Hello everyone, I just hit Legend a few hours ago and, after seeing my tracker stats, I wanted to share some thoughts with you (may even upload on Reddit if I feel like, but probably not).
Some informations: I started playing Tempo Rogue (with Eviscerate instead of Heistbaron Togwaggle since I didn't want to craft it) at rank 3 1 star on EU ladder. This is the complete list if someone is interested (it's the same BoarControl brought to rank 5 Legend a few hours ago).
Now, here are the stats of my climb (I'd directly upload a picture if able to do so, but for some reason linking it from Imgur doesn't work anymore...): unfortunately it took me a couple more games than I needed since at some point my Wi-Fi decided it was siesta time and I lost two games out of disconnection but hey, 69% winrate is still pretty nice.
As you can see, out of 39 games 20 were against Shamans: to be more precise, only one of them was Murloc; the other 19 were either Quest (16) or straight Evolve (3).
Mage, Paladin, Warrior (they didn't save the best for last this time I guess) and Warlock completely unexistent; a sprinkle of Quest Druids, Highlander Hunters, Deathrattle Priests (one was Combo to be fair) and Rogues (3 were Tempo like me, 1 was Deathrattle). And that's it.
I know that 40 games are not a big sample, but they are enough to give an idea of what the environment is in the high ranks. Another fact: out of the 6 last games that I played, 5 were Shamans (the other one was Rogue): at some point I really wanted to pluck my eyes out.
What I'm trying to do is adding evidences to the already existent complaints around Shaman. The main issue is not its OPness (in fact I went 13-7 against Thrall/Morgl/Rastakhan/the fat guy), but rather its highroll potential and its capability of generating resources out of a bunch of mana.
Most of the games I lost were because I got overwhelmed by an absurd amount of stats in the early game, which maybe just Warrior (Brawl) and Priest (Mass Hysteria) can handle properly, and a small part because of resource exhaustion, but the fact is that, at the moment, there isn't a viable strategy against it except going face really fast and hard: Midrange gets totally annihilated and Control barely makes it; the most favorable matchups (Vicious Syndicate) are somewhat unreliable (I explain what I want to say: as you can read in the meta report I linked, OTK Paladin constantly beats Shaman, but the problem is that it struggles against pretty much anything else, therefore no Paladins on ladder) and, given the aforementioned highroll potential, it's able to give you wins even if you're not a top tier player (yes: some of the guys I played against were so bad that I felt bad for them).
In the end, (Quest) Shamans are really popular and, the most important thing, it feels really bad to play against them over and over again.
Let's rattle off what are in my opinion some of the crucial combos of the decks that generate this situation:
- the Evolve Mechanic: Desert Hare + Evolve can be neck breaking for most of the decks (even more if the Quest is completed); to be honest though, this combo isn't the one that worries me the most, because that title goes to
- [Hearthstone Card (Mogu Flashshaper) Not Found] + Mutate: the 8 mana minions pool is really strong, with just a few bad pulls (Hir'eek, the Bat is the worst outcome, whereas the second worst is Heroic Innkeeper or Captain Hooktusk, which is still pretty good on turn 4/5), and it will stay in Standard for more than another year. You can try to fight for the control of the board in order to prevent such insane turns, but
- Heart of Vir'naal + Mind Control Tech punishes you really hard for playing more than 3 minions.
- In the meantime, you have to watch out for insane burst coming from Kobold Lackey, Weaponized Wasp and Life-fucking-drinker plus Bog Slosher.
So, you need to fight for the board in order to kill 8 drops and many 4 drops in the early game without having more than 3 minions in play, otherwise you'd dramatically increase your opponent's board while losing yours. How does that even make any sense?
I don't want to start a nerfing/babyrage thread (hey, I got to Legend, fuck them Shamans), but rather having a discussion about it.
Given that Shaman is a problem for the current meta and maybe the future ones (alongside with Quest Druid in my honest opinion), what do you think? What is the card that triggers you/you don't like to play against the most? Have you found any reliable counters (except joining the dark side of course)? If yes, which?
Feel free to express your opinion and to blow off some steam if you really need to ;)
Thanks for reading