Freeze C'thun Mage

Last updated 3 years, 5 months ago by
  • Casual
2

Hi guys! First deck here. I've been trying this baby I made since yesterday. I'm still getting the hang of it, but it can win some games. 1/1 elementals are a LOT more useful than I thought they would. In some matches you can get 2 or 3 damage from each one, which is quite a lot.

The deck can win only by tempo, with a sticky board that can't be cleared. Otherwise, good old C'Thun saves the day.

Hope you guys enjoy it as much as I'm doing it right now.

IMPORTANT: Don't craft anything, it's still theorycrafting and it might result being garbage. It's only for those who had the cards. I highly don't recommend spending dust on it since I really don't know how it'll work on long term.

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  • bondiolorg's Avatar
    230 66 Posts Joined 06/04/2021
    Posted 3 years, 5 months ago

    I've updated it a little bit.

    -1 Rimetongue: It's a nice card but a lot of times I ran out of frost spells and the other copy was just a 3/4

    -1 Rigged Faire Game: I can trigger the first one consistently, but the second one was sometimes untriggerable.

    -1 Cult Neophyte: Removed one, I think just one copy is enough as a tech card.

    -1 Flamestrike and -1 Primordial Protector: Most of the times I was dead before reaching turn 7 or 8.

    +2 Stones +1 Glacier: Early game support. Adventurers are insane sometimes, and are nice curve fillers. Glacier is a solid 1/3 with a board clear potential.

    + Sayge: More reliable for drawing than Rigged Faire Game, and also a 5/5 which is OK.

    + Kel'thu: The combo with Shattering Blast is just THAT nasty that I couldn't resist to add it.

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