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Flesh Giant

Mana
10
Attack
8
Health
8
Costs (1) less for each time your hero's Health changed during your turns.

"A BIG mistake."

Released
Jul 14, 2020
Revealed
Jul 22, 2020
Artist
Ian Ameling
Craft cost
400 dust
Disenchant
100 dust
Copies per deck
2
Collectible
Yes
Card ID
SCH_140
DBF ID
59585
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Decks using this card

Balance changes

  1. Stormwind Nerfs

    Cost increased to 9 (from 8).

  2. Battlegrounds Revamp

    Cost increased to 10 (from 9).

Card sounds

Sound effects

  • Play SCH_140_FleshGiant_Play

  • Attack SCH_140_FleshGiant_Attack

  • Death SCH_140_FleshGiant_Death

Formats

  • StandardNot legal

Expansion, rotated to Wild. All Scholomance Academy cards

Flesh Giant guides

Comments

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Comments

  • Better version of Frost Giant

  • Will see play, no doubt

    Good card

  • All cards that may be reduced to 0 mana see play, and so will this. For now I can't see any reason why you would not want to include it in any warlock/preist deck, as "changing your health" is something you will do either way.

    Strong, reliable and cheap pile of stats.  

  • Well, at least there will be some dark details of the real Scholomance in this goofy expansion.

    The art is very close to the WoW one, so that is good. Source: https://wow.gamepedia.com/Flesh_Horror

    Now, seems that the Warlock/Priest cards effects are more easy to activate on Warlock than Priest, or maybe Priests will receive self damage tools (Masochistic ones). This is a potential free summon a 8/8 on turns 5+

  • The way that I am reading this is that if your health fluctuates multiple time in a turn, it will impact the cost of this card an equal amount of times.  If that is the case, Warlock will be able to drop this thing ridiculously fast with Suicide Zoo.  With Darkglare allowing you to lifetap for free essentially and other minions and spells that hit you as well, I can see this 8/8 drop really fast.  

    And as a dedicated Warlock player, I hope that this is the case. 

    Friendly
  • The way I read this, it doesn't have to be i your hand during your health changes, is that right?

  • Do you need to have it in your hand to apply the discount, that is the question

  • That said this is one ugly looking monster

  • In warlock it is very easy to discount it fast... In priest I am not sure how easy it would be...

    • If you notice all warlock/priest dual-class cards until now are more warlock favoured. I agree with you, I even think this will probably not have play in Priest because it is not easy to get the discount and the effect is not amazing.

      • I think the cards we've seen now are just precursors for the rest of the set. Priest and Warlock are clearly going to get more health control based on this card alone, just as their legendary foreshadows them having more deathrattle/reborn minions