Dew Process was probably nerfed for how effective it is in mill druid's combo with Solar Eclipse.
Slowing that deck down a little gives the opponent a chance to actually play something during those games.
Brann dodged the nerf-hammer, bit time!
For your convenience:
- Velarok, the Deceiver's stats are now 3/3 (down from 3/6)
- Shattershambler now reads: The next Deathrattle minion you play immediately dies. (no longer costs (1) less)
- Cactus Construct now summons a 1/1 copy of the discovered minions (down from 1/2)
- Herald of Nature now gives your other minions +1/+1 (down from +1/+2)
- Pendant of Earth now restores Health to your hero equal to its Cost (previously gained Armor instead of Health)
- Shattered Reflections now only adds a copy of the minion to your deck and battlefield (previously also to your hand)
- Dew Process now costs 4 Mana (up from 2)
- Boogie Down now costs 4 Mana (up from 3) and its Finale effect now reads "Summon another." (previous "Finale: Give them Taunt")
- The Garden's Grace now gives a minion +4/+4 (down from +5/+5)
- Thaddius, Monstrosity's effect now makes your odd / even cards cost (2) less (previously (4) less)
Here are my thoughts:
Velarok, the Deceiver: Took me by surprise. I rarely see this card played, and when I do, it isn't super impactful.
Shattershambler: A good change. I've been on both sides of this cheating out Scourge Illusionist which then cheats out Drilly the Kid. It's still a strong combo, but not quite as fast.
Cactus Construct: This card is absurdly good for a turn 1 play, and I think the nerf is appropriate.
Herald of Nature: Also a really powerful card, and I like the change. I've played a lot of Priest recently, and with this change, Lightbomb will clear a lot of boards it couldn't before.
Pendant of Earth: I have no opinion on this one. Haven't seen it played at all yet.
Shattered Reflections: I think it's a fair nerf. I've used this card quite a bit as a Priest, and it can be pretty busted at times. After this nerf, it's still playable.
Dew Process: I have no idea why this card has been nerfed, and I don't think it's going to change much.
Boogie Down: This card has been one of Paladin's best tools recently, building strong early boards and streamlining your deck for bigger, better draws later on. I'm glad it's getting toned down.
The Garden's Grace: I would have liked to see a change to its cost or cost reduction, rather than the stats. When this gets played for free, it feels REAL bad. I guess it's more fair now, but will still be oppressive.
Thaddius, Monstrosity: Ok, this guy HAS to be dead now, right? The previous nerf seemed to have killed it, but no, people found a way to do some crazy OP stuff with it anyway. In its new state, I can't imagine it gets much play at all.
Deepminer Brann: LOL, no nerf for you. Come on, Blizzard, this is just ridiculous.
What does everyone else think?


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