Wild Quest Exodia Mage
- Exodia Mage
- Wild
- Ranked
Pretty basic Deck. The idea is to have all the necessary cards in hand to execute said Exodia.
- Mulligan for any Discover Spells, obviously. (maybe not Blast Wave since it's too costly). Always try to go for freeze spells.
- Archmage Antonidas should always come out with the extra turn, because he's the deck finisher.
- Don't need to rush Quest ASAP (but still need to be activated on 1st turn). Quest can be completed together when you start playing Sorcerer's Apprentice, since the mana discount can be great.
- Kalecgos can be swapped with Arcane Intellect (I didn't add any, because of the cost), if you lose on tempo or need card draws badly. Since it's main purpose is board control, and he basically doesn't synergize with Quest.
Vote On This Deck!
Enjoy this deck guide? Help others find it and show your support to the author by giving it an upvote!
2- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Magic Trick x 2
- 1 Open the Waygate x 1
- 1 Ray of Frost x 2
- 1 Violet Spellwing x 2
- 2 Primordial Glyph x 2
- 2 Research Project x 2
- 3 Cone of Cold x 2
- 3 Frost Nova x 2
- 3 Ice Block x 1
- 4 Molten Reflection x 2
- 4 Polymorph x 1
- 4 Sorcerer's Apprentice x 2
- 5 Blast Wave x 1
- 6 Blizzard x 2
- 7 Archmage Antonidas x 1
- 7 Flamestrike x 1
- 8 Kalecgos x 1
- 8 Tortollan Pilgrim x 1
- 3 Vulpera Scoundrel x 2
More Exodia Mage Decks
More Decks From h0lysatan
Leave a Comment
You must be signed in to leave a comment. Sign in here.
Comments
Cool deck, how is it performing? I'm currently playing with a quest deck built around Mana Cyclone for the quest, Flamewaker for board control and giants for the kill. Your deck looks rather control-oriented... I like it, thanks for sharing!
well, it's pretty general comparing to the other freeze mage, but mainly, this one is a bit harder, because of the quest thingy.
I could swap Kalecgos (main purpose is for board control) for Arcane Intellect if deck is behind the tempo, or you need that fast draw.
Mulligan for Discover Spell, always take freeze spells by any chance.
Quest can be finished together later, it doesn't have to be finished ASAP. When you have all the necessary cards, just play the Sorcerer's Apprentice along with all the summon copy spell cards, by that and spell discount of 3 or 4, the Quest itself will be completed automatically, opening your way to extra turn on the same turn you complete it.
Archmage Antonidas should always come later, since he needs 7 mana. But by the time you had the extra turn, it's already a win.