff patches Ive seen in a while.
Isnt most of those cards that are being buffed rotating away from standard in less than a month? Whats the overall plan here?