Update #1
4 years, 8 months ago · Wailing Caverns
Dust Cost
10,160
Your cost 10160
Community Score
2
1,500 views
Created by bondiolorg
Guide
Hi guys! First deck here. I've been trying this baby I made since yesterday. I'm still getting the hang of it, but it can win some games. 1/1 elementals are a LOT more useful than I thought they would. In some matches you can get 2 or 3 damage from each one, which is quite a lot.
The deck can win only by tempo, with a sticky board that can't be cleared. Otherwise, good old C'Thun saves the day.
Hope you guys enjoy it as much as I'm doing it right now.
IMPORTANT: Don't craft anything, it's still theorycrafting and it might result being garbage. It's only for those who had the cards. I highly don't recommend spending dust on it since I really don't know how it'll work on long term.
Enjoyed the write-up? Upvote it so more players can discover it.
Changelog
Update #1
4 years, 8 months ago · Wailing Caverns
More From Freeze Mage
More from bondiolorg
You must be signed in to leave a comment. Sign in here.
Comments
I've updated it a little bit.
-1 Rimetongue: It's a nice card but a lot of times I ran out of frost spells and the other copy was just a 3/4
-1 Rigged Faire Game: I can trigger the first one consistently, but the second one was sometimes untriggerable.
-1 Cult Neophyte: Removed one, I think just one copy is enough as a tech card.
-1 Flamestrike and -1 Primordial Protector: Most of the times I was dead before reaching turn 7 or 8.
+2 Stones +1 Glacier: Early game support. Adventurers are insane sometimes, and are nice curve fillers. Glacier is a solid 1/3 with a board clear potential.
+ Sayge: More reliable for drawing than Rigged Faire Game, and also a 5/5 which is OK.
+ Kel'thu: The combo with Shattering Blast is just THAT nasty that I couldn't resist to add it.